Actionscript 2.0 :: Moving A Movie Clip Outside The Stage?
Jun 26, 2009
I want to make a movie clip move anywhere outside the stage, but dont really know how should I do it, here is the codeI think that some changes should be made somewhere around math.random, where I put that // ???btw, I got this code from a tutorial where it was about attaching like 50 balls at once, making them move to random locations so there might be some useles things too the point is that I want a ball to be attached somewhere, preferably to the middle of the stage, and I want it to move in random direction with constant speed. I tried many ways of doing it, but the ball was changing direction every frame or other lame things happened
I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:
i'm kinda new to actionscript but im trying to find out how to realise a banner i am making.I have 1 big movieclip thats about 5x larger then what is shown, i have 4 movieclips each on each side of the movieclip, left, right, up and down.The idea is that when i hover on 1 of the movieclips the big movie clip moves that way until the mouse isn't hovering above it or when the movieclip reaches the end of the side.I have given a mouse listener event to each movieclip on the side, the trace works well, but i i don't know how to make the big movieclip move when i hover the side, i hope someone can give me some pointers on how to proceed.
Code:
stop(); import flash.events.MouseEvent; leftMove.addEventListener(MouseEvent.MOUSE_OVER,move_left); function move_left(event_object:MouseEvent) {
l just following the lesson on kirupa's Classes and Movie Clips for AS3 [URL]im trying rewrite the for loop from time line to class the problem is instead all the circle moving individually, they moving together. Here is the class.
package { import flash.display.*; import flash.events.*; public class Main extends MovieClip {
I have a movie clip on my stage which I want to move up 2 seconds into the movie, as if it is popping out of an invisible box. I can do it on the timeline, but wondered if anyone knows how to do it using as2?
I have a 10 frame movie clip which is stopped at one, i want it to play from frame 5 at a given moment. ive done _root.ball.gotoAndPlay(5); but this doesnt seem to work.
I am making something like a slot machine and the main number (a movieclip placed in separate layer) moves vertically continuously.I made a button and how do I make the main number movie clip stop moving after pressing the button?Our office has Flash CS3 and all the actionscripts are manually written.
I have a movie clip that needs to move to a location when a button is pressed. I need the movement to be animated rather then just jump to the location. I think it would have something to do with affecting the movieclips _x and _y but i can't figure out how to make it animated.
I try to move my existing movie clip using keyboard.. I want to clear how i can move mc.. For example if i click errows.. or for example if i click N i must move mc to right position. But i can not clear why my arrows working and N not
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, starMoving); function starMoving(event:KeyboardEvent):void { switch (event.keyCode)
I'm trying make a jumping animation move to the left when I click the left arrow key and up arrow key and don't know how. I'm new to AS, just sorta winging it.
how to prevent the mouse from moving over a movie clip, so that the movie clip in a sense has a boarder around it that stops the mouse from entering its area on the main stage.
Firstly, I want to be able to push the space bar on my keyboard during a swf, and for a movie clip to appear on the stage. This is what I have so far: Code: onClipEvent(enterFrame){ if(Key.isDown(Key.SPACE)){ _root.attachMovie("Explosion", "Explosion"+i, _root.getNextHighestDepth()); _root["Explosion"+i]._x = _x; _root["Explosion"+i]._y = _y-20; }} but its not working....
Secondly, I want A movie clip to spawn in the middle of the stage, then randomly travel outwards to the edge of the stage, then dissapear. And this needs to happen over and over, with the same movie clip travelling to a different place each time. This is what I have so far : Code: onClipEvent(load){ timer = 0; i = 0; a = 0; b = 0; [Code] .....
I have a question that's been bugging me for a LONG time now. I'm still pretty new to ActionScript, I'm trying to have a series of movie clips move from right to left along the stage, but after about 3 seconds they stop! Here's the code...
ActionScript Code: public function thingTimer () { nextThing = new Timer (1000 + Math.random()*5000,1);
I am using Flash CS4, AS3.I have a movieclip "MC1" and a Component "B1" from the 'Component Library' on my main stage. From code inside of MC1, I would like to create an empty movieclip "MC2". Then, still from code inside of MC1, move(cut and paste-like) B1 into MC2. I have failed in my attempts thus far...
I made a movie on the main timeline that involves a couple armature layers. Now I want to put the whole thing into a single movie clip. Flash won't let me, because apparently I can't use the Cut Frames command when armatures are involved.
I have two buttons in my movie that move a movie clip up and down on my stage. the code in the buttons atm is as follows,
on (press){ if (this.pics1._y<-240) { } else { this.pics1._y = (this.pics1._y-10); }
(this is just the down button)This just checks to see if the movie clip has reached its lowest position and if it hasn't it movies it down by 10px.What i would like to do it make is so when the button is clicked and held the movie clip moves down untill the button is released.(Im using Flash 8 with Actionscript 2)
I am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
I am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
Ok, i am creating a snakes and ladders game and have so far produced the board, the counter and the dice.Once the dice is rolled it returns a value called 'rollValue'The counter is a movie clip with the instance name 'counter' and is set up on the timeline with position 1 on the timeline being the first place on the board, position 2 on the timeline being the second place, 3 on the timeline being 3rd position on board etc etc.What i need to do is move the counter to the position on the timeline (hence moving it on the board) that is returned by the dice value.I was thinking something like this:
counter.gotoAndStop(rollValue); or maybe this on the actual counter which would move it the amount of places determined by rollValue:
i'm creating a flash news scroller that accesses an external file to read news headlines.I've created the main system which works roughly as follows.The main movie clip reads the external headlines & related article texts from a file (using loadvariables) and puts them into an array.I loop over the array creating several new instances of a movie clip (lets call it "news_piece"), placing one above the other. "News_piece" contains 2 text fields called "Headline" and "Article", so i change the contents of these fields for each instance of the movie, retrieving the contents from the array.The outer movie then scrolls the lot.
Now comes the difficult bit...stay with me... sometimes the headlines can be 1, 2 or 3 lines in length. So, if I want the article text to start directly below the headline, I guess I'll have to move the lower Text field ("Article") a bit higher/lower in that particular instance of the "News_piece" movie.So, to summarize, I wanna move the co-ordinates of a text field in an instance of a movie clip
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
p1 is the instance of the movie which I am trying to move with slider. When I apply above code on the handle of the slider with instance name 'handle' everything works perfect. Slider moves and so do the movie. Now instead when I bring the same code to the main timeline to do the same, onClipEvent does not work, it gives error. So I replaced it with the code written below. Now I can move the handle but movie is not moving.
This is sort of a multi-layered question- I have a movie clip that I sectioned off in quadrants:The red dot is the player, the stage is the size of one square. My goal is to, when the player moves to either of the 4 edges, the next section of the quadrant comes up (meaning if the player moves to the right edge, the section that borders the right edge will slide on screen, and the old section will slide off screen).I was wondering if there was a way to hitTest if an object is touching any part of the edges? Is the hitTestPoint method something I should look into? What I have so far is an object off screen (black rectangle), that when the player touches the quadrants slide like I want them to (at least I'm trying to make that work).Here is my code. I know some of it's wrong and/or I'm missing something.
if(leftKeyIsDown && player_mc.x > -15) //-15 is half the size of the temporary player_mc {
I have a movie clip that loads and when it is done playing it has a close button that unloads the movie clip... I want to add code to this button that moves the play head to frame 20 of my main timline using actionScript 3.0
I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?