Fade Out A Moving Movie Clip From Left To Right?

Apr 21, 2009

I have an image that's being moved like so:

Code:
mcSky.addEventListener(Event.ENTER_FRAME, moveSky);
function moveSky(evt:Event):void {

[code].....

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I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:

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flash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.

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There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.

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I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:

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What script would I use to move a movie clip say a cm to the left?

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how scroll a movie clip across the stage with actionscript rather than tweening.

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I am trying to flip a character in a game left/right when pressing the left/right key. I have got the movieclip to do this by changing it every time you press the key, but if you hold it down it spazzes and flips back and forth

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object_mc.onEnterFrame = function() {
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[code].....

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Code:

stop();
import flash.events.MouseEvent;
leftMove.addEventListener(MouseEvent.MOUSE_OVER,move_left);
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[code]....

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I've a movie clip in the stage that moves from left to right.

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I tried:

Code:
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ActionScript 2.0 :: Can't Seem To Fade Out Movie Clip?

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Have been fiddling around for some time now and just can't seem to fade out my movie clip, the same way that I have faded it in. I have this AS already on it, am not sure if I should set the alpha or if I need to do something more complicated.

[Code]...

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I will be loading a movie clip, into a container just to the left of the portfolio elements.What I want to happen is, in my Loaded MC I want to be able to click on the thumbnail, and in the parent movie clip ( the one you select the portfolio elements from).I want a Movie clip to fade in on top of everything. but Im having a few errors.IN my parent file Ive created and named a blank movie clip .the script inside of the satellite MC is :

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How do you make a movie clip fade out when the cursor enters the stage, but then fades back in once the cursor has left the stage? Is the same method then used with buttons?

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I have web content with simple rollover animations. When someone rolls over the target a text box fades in. When they roll out it fades out.

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movie clip's alpha to fade to 0 when the cursor enters the stage, and then when it leaves the stage to blend back up to 100% (or do you say '1'?)So far this is the code and FollowTxt will fade out but not back in:

var myFrame:Frame = new Frame();
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[code].....

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ActionScript 2.0 :: Function To Fade Movie Clip In And Out

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I have the following functions that fade a movie clip in and out
Code:
fadeAmount = 1;
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this._alpha += fadeAmount;
if (this._alpha>=100) {
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[Code] .....

And then I call the movie clip to start fading in and appear on stage
Code:
contentMC._alpha = 0;
contentMC.onEnterFrame = fadeIn;

What I need is some way to tell the movie "after you reach alpha 100, stay there for x seconds and then fade out" and execute this code:
Code:
contentMC._alpha = 100;
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[Code]....

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[code]...

I thought of making each phase inside "content" a movie clip, adding all the even listeners in the main actions layer and also adding the transitions there too.

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l just following the lesson on kirupa's Classes and Movie Clips for AS3 [URL]im trying rewrite the for loop from time line to class the problem is instead all the circle moving individually, they moving together. Here is the class.

package {
import flash.display.*;
import flash.events.*;
public class Main extends MovieClip {

[code]...

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I'm trying to make a bubble movie clip, instance name storeBtn, grow in and out and fade in/out. I understand now that I can't use more than one prototype object because their onEnterFrame's replace each other? On their own each of these protypes work, although the scaling one isn't contraining the movie clip, it squishes the bubble in and out a bit. Is there any way to combine alpha and scale in one prototype? I tried adding more parameters but that didn't work. Or is there some other way?Here's the code I'm trying to work with.

MovieClip.prototype.fade = function(minAlpha, maxAlpha, speedAlpha) {
this.onEnterFrame = function() {
if (!this.trigger) {[code].......

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Is there a way to fade a movie clip out based on the proximity of the mouse? Basically if my mouse is greater than 100 pixels away from a movie clip, I want the movie clip to fade to 0 and stay invisible.

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I have a movie clip that is a motion tween with a shape with fade... Now I want to put this mc as a mask .. and showing a part of an image with lot of this mc's I know that I have to use duplicate movie clip, but the mc as mask isn't working

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