ActionScript 3.0 :: 3D Tween Be Applied To Dynamic Text In CS4
May 14, 2010
We have a flashcard application that loads the cards from an array (mysql database -> php -> flash), everything works fine when using a classic tween but when we try to apply a 3D tween to the cards we lose the dynamic text (font is embedded).
So before i spend weeks trying to find a solution i figured i would ask?
I had a quick question about displacement... I just have a circle that changes shape and size and I wondered if there was a way to apply some kind of displacement filter to it, so that ANYTHING under this circle movieclip is distorted by the displacement. (think of a magnifying glass).
I've got something like this: Tweener.addTween(captions.getChildByName("captionL ine_"+i),{x:0,time:5,transitio n:"linear,onComplete:ready}) function ready():void{ trace("Ready!") }
How do I have to alter this, so that I can trace the name of sprite on which the tween has been applied to? Some kind of event.target.name stuff, but how would the syntax need to look like?
I have not seen an answer for this sideeffect. I have a sprite (aka MovieClip sorta)n my stage. I am using a motion tween on the timline(keyframes, etc) that moves my sprite object from left to right. Iwould like to apply a glow filter to the object on the stage. I amusing GreenSock, TweenLiteFilter, although the same thing happensif I use the standard Flash glowfilter. If I apply the filter inactionscript, the tween ceases to play. If I apply thefilter usingthe timeline, and clicking on my sprite on the stage, the motiontween plays.Can I not mix and match effects in ActionScript and thetimeline? Does this mean if I want a filter and a motion tween atthe same time it has to be done via keyframes on the timeline OR in
I have a dynamic text which is subject of a motion tween. Before the tween starts I assign it a new text value. Now I noticed that at both the first and last keyframe of the tween the text value is reset to its design time value. Is there a way to avoid this, so that it retains the newly assigned value?
I've got a movieClip containing a background and 3 dynamic text inputs, that I'm trying to tween via the tween class.When I apply the alpha tween, the background within the movieClip does fade to 0 like it should, but the dynamic text inputs do NOT.I was wondering if anyone could explain how I could get this working, so that an alpha tween to a movieClip also alpha tween everything within it. It was my understanding that the point of putting things into a movieClip was so that you didn't have to apply to each element of the movieClip.
I decided that this was okay but I wanted to change it so text/staff etc.would update dynamically from a text file. Got this working and moved on to simple alpha tween animation.I have several dynamic buttons that fade onto the stage perfectly. When the user selects a button a variable is loaded which updates the adjacent dynamic text box (within a MC). However, if I try to tween this text box, it goes to full alpha if I place stop() in the last keyframe.If I remove stop() it will loop and display correctly.
I have a mc that contains dynamic text field... My mc is animated in the main timeline..Now I load text from xml and then asign to textbox and I apply stylesheet to it.But when stylesheet is applied my mc that contains that text cant be animated..
I'm trying to make this game and in trying to make it look more realistic, I'm trying to get the balloon to curve upwards before coming down and hitting the target. Is that even possible? Also, the target are dynamically created with random x and y points, so is it possible to make the end points the x and y point of that target?
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
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i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
I'm creating a list of news items you can click on to open the news item.Each "open button" is created dynamically.I want it so when you roll over it runs a tween that changes the colour and when you roll off it changes it back.I found the code to do the colour change but the same tween class is being used for each button so if you roll out of one button onto another it stops the tween and starts again half way through.How do you define a tween dynamically for each button?[code]
Can anyone tell me what I am doing wrong or don't know enough about masking to accomplish? Basically, I have a Sprite that serves as a mask. That sprite is populated with several small squares with tweens on them (using TweenLite).
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This is my guess. Since each individual box is technically not on the display list, it is never rendered.Perhaps only once when you call the "container.addChild(box);" but other than that, it only displays it's old cache of the last render.
saw various tutorials where dynamic fields had a motion teen effect. However If I tryto do the same, once I apply the motion tween the dynamic text becomes Graphic. How can I avoid this?
I have a method that takes a few paramerters and dynamicly adds three images to the stage it also adds a background image to the three images.I am trying to figure out the following: How can I tween in the background movieclip and on complete tween in the three dynamic movieClips? Can I have a function within a function that shares the same variables?
Something like the following:
public function addImages(BackGround:String,Image1:String,Image2:String,Image3:String):void { var symbol_class:Class = getDefinitionByName(BackGround); var image1_class:Class = getDefinitionByName(Image1); var image2_class:Class = getDefinitionByName(Image2);
I have been search for a few days for literature on dynamic instance name in referring to movieClips already on the stage. Each movieClip was set and displayed using the addChild(); and have a set instance name for reference ex. my_mc_x (x = number 1 - 10) I wanted to access these clips whit a tween
fadeTween = new Tween(this[image_assoc],"alpha",None.easeNone,0,1,1,true); fadeTween = new Tween(this[image_assoc].name,"alpha",None.easeNone,0,1,1,true); fadeTween = new Tween(getChildByName(image_assoc),"alpha",None.eas eNone,0,1,1,true);
dynamic reference to objects on the stage from a string that creates the object name to effect the instance of that object.
Am working with a video player that streames f4v from a server, and am trying to to a tween the GUI when hitting play. The tween start, but as soon as the dynamic stream starts player it interrupts the tween and it stops animating, I know you don't have the full code, but what could do such a thing? the dynamic stream class dont mention the word tween anywhere.
public function playVideo(e:Event) { hudTween = new Tween(_hudDisp, "y", Strong.easeOut, 0, 300, SLIDE_INOUT_TIME, true); _ds.resume();
Been trying to apply Tween Class to a dynamic TextField (create by MovieClip.createTextField() function), but there is no luck, even though I put the dynamic textfield in an empty movieclip (MovieClip.createEmptyMovieClip() )and tween that movieclip doesn't work.
I'm working on a banner ad project where we're trying to send dynamic variables from one of our servers to position a movieclip that simply slides in from offstage and then does a little bounce. My AS2 frame script at the beginning of the tween sets the _x and _y properties of the clip successfully. But that seems to destroy all the movement of the tween. In other words, when I set those two positioning properties on the clip, it just sits there and no longer slides in or bounces. I've tried a lot of different values, but they all seem to kill the movement of the tween.
As far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
I'm relatively new to Actionscript, in fact, I just figured out today how to load text from an external source. I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box. I'm sure it's simple, I'm just new.
I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box.
Problem: I am trying to get a very simple text resize going, for my main content area in a flash website. My aim is to get a button, that on click, increases the text size of a dynamic text field.
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This is what I tried, I am very new to Action Script, so excuse the futility of my code.
If you take a look at my flash movie you will see that I have draggable movie clips, which contain dynamic text fields. These text fields contain text drawn in from a simple xml document. The problem I have is that the text in the text fields is hedged right next to the border of the autosized text box. This makes them look untidy and in the worst case difficult to read. I wonder how I can add some margin to the left and right of the text to fill in some space.The code which formats the text boxes is:
with (main["dragAct"+i].dragActText) { text = actText[i+1]; background = true;
I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?