Can anyone tell me what I am doing wrong or don't know enough about masking to accomplish? Basically, I have a Sprite that serves as a mask. That sprite is populated with several small squares with tweens on them (using TweenLite).
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This is my guess. Since each individual box is technically not on the display list, it is never rendered.Perhaps only once when you call the "container.addChild(box);" but other than that, it only displays it's old cache of the last render.
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
I have a movie clip that is a motion tween with a shape with fade... Now I want to put this mc as a mask .. and showing a part of an image with lot of this mc's. I know that I have to use duplicate movie clip, but the mc as mask isn't working.
I'm creating a playlist for a music player, and I've got the song names displaying correctly in my songTitle holder MC, but there's limited space for the song names to be shown in, and I'm going to eventually have it inside a scrolling movieclip. Problem is, the text inside the textfields disappear when I try to add a mask to the movieclip they're being loaded into. I've tried adding all combos of embedFonts, antialias, and blendModes I ran into, to no avail.how to mask dynamically created textfields with a non-dynamic (Flash IDE-made) mask.
Code:
for (var i:int = 1; i <= _size; i++) { var pl_artist:TextField = new TextField; //all embedFont = true and antiAlias commands no workie }
maskedImg = getChildByName("current") as MovieClip; maskedImg.mask = mymask;
and everything worked properly. Then I removed the movieclip from the scene, exported it to Actionscript, and changed the code to
maskedImg = new mymovieclip(); addChild(maskedImg); maskedImg.mask = mymask;
and now I don't see anything on the scene. If I comment out the line assigning the mask I can see the movieclip although. The mask is created dynamically in both cases.
I have a site that is fairly complex, but was using a massive amount of CPU power, even when sitting idle on a page with no animations. I went through everything with a fine toothed comb, and couldn't find the culprit.So I just started removing layers one by one, until I found the one causing the problem.
Turns out it was a layer with an animated mask. I have a large black recatangle, that I converted to a mask, and then used a shape tween on it. Once that was triggered. The CPU usage went up 65-75%. Even when the movie was stopped on a frame that that mask didn't exist on. Once it was triggered, the rest of the time you are on the site the CPU usage is through the roof. I can do to fix that. Is there some other way I should build an animated mask?
I'm having issues with something I used to do all the time in previous version of Flash.On my Main Timeline I have a "looping" MovieClip (myArrows_mc). This MovieClip's timeline just has some simple animation,for instance some arrows that run across screen.There are no stop() actions, so once the playhead reaches the end of the MovieClip's timeline, it just goes back frame 1 and plays again.
Now I want to animate a simple shape Mask over top of the MovieClip. However, everytime the playhead gets to a keyframe in the Mask Layer, the MovieClip getting masked goes back to frame 1 and plays.
In other words, let's say myArrows_mc has 100 frames of arrow animation. On the Mask layer, I have tweened a simple oval shape from 1 side of the stage to the other. The shape tween has keyframes at frame 1, 50, and 64.
When I test the movie, everything looks fine (the arrows are looping) until the playhead reaches frame 50. Then the myArrows_mc, even though it hasn't reached the end of the arrows animation (frame 100), goes back to frame 1 and plays. Then when the main playhead reaches 64, myArrows_mc again resets to frame 1 and plays.
How can I animate a Mask over a MovieClip (not a Graphic) at authortime?Also, I need the Mask to be either a shape/motion tween or a graphic... it can't be it's own MovieClip, because I need to keep it "tied" to the Main Timeline.
I'm trying to make this game and in trying to make it look more realistic, I'm trying to get the balloon to curve upwards before coming down and hitting the target. Is that even possible? Also, the target are dynamically created with random x and y points, so is it possible to make the end points the x and y point of that target?
I searched for a solution everywhere but cant seem to find one. I found the tutorial below on creating a dynamic mask that basically draws a mask over an image. I am basically trying to replicate the exact same effect only i need it inverted. I want to basically erase the image. Have the image there then with the mouse cursor erase the image.
I guess i would normally do this using blending modes or an actual mask on the timeline using layer but in this case the mask is drawn dynamically so im not sure the best approach. To make things easier to understand what I am trying to achieve is the effect of cutting a piece of paper using scissors and have the paper "erase" as i hover over the paper using an attached movieclip of scissors. I have everything working except the "erasing" of the paper.
i have a dynamic text block which is inside a movie clip, is i grouped with other elements.This movie clip sits behind a mask. when i am in the movie clip i can see the text field, when i am on the root level (and the mask is disabled) i can see the text, but when i preview the movie the text IS GONE or I CAN'T SEE IT.
I am wanting to create a dynamic mask for the transition in the Kirupa XML Slideshow tutorial. Instead of having a fade in, i would like to have an effect like the one here for the image transition.
i'm using this dynamic mask, originally coded by the canadian in an old thread, and i'm trying to get it to work in reverse (start with a full image and end with blank).
Hello Flash World, Ok, I may have posted this question before but I am still confused. I have a Master Movie Clip that has a Mask over it. By having that mask I can't view my dynamic text box that is scrollable. How do I embed a font so I can view my dynamic text box? (Im using AS2) attach is a file that explains my problem.
i have a dynamic text block which is inside a movie clip, is i grouped with other elements. This movie clip sits behind a mask. when i am in the movie clip i can see the text field, when i am on the root level (and the mask is disabled) i can see the text, but when i preview the movie the text IS GONE or I CAN'T SEE IT.
I've been trying to dynamically change some text for a titlebar that is behind a mask
However, I find that when I change the text of the dynamic text field (whose containing movieclip is masked by a graphic), the text no longer appears at all.
When i remove the masking, the text changes properly when asked, but when it it masked, the text does not show at all.
I've discovered the joy that you cannot display dynamic text boxes if they are masked.After browsing the internet I found a few things to try, first embedding the font, which I have done, and that didn't work.The other solution involves setting the mask to a display object, which I've done, sort of.I create a Sprite() in code (I use Flex Develop, and never code on the time line), then use the Sprite.graphics to draw the mask, then set my main stage movieClip's .mask property to equal this layer.
i have the AS setting the mask, and my fonts are embedded.. but the dynamic text doesnt mask my other movieclip.my dynamic text is "fly_in" MC with the text field inside. the MC label is: "headerTxt_mask" the sheen is labeled "sheenMC" and put in a layer below "headerTxt_mask" in the same "fly_in" MC then on the first frame of my scene i have:
I am dynamically loading an image which I am dynamically trying to mask. _root.createEmptyMovieClip("clip1_mc", 1); _root.clip1_mc.createEmptyMovieClip("photo_mc", 1); _root.clip1_mc._x = x; _root.clip1_mc._y = y; _root.clip1_mc.photo_mc.loadMovie("pics/pic1.jpg"); [URL]
I have a dynamic text box and i want to mask it but its not working. i remember once someone was showing me something that had to be done to a dynamic text box to get _alpha effects on them and I wonder if its the same thing. Problem is, I don't know what that "thing" is.
I want to create a mask from an animated line. I found out pretty quick that you can't use a line to mask, only fills. So, can I convert the line to a fill as it's being drawn? Or do I need to put multiple instances of a shape along my line at intervals?
I keep seeing requests for an animation of writing. I figured it would be easier to have the text in one layer and use the animated line as the mask. It sounded good in theory.
I've attached my test that shows the line being drawn. I was playing around with some different objects to use as masks and that's how I saw that lines can't be used as masks. I wish they could.
I am trying to dynamically load images into this slideshow. I have 2 MC's, one with an animated mask, one without. I am trying to load an image into the first MC, have the mask reveal it, then load that image into the 2nd MC which is behind this one. This way, when the next image loads and has the mask show it, the other image will still be on the stage behind the new one, and so forth.Here is the excerpt of code from where the main actions are being done..
var myMCL:MovieClipLoader = new MovieClipLoader(); var myListener:Object = new Object(); myMCL.addListener(myListener); var canMoveOn:Boolean;
I have seen how mask in photoshop works. However flash mask does not work like that. I want to create a effect in flash with a image dynamically. Probably involving bitmapdata. As yo can see the second image is the actual one. I want to create the first one from the second one using actionscript. But the problem is flash masking does not understand gradient mask etc.
I have a MC in my library exported for AS called list_item_mc. Here's its contents:A placeholder MC for an image with the instance name img_holder_mcA placeholder dynamic textbox with the instance name list_txtHere's my code Below it I will explain what's going on and what my issues are:
var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onLoaded); var xml:XML;