ActionScript 3.0 :: Dynamic Object With Own Tween
Feb 6, 2010
I'm creating a list of news items you can click on to open the news item.Each "open button" is created dynamically.I want it so when you roll over it runs a tween that changes the colour and when you roll off it changes it back.I found the code to do the colour change but the same tween class is being used for each button so if you roll out of one button onto another it stops the tween and starts again half way through.How do you define a tween dynamically for each button?[code]
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Aug 2, 2010
I'm trying to make this game and in trying to make it look more realistic, I'm trying to get the balloon to curve upwards before coming down and hitting the target. Is that even possible? Also, the target are dynamically created with random x and y points, so is it possible to make the end points the x and y point of that target?
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Feb 23, 2012
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
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Jan 24, 2011
I'm trying to dynamically addChild a Sprite to an already tweened MovieClip (tweened on the Flash timeline).
Let's say ObjectA is the tweened object, I published it in my swc and linked it to my Actionscript project in Flash Builder. I make an instance of ObjectA in my class, and then try to do the following:
var objectA:ObjectA = new ObjectA();
var objectB:ObjectB = new ObjectB();
objectA.addChild(objectB);
addChild(objectA);
Now, the problem is, objectB doesn't tween along with objectA. Is there any logical solution to this?
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Nov 7, 2006
Is there a way to return the target of a Tween object from within the object?
Code:
myTween.onMotionFinished = function (){
trace (this.target)
}
That's obviously not the way you do it, but that's what I want it to be...
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Jun 16, 2011
I have this situation where i'm trying to save "chat logs" while people switch around views in my flex mobile application..so, my plan is i'm starting out with a main object that I plan to re-use as the main chat log object..I call it textObjso, when someone new wants to chat my plan is to make a new object with the persons username.so how if i were to get the username from something like data.username how could I translate that into the var name of the object I want to make? So in the end i end up with.[code]
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Aug 28, 2009
I've received a number of graphics from an Illustrator user - they imported as symbols containing drawing objects. When I opened one of these symbols and tried to tween (fade out) the drawing object, I don't have the Alpha option. I don't use Illustrator myself and I had to install CS4 so I'm not used to that either.
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Aug 9, 2009
I am trying to shape tween from a simple vector object to a number of complex vector objects, but the same problem occurs when trying to go from one simple object to two.
Instead of slowly/smoothly splitting the initial object into two, it just copies them and they move apart from each until reaching the final two object forms. As if this wasn't bad enough, they are also connected by a random straight line. Ugly.
I guess I can understand why this happens, but is there no way to tell it to make the transition in another way? Shape hints tend to make the problem even worse.
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Jan 26, 2011
I have a dynamic text which is subject of a motion tween. Before the tween starts I assign it a new text value. Now I noticed that at both the first and last keyframe of the tween the text value is reset to its design time value. Is there a way to avoid this, so that it retains the newly assigned value?
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Jul 16, 2009
Can anyone tell me what I am doing wrong or don't know enough about masking to accomplish? Basically, I have a Sprite that serves as a mask. That sprite is populated with several small squares with tweens on them (using TweenLite).
[Code]...
This is my guess. Since each individual box is technically not on the display list, it is never rendered.Perhaps only once when you call the "container.addChild(box);" but other than that, it only displays it's old cache of the last render.
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Sep 28, 2010
how to tween brightness on an object?
Right now I'm using:
var double:Tween=new Tween(pointer1, 'scaleX', None.easeIn, 1, 2, 3, true);var double2:Tween=new Tween(pointer1, 'scaleY', None.easeIn, 0, 50, 3, true);var moveleft1:Tween=new Tween(pointer1, 'x', None.easeIn, 0, 200, 3, true);
But I also want to scale the brightness of it. Is it even possible?
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Feb 5, 2012
Is it possible to tween the vertices of an object? For example, could you tween the lower left corner of a square? I'm interested in being able to tween verts so that I can animate straight lines to arcs.
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Apr 2, 2009
I've been trying to find a solution through books and online about how on earth to highlight just the in-between and edge areas of the object tweens, and either delete a certain amount of them like you can with classic tween, or be able to grab those little diamonds and move them along the timeline.
Of course this may be a stupid question since the new tween is all about the OBJECT, and the motion line that it creates on the stage with the "ticks" that are keyframes, may be what needs to be manipulated like the object itself instead of the timeline. I'm not sure.
At One point I had a whole lot of extra frames hanging off the edge of my one motion tween--(after I copied & pasted frames) --I highlighted them to remove any portion of it, but it removed all the rest of my keyframes as well.
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Jun 9, 2009
I have problem to center my movie clip by tween class, check my file. I need the object to center and it goes to left..
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
[Code]...
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Sep 30, 2009
I am using a regular Flash object as a simple data container, and I want to remove a particular property of that object. Then that object gets passed on to a for..in loop. But even after using delete to remove the property, the key still shows up in the loop.
For example:
var obj:Object = { a: "a", b: "b", c: "c" }
delete obj['b'];
for ( var prop:String in obj ) {
[Code].....
So deleting the property seems to be the same as assigning its value to null.
Is there any way to immediately remove the property from the object altogether so that it is no longer looped over in a for..in loop?
It is not sufficient to check the property for a null value since a property with a null value is not the same as not having the property in the first place, and represents a different state. I don't want to set the property to null, I want to remove the property.
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Jul 22, 2009
saw various tutorials where dynamic fields had a motion teen effect. However If I tryto do the same, once I apply the motion tween the dynamic text becomes Graphic. How can I avoid this?
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Feb 25, 2012
I have a method that takes a few paramerters and dynamicly adds three images to the stage it also adds a background image to the three images.I am trying to figure out the following: How can I tween in the background movieclip and on complete tween in the three dynamic movieClips? Can I have a function within a function that shares the same variables?
Something like the following:
public function addImages(BackGround:String,Image1:String,Image2:String,Image3:String):void
{
var symbol_class:Class = getDefinitionByName(BackGround);
var image1_class:Class = getDefinitionByName(Image1);
var image2_class:Class = getDefinitionByName(Image2);
[Code]...
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Jul 7, 2009
if i made a text field in as 3. like
var blah:TextField = new TextField();
blah.text = "hi ya";
addChild(blah);
then i used a tween class and tried to alpha it out (fade out) it doesn't alpha out that text field.
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Aug 26, 2009
I've got a movieClip containing a background and 3 dynamic text inputs, that I'm trying to tween via the tween class.When I apply the alpha tween, the background within the movieClip does fade to 0 like it should, but the dynamic text inputs do NOT.I was wondering if anyone could explain how I could get this working, so that an alpha tween to a movieClip also alpha tween everything within it. It was my understanding that the point of putting things into a movieClip was so that you didn't have to apply to each element of the movieClip.
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Oct 12, 2009
I have been search for a few days for literature on dynamic instance name in referring to movieClips already on the stage. Each movieClip was set and displayed using the addChild(); and have a set instance name for reference ex. my_mc_x (x = number 1 - 10) I wanted to access these clips whit a tween
var image_assoc:String = ("my_mc_" + num);
trace("Instance Name: " + image_assoc);
I have tried the following
fadeTween = new Tween(this[image_assoc],"alpha",None.easeNone,0,1,1,true);
fadeTween = new Tween(this[image_assoc].name,"alpha",None.easeNone,0,1,1,true);
fadeTween = new Tween(getChildByName(image_assoc),"alpha",None.eas eNone,0,1,1,true);
dynamic reference to objects on the stage from a string that creates the object name to effect the instance of that object.
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May 14, 2010
We have a flashcard application that loads the cards from an array (mysql database -> php -> flash), everything works fine when using a classic tween but when we try to apply a 3D tween to the cards we lose the dynamic text (font is embedded).
So before i spend weeks trying to find a solution i figured i would ask?
Can a 3D Tween be applied to dynamic text in CS4?
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Nov 10, 2009
Am working with a video player that streames f4v from a server, and am trying to to a tween the GUI when hitting play. The tween start, but as soon as the dynamic stream starts player it interrupts the tween and it stops animating, I know you don't have the full code, but what could do such a thing? the dynamic stream class dont mention the word tween anywhere.
public function playVideo(e:Event)
{
hudTween = new Tween(_hudDisp, "y", Strong.easeOut, 0, 300, SLIDE_INOUT_TIME, true);
_ds.resume();
[code]....
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Aug 27, 2006
Been trying to apply Tween Class to a dynamic TextField (create by MovieClip.createTextField() function), but there is no luck, even though I put the dynamic textfield in an empty movieclip (MovieClip.createEmptyMovieClip() )and tween that movieclip doesn't work.
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Oct 21, 2009
does anyone know how to tween the color of an object with tweener can you. I want to tween from #C1BB00 to #FFFFFF
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Nov 17, 2010
So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.
[Code]....
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Jan 28, 2011
How can I make the obj change to front of another when the mouse roll over, and come back when out? I look for "setChildIndex with tween" but I don't found...
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Oct 15, 2009
1. How to remove rec_mc after the tween is completed?
2. How to insert a period of time in between two states?
ActionScript Code:
import gs.TweenLite;
changeRectangle();
removeRectangle();
function changeRectangle():void{
TweenLite.to(rec_mc, 5, {tint:0xFF0000, alpha:1, x:150});
} function removeRectangle():void{
removeChild(rec_mc);
}
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Aug 23, 2010
What I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:
a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up
Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]
c) repeat from a [is there something like javascript's setInterval() for actionscript?].
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Oct 24, 2011
I need to have a textbox displaying the x coordinates of an object during its motion tween. I know how to do it for individual frames but don't know how to add an eventListener to do it over the span of the tween.
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