ActionScript 3.0 :: Tween The Vertices Of An Object?

Feb 5, 2012

Is it possible to tween the vertices of an object? For example, could you tween the lower left corner of a square? I'm interested in being able to tween verts so that I can animate straight lines to arcs.

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in action script3, how we can rotate a line from both its vertices.. i mean if a line has two vertices say 1 and 2 . on holding the vertex 1 line should rotate with its axis on 2 and vice versa.

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ActionScript 2.0 :: Tweening Vertices Of A Shape?

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i'm trying to figure out (if at all logically possible) what the best way to go about tweening the vertices of a rectangle would be. the effect i'm going for is using the drawing api (or some other class if it allows it better) to draw a rectangle and then eventually be able to move those vertices with a tween while retaining the fill in the shape. i've tried looking at the matrix/rectangle/transform classes but i'm not sure that any of those would do what i'm trying to do.code is good if you'd like, but if not then at least some direction on where to head with this. i'm still using AS2 so i don't know if its possible in 3 in an easier way, but id rather do it in 2 for now.

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Actionscript 3 :: Flash - Tween The Width Of Object Without Moving The Object?

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I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.

I tried both of thes and they gave the same result.

var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);

I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.

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Actionscript 3 :: Tween Dynamically Created Object Along With Other Object?

Jan 24, 2011

I'm trying to dynamically addChild a Sprite to an already tweened MovieClip (tweened on the Flash timeline).
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var objectA:ObjectA = new ObjectA();
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ActionScript 2.0 :: Return The Target Of A Tween Object From Within The Object?

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Is there a way to return the target of a Tween object from within the object?

Code:
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That's obviously not the way you do it, but that's what I want it to be...

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IDE :: Shape Tween From 1 Object To 2?

Aug 9, 2009

I am trying to shape tween from a simple vector object to a number of complex vector objects, but the same problem occurs when trying to go from one simple object to two.

Instead of slowly/smoothly splitting the initial object into two, it just copies them and they move apart from each until reaching the final two object forms. As if this wasn't bad enough, they are also connected by a random straight line. Ugly.

I guess I can understand why this happens, but is there no way to tell it to make the transition in another way? Shape hints tend to make the problem even worse.

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
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how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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ActionScript 3.0 :: Dynamic Object With Own Tween

Feb 6, 2010

I'm creating a list of news items you can click on to open the news item.Each "open button" is created dynamically.I want it so when you roll over it runs a tween that changes the colour and when you roll off it changes it back.I found the code to do the colour change but the same tween class is being used for each button so if you roll out of one button onto another it stops the tween and starts again half way through.How do you define a tween dynamically for each button?[code]

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ActionScript 3.0 :: Tween Brightness On An Object?

Sep 28, 2010

how to tween brightness on an object?
 
Right now I'm using:
 
var double:Tween=new Tween(pointer1, 'scaleX', None.easeIn, 1, 2, 3, true);var double2:Tween=new Tween(pointer1, 'scaleY', None.easeIn, 0, 50, 3, true);var moveleft1:Tween=new Tween(pointer1, 'x', None.easeIn, 0, 200, 3, true);
 
But I also want to scale the brightness of it. Is it even possible?

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IDE :: CS4 Object Tween - Can't Grab The Space Between?

Apr 2, 2009

I've been trying to find a solution through books and online about how on earth to highlight just the in-between and edge areas of the object tweens, and either delete a certain amount of them like you can with classic tween, or be able to grab those little diamonds and move them along the timeline.

Of course this may be a stupid question since the new tween is all about the OBJECT, and the motion line that it creates on the stage with the "ticks" that are keyframes, may be what needs to be manipulated like the object itself instead of the timeline. I'm not sure.

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ActionScript 3.0 :: Object To Center With Tween?

Jun 9, 2009

I have problem to center my movie clip by tween class, check my file. I need the object to center and it goes to left..

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;

[Code]...

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ActionScript 3.0 :: Tween The Color Of An Object With Tweener?

Oct 21, 2009

does anyone know how to tween the color of an object with tweener can you. I want to tween from #C1BB00 to #FFFFFF

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ActionScript 2.0 :: Object Movement And Alpha Tween

Nov 17, 2010

So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.

[Code]....

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ActionScript 3.0 :: How To Bring Object To Front With Tween

Jan 28, 2011

How can I make the obj change to front of another when the mouse roll over, and come back when out? I look for "setChildIndex with tween" but I don't found...

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ActionScript 3.0 :: Removing Object After Tween Completed

Oct 15, 2009

1. How to remove rec_mc after the tween is completed?
2. How to insert a period of time in between two states?

ActionScript Code:
import gs.TweenLite;
changeRectangle();
removeRectangle();
function changeRectangle():void{
TweenLite.to(rec_mc, 5, {tint:0xFF0000, alpha:1, x:150});
} function removeRectangle():void{
removeChild(rec_mc);
}

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ActionScript 3.0 :: Creating Random Tween Of Certain Object

Aug 23, 2010

What I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:

a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up

Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]

c) repeat from a [is there something like javascript's setInterval() for actionscript?].

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ActionScript 3.0 :: Get X Coordinates Of Object During Motion Tween?

Oct 24, 2011

I need to have a textbox displaying the x coordinates of an object during its motion tween. I know how to do it for individual frames but don't know how to add an eventListener to do it over the span of the tween.

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ActionScript 2.0 :: Color Tween & ColorTransform Object

Apr 15, 2006

I found this old thread and tried using both codes to color tween. I could not get either work. I know its probably very simple but I am very new to flash. I have attached the .fla. If anyone can get both example of the color tweens to work

Also I would like to hear pros and cons on wither method.

[URL]

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.ColorMatrixFilter;

[Code]....

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ActionScript 2.0 :: Tween - An Object Changes It's Shape Instead Of Position?

Dec 22, 2007

how can you tween so that an object changes it's shape instead of position..

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ActionScript 3.0 :: Tween RotationY Deforms The Object?

Feb 26, 2009

Code:
TweenLite.to(this, 0.5, {x:this.width/2, y:this.height/2, rotationY:180});

scale my object horizontally ?After the rotation it is wider....

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ActionScript 3.0 :: Shape Tween 2 Drawing Object Using It Alone?

Oct 28, 2009

I have 2 shapes, in different color, and i would like to have this effect ( see the attached file ).

How can i achieve that by using pure actionscript 3, or using source like TweenLite, TweenMax etc...

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ActionScript 2.0 :: Motion Tween Object Along Path?

Apr 29, 2010

Im trying to make a ball move to the position of a crosshair (not the mouse, but another object on the stage) which stops after 15 seconds (if you can imagine a penalty shoot out game).

So the ball is still to begin, but on an onClipEvent(enterFrame)command it should move to the target (the crosshair)

Getting the ball to move along a line at a specified speed is no problem, but I want the ball to actually go to and stop wherever the crosshair is on the stage.

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ActionScript 3.0 :: Remove Object Based On Tween Status?

Mar 12, 2010

When the yellow_btn is clicked the function explosion is executed. This function displays an object called spark on the stage and makes visible a video clip called house_mc which was previously hidden.

I use a tween to fade the house video into view gradually as it plays and that brings me to my dilemma. When I start this tween I want the spark object to disappear from the stage. To do this I assigned a variable name of endit to my tween and am adding an Event Listener to endit to determine when the tween starts, at which point I want to execute the function stopSpark and remove the spark image from the stage. The code doesn't give me an error but the spark continues to display during and after the video has finished.

yellow_btn.addEventListener(MouseEvent.CLICK,explo sion);
function explosion(e:MouseEvent):void
{
addChild(spark)

[Code].....

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Professional :: Stop Motion Tween While The Object Is Still On Stage?

Mar 25, 2011

I'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.

I tried to upload the file on imageshack but it seems like it doesn't support this kind of file, or I'm saving it wrong. I could need some help with that too so I can show others what I'm making without that they have to download the file so it's easier to get help when I'm stuck A link to the .swf file [URL]

[Code]...

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ActionScript 3.0 :: Tween Object Import Statement - Getting Error

May 24, 2011

I have the tween objects imported, but I am getting an error which I am unsure of here is my code I have written so far...

// Game Tweening Import Statementsimport fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
function createEnemy(event:TimerEvent):void {
var enemyAppear = new MovieClip;
[Code] .....

So I want the object to move from the left but I am getting an error where the debugger cant read some code. Well I mean in the output of the compiler.
UnloadSWF] C:UsersCaseyDesktopSliding Duck ShooterSlidingDuckShooter.swf[[DYNAMIC]]1ReferenceError: Error #1056: Cannot create property x on Number.
at fl.transitions::Tween/setPosition()......
Timer/tick()Cannot display source code at this location.
The game pretty much freezes/locks-up after clicking the button to start game.

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Actionscript :: Flash Cs5.5 - 2 Motion Tween For An Object, 1 With Ease And 1 Without?

Sep 21, 2011

I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.

How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5

By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.

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