ActionScript 3.0 :: Incorporate The Actual Pathfinding Between The Vertices?

Aug 29, 2011

I'm making my own dynamic 2D polygon pathfinder and have reached the point where i need to incorporate the actual pathfinding between the vertices. I figured Dijkstras algorithm would do the trick. If you know of better algorithms for mesh-pathfinding, please tell me. I know i could write it from scratch with reference to C, but I'm sure there are more efficient algorithms out there than the one I'd come up with.

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[Code]...

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-------[E]
[P][ ][ ][ ][ ]

--------[ ]
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ActionScript Code:
package  {
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[code]....

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[Code]......

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I am making the following call...
Code:
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