IDE :: Pathfinding With Direction Tiles

Oct 25, 2009

I've been experimenting with path finding, in particular the A* algorithm. I've understand the basics for it and can currently get an object to move from point A to B avoiding walls. However I'm trying to create one way blocks, (then eventually add turn left and right only and T juncs etc) so I don't have to use thick walls to prevent the object from taking a certain route. The code I have so far is....

[Code]...

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[Code]....

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-------[E]
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--------[ ]
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[code]....

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[code]....

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Code:
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[code]....

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[Code]....

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[code]....

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[code].....

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package {
import flash.display.*;
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import flash.events.*;
[Code] .....

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i'm running a simple nested for loop (code below) that when you go over a tile makes it change its color, so far so good but i also want to make it so that when you go over a tile you can then continue only on the tiles connected to it

Code:
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{
for (var row = 0; row < field_w; row++)[code].....

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