ActionScript 3.0 :: Turning Image Into Tiles And Random Movement?
May 7, 2011
Im looking to convert an image into set number of tiles, and have the tiles just randomly move around for a few seconds before falling back into place to create the image. Id have this looped indefinately aswell.
View 6 Replies
Similar Posts:
May 5, 2011
I have an engine for platformer game and I need to generate random blocks while moving and of course delete old ones, when the hero leave pervious position.Here is the code for generating random platforms when the game starts (costructor):
ActionScript Code:
public function TheGame()
{
bla-bla...
[code]....
As you can see, I create a loop which creates 10 platforms in different positions.My goal is to create a function which will delete blocks from the array which are not in the stage anymore and create new blocks when screen is moving up.
View 2 Replies
Jul 23, 2009
need to fill a grid with tiles that will be of different sizes,but all multiples of the stage size - something like this:I want to randomize number of tiles placed into the grid without having any tile overlap. It will then place a tile at a random position on the grid, but not in any grid cells that have already been covered by a tile. And...also I want the grid/tiles to be dynamic enough to scale if the stage is resized.
View 14 Replies
Oct 4, 2011
0: Its not rocket science, but my surname aint Oppenheimer either so... read on if ou dare.
1: this is my third attempt at mastering OO and flash CS5 so, i hope we can all have a laugh after.
2: In short.. I added a 64x64 tiled movie in flash. Read it out in an array, in a.. well original way(just to see if i could get it to work so stop lauging already), and tried to recreate them using a flash class.
2a: The recreate class works but shows the Tiles in a random order, every time a new one?! this is what happens..
[Code]...
View 5 Replies
Aug 9, 2011
I have the Bitmap data from a Loader object and I would like to slice it up into 32x32 squares to use as tiles. What is the most efficient way to do so?
View 2 Replies
Nov 25, 2006
i am a bit lost. i make a prototype function that randomly scales a box when i click on the stage. i got the scaling right, but why does it move around when it scales? here is the swf: scaleEase
here is the code:
[AS]MovieClip.prototype.scaleEaseTo = function(ease)
{
[code]....
View 1 Replies
Dec 15, 2004
So I got this from the tut on this site and it's works great.I can't figure out though how to make the speed random as well as the movent. I want all my little clips to move at random speeds in adition to direction.
[Code]...
View 4 Replies
Oct 24, 2011
I have a fairly complicated question about converting the data on an image into an array. At the moment the map of a game i am developing is stored like this:
ActionScript Code:
public var isle:Array = new Array(
0, 0, 1, 3, 3, 4, 5,
0, 0, 1, 3, 3, 4, 5,
0, 0, 1, 3, 1, 4, 5,
0, 0, 1, 3, 3, 1, 5)
However now the size of the map has grown I need to be able to convert this:
Red = 0
Blue = 1
Green = 3
Yellow = 4
Black = 5
i52(dot)tinypic(dot)com/1191gdz(dot)png
Into This:
0, 0, 1, 3, 3, 4, 5,
0, 0, 1, 3, 3, 4, 5,
0, 0, 1, 3, 1, 4, 5,
0, 0, 1, 3, 3, 1, 5
View 7 Replies
Nov 29, 2010
I've been playing with the Jpeg encoder now for a while and haven't come much further than just realising how to turn an image into a ByteArray of numbers. The code below is incredibly useful at turning a movieclip on the stage into a Jpeg and downloading it to the user. Unfortunately I need to amend the Bytearray first with a crop tool before creating the jpeg. e.g. delete the array value if the image is outside of the rectangle? And a rotate tool, e.g. all the values in the array switch places 90 degrees!? (the X and Y values switch over).Also it downloads to the user, but I need it to save onto the server so I can keep using it in flash, before then emailing the jpeg to a known email address.
(E.g. if a 10px x 10px bitmap, would have 100 values in the array, to crop it into a 5 x 5 image, I would delete array entries
where X < 2 and X > 7
and Y < 2 and Y> 7.
Or to rotate it, X for 1st pixel becomes the Y for the 1st pixel and vice versa)....
ActionScript Code:
import com.adobe.images.JPGEncoder;
import flash.net.URLRequest;
import flash.display.BitmapData;
import flash.utils.ByteArray;
import flash.net.URLLoader;
[Code] .....
View 2 Replies
Feb 7, 2007
I have a image of burlap @ 500 width x 430 height. I need to tile this as my entire background for my full screen flash site. flip the image horizontally for every other placement horizontally, and then i need it to flip vertically for every other Vertical placement. So the image only looks seamless if i do this. I have a illustration below to help show what i mean.
[Code]....
View 2 Replies
May 8, 2003
i've applied the following script to a movieclip to change its 'y' coordinate randomly at run time and it works fine but i'm also trying to control the maximum 'top' and maximum bottom 'y' movement for which the value should be: top = 40 and bottom = 400. so it only displays randomly between 40 to 400 'y' coordinate. could you tell me how can i implement this in the following script?
onClipEvent (enterFrame) {
_x -= 4;
if (_x<=-2247) {
[code]....
View 3 Replies
Mar 27, 2009
I've been trying to simply get random movement on a MC on my stage.
Most of the tutorials I come across deliver jittery motion, not smooth eased motion.
Also, I'm trying this script found here: [URL]
The random motion looks great! .... but I can't stop the MC from moving to the top left of my stage. The script isn't setup to restrict the motion within a given area on the stage. I tried modifying it, got nowhere!
View 1 Replies
Nov 13, 2011
I wanted to built an enemy that is able to move on stage randomly in xposition and perhaps able to detect my character within the detectable zone and chase after me.. but currently I just wanted to make the enemy move randomly in x-position for starter.
It is my first time making and enemy with AI, but I'm just wasn't sure where to begin, I have used a fairy easy script to animated the movieclip in the beginning but got stucks whenever it reaches 960 or below 0 of the stage
addEventListener(Event.ENTER_FRAME,initGames);
function initGames(e:Event):void{
moveEnemy();
}
[Code].....
View 8 Replies
Jan 21, 2011
I have an IK chain of 3 dots. I would like to put random movement on one of the dots 'pt1' so that is randomly bounces around my screen while the other 2 dots follow - something like a snake. However when I put this code on 'pt1' which is a movie clip by the way it simply will not work.
ActionScript Code:
onClipEvent(load){
xDir=1;
yDir=1;[code].........
View 2 Replies
Jan 2, 2004
I'm trying to make an object to move randomly across x-axis and while it moves back and forth it also scales in width.
View 3 Replies
Apr 23, 2004
I have the following clipEvent on a movieclip called square:
onClipEvent (enterFrame) {
xmove = (xpos-this._x)/5;
this._x += xmove;
[code].....
View 1 Replies
May 28, 2005
I am looking at the Kirupa code for random movement (Random movement in Flash MX), and I am trying to figure out if I can limit the movement to the shape of an oval.
I want to do an overhead shot of a bunch of little people swiming in an oval swimming pool.
View 7 Replies
Aug 25, 2005
I'm trying to achieve random motion of my movie clips limited from stage left to stage right. I've read the following tutorials:
[URL]
both are helpful. However, I don't want mouse position to affect anything (as it does in the 'continuous movement' tutorial). The 'random motion' code is pretty close...if I just knew what part of the code to modify to limit motion from left to right.
View 4 Replies
Nov 30, 2005
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
View 4 Replies
Jun 14, 2006
My knowledge of actionscript is basic, at best. I'm trying to make some animations move randomly by following a very helpful tutorial posted on this site [URL].. And everything was going so well until I tried to use my own initiative to limit the width and height of the movement. This is when I realised that I haven't got a clue what I am doing!
View 10 Replies
Jan 3, 2007
I'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:
Code:
minx = 120;
maxx = 450;
miny = 20;
[code]....
View 14 Replies
Jun 21, 2003
I did the Flash MX Random Movement tutorial, and it worked fine. But i want the objects that move to be links, so that when the mouse is placed over them, the word for the link pops up, and i want them to be buttons.
View 1 Replies
Jul 16, 2003
did the tutorial on my pc (mac) and de .swf work, but if i upload it, it does not run either.Another question. is it possible that the random movement may only occur in a specific area of the movie
View 2 Replies
Mar 11, 2008
If you look at this site and enter site. You will see 2 litle things moving on you screen.I need somthing like this aswell only then for like 50 bugs. I found lots of ways to make this with rondom movement scripts but i also need it to turn. So when its going to the bottom its pointing to the bottom and when its going up its turns pointing up.
View 1 Replies
Apr 29, 2010
I'd like a movie clip to randomly move along the x axis whenever the mouse is clicked by using actionscript 3.0.
The movie clip is a city skyline I have in the background.
I can get it to sort of move when a mouse is clicked with this code
var skylineTween:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, Math.random(),85,3,true);
View 3 Replies
May 29, 2004
Hi. Pls let me first say that I'm new here, although i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...
Re: Random Movement in Flash MX
I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).
View 12 Replies
Apr 23, 2004
I have the following clipEvent on a movieclip called square:
onClipEvent (enterFrame) {
xmove = (xpos-this._x)/5;
this._x += xmove;
}
And the following framecode in the same keyframe as square:
_root.square.xpos = Math.round(Math.random()*550);
Now I want to use this information in a function so I can control more than just one clip.
View 1 Replies
May 29, 2004
i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...
Re: Random Movement in Flash MX
I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).
I can grasp the basics of assigning a relative path. but beyond that i am scared.
View 12 Replies
Aug 2, 2009
I'm a noob on this forum & pretty desperate now. I've been on a research & trial&error odyssey for days now, but this problem remains unsolved. I am creating a game with an mc (say "target_mc") randomly moving around. Everything is working beautifully, except for one thing: My stage was initially 900x600 and the game took up all of that space. target_mc's movement was accordingly set for a width of 900 and height of 600.
I have now resized the stage height to 958 with the game (still 900x600) being centered vertically. The top border is now at 170.8 (y). The bottom y border is at 770.8. But target_mc still thinks the top border is at 0. As a result, it is still covering the same area as before, hence floating off the actual game area into the stage margin area between 0 and 170.8. As I have other frames following which require my new and larger stage size, going back to the original 900x600 is not an option.
I have tried and tried but not managed to tell target_mc to keep its random movement within <=170.8 and >=770.8. I have tried all variations of "if statements" and other tricks at my disposal. And since I'm not an expert, I'm at my wit's end. Everywhere I looked, the solutions offered were for draggable objects or cursor movements, but not for movieclips moving randomly as soon as the frame is loaded. My script & codes are very, very elaborate and there is a lot happening on the stage, so a mask is not an option for me. Surely there's got to be a way to set variables and commands in the script...? I just don't know which to go for...
Do I work with some kind of math involving the total stage height of 958? I have tried setting variables for xMin, xMax, yMin, yMax, but must have done something wrong in implementing them in the rest of the random motion code cos nothing worked.
View 3 Replies
Jun 19, 2009
I'm trying to animate several movieclips. I want them to randomly float around within a certain area of the stage. How would I go about this...do I need to look into Tween classes?
View 1 Replies