Flash :: Properties Of A Dynamic Variable Of A Movieclip?
Jan 9, 2012
I do occasionally use this useful property of the flash.display.MovieClip class
for eg:
var mc:MovieClip = new MovieClip();
mc["myVariable"] = myAnotherMovieClip;
mc["myVariable2"] = true;
mc["myVariable3"] = new Array(0,0,1);
Well, I'd like to learn more about this 'feature' of movieclip. As I got to know this from a colleague and do not really know as to what this is called in AS3.
I have a dynamic field text on stage called: mca .This dynamic field stores a MovieClip name.I am trying to play this dynamic MovieClip through a variable like below:
var myVar = String(mca.text); _root[myVar].gotoAndPlay(61);
It is not working!! It works in AS2 but not in AS3. How can I do this in AS3?
I am converting the tweens in a project from the standard Flash tweens to TweenLite/Max, but I have encountered a problem, I mean something I don't know how to do, or if it is possible to do.Let's see an example:
old tween:
Code: new Tween(page1, transitionType, Regular.easeOut, BStart, BEnd, transitionSpeed, true); where "transitionType" is a String: "x", "y", "rotationY" or "alpha"
I have created a 3d wall and I'm passing images and linking through xml. Now I have added the description, but it just displays in the middle. I don't know how to align it. On mouse over, the description of that photo should display there itself, but it is not displaying in the middle (for all the photos).
Here is my complete code:
var name1:TextField = new TextField(); addChild(name1); var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml"); // rename to your file!!!
i have a question while reading Flex 4 Cookbook i came across the method to dynamically adding control to the container controls but nowhere i came across with how to provide them with the dynamic properties and events like they have created a button dynamically inside a group control but what good a button be if i cannot give it an event dynamically. in the same way i want to add a tree view inside a vbox but what good that be if cannot provide a data provider to it dynamically.actually i am creating an web application where i add the tree view to a vbox and i want to the data provider should also be dynamic depending upon the option i have selected in the combo box.
I have 2 movieclips. One is a fairy flying up the stage. The other movieclip is a magic dust, which is originally designed to generate magic dust with onMouseMove event, based on the mouse's x & y. I want to change the the magic dust movieclip so it will generate magic dust following the fairy's movement.[code]...
I have a requirement to save a part of animation that comprise of many movieclips in a parent movieclip and make it available for another user to edit it. So, Its pretty sure that I cant save it as a bitmap data.
In Flash Professional, I have a MovieClip and that clip has children. Let's say the parent clip is a night sky and the children are different instances of a star MovieClip that animates in a loop. This whole thing compiles down to a NightSky.swc which I use in Flash Builder as part of a larger project.
In Flash Pro, I position the child clips with a high level of precision. From there, I want to assign properties to these "stars." Say, I want to assign "galaxyId" and "isRedGiant" but (and this is key) I want to edit those properties in Flash Professional and have those value accessible in Flex.[code]...
I have 35 movieclips, named s1, s2, s3 etc, depending on the value of currentDisplay, I would like to set a movieclip visible property to true while the others are set to false, I have tried the following:
Code: for (i=1; i<36; i++){ trace(i);[code]....
but I receive an error message: 1083: Syntax error: dot is unexpected. I assume it is referring to the dot before visible.
I will be choosing which mask to use based on users selection of puzzle piece.When I try to use traingular mask by adding puzzle.gotoAndStop(2) the swf just flickers. Thought the holder_mc and mask_mc are exactly of same dimension one comes below lower than other though I have not altered the position of the clips within a puzzle piece.If you want to take a look at my fla here it is https:[url]....How to go to a specific frame 2. Why is position of two clips inside the piece changing
For my project I need to copy the graphics of a Movieclip with all of its children without copying anything else into a second Movieclip. I cannot use the Bitmap classes because I need the graphics to be displayed as a vector and I cannot use a method that simply copies the clip by calling the instructor ie:
var copy:MovieClip = clip.constructor. Is there any way to copy only the display portions of a clip into another Movieclip without turning it into a bitmap?
Is it possible to have a text that they have the same variable and but different properties? Naming them the same variable doesn't work Here is the case one is Input type and a Dynamic one What ever i type in the Input appears on the Dynamic one
I'm trying to make this game and in trying to make it look more realistic, I'm trying to get the balloon to curve upwards before coming down and hitting the target. Is that even possible? Also, the target are dynamically created with random x and y points, so is it possible to make the end points the x and y point of that target?
This is the Script:[code]I want to change .cloud to .propName where I'll be able to insert the property I want to check when calling the function.something like this:[code]but it doesn't work, AS3 think the propName is a property.
Code: var cnms = this.cNames.split("|"); myDP = new Array({cnms[0]:"Chris", cnms[1]:"Priceless"}, {cnms[0]:"Nigel", cnms[1]:"Cheap"});
Obviously, this doesn't work, otherwise I wouldn't be typing this right now. How do I define an object with variable properties ? I've tried eval(), but it doesn't work either.
I've been working at this for hours and still no luck what I'm trying to create to have 8 buttons on one frame leading to different scene each. In the scene different things happen and then eventually it leads you back to the first scene without the pressed button there anymoreFirst I tried this:I've been try to do this for a while now and seem to be really stuckIn my movie I have 2 scenes in the first one there is a button that is flashing using tween and alpha. in this scene I'm using this code:
I have a movie where a variable named daysleft will be loaded from an external text file into a dynamic text box, this bit works fine. But I then need the movieclip "numbers" to gotoAndStop to the frame number imported via the variable daysleft. Although daysleft displays on the screen a trace(daysleft); says the variable is undefined.
And i m struggling for this past 5 days without knowing the solution AS3 script i wanna send a dynamic variable from flash to php... this work gr8 flash file
[Code]....
in this php file i want to change "$i" dynamically. which the data from from flash should update. i dnt know how to do. when i give 2 then database should fetch fp_id =2, if i give 1 ishoud get fp_id 1.
In order to send a POST request I need to enumerate all properties of a given object. This object may or may not be dynamic. I'm looking for the most elegant solution. This is what I've got so far:
I have the following problem in AS3. I have a string like this one: "prop1:val1,prop2:val2,..."; I want to split and parse the string to obtain a dynamic object like this one: {prop1:"val1", prop2:"val2"}.
The simple way to solve it is to cycle through the string values and to do[code]...
Since I know the property names I expect, this works for me, but doesn't seem to be an elegant solution. I'm wondering if there is another way in as3 (similar to the reflection api in java).
I heard that dynamic Object() properties, when looped through via a "for in" do not preserve their original order they were added to the Object.However if I use integers as object properties like this:
ActionScript Code: import flash.utils.Dictionary; var obj:Object = new Object();
I have a complex object with nested objects and arrays in it. I've made a clone function which makes a copy of it instead of a reference so I can keep the original one intact while i change the properties in the clone as such:
Code: static public function clone (original:Object):* { var ba:ByteArray = new ByteArray();
i wanna send a dynamic variable from flash to php.[code]in this php file i want to change "$i" dynamically... which the data from from flash should update.when i give 2 then database should fetch fp_id =2, if i give 1 ishoud get fp_id 1.
I am loading a small scrolling text box dynamically from a .txt doc in the same folder, but I can't find anything about changing the font properties. No matter what changes I make to the code, the font stays size 12, times new roman, black. I want to change all three of these properties, but most of the related forum posts I have found are about changing the font for a given sentence, manually input into the AS. I need flash to list all font in the text file as Arial, 13, and white in color.This is being set up so members of managment can update news without needing flash to do so, so they obviously can't type everything into the AS.
Here is the code I'm using: var myTextLoader:URLLoader = new URLLoader(); var myTextField_txt:TextField = new TextField(); myTextField_txt.wordWrap=true; myTextField_txt.width=200; var style:TextFormat = new TextFormat(); style.size = "12"; style.color = "0xFFFFFF"; style.font = "Arial";
I have created a new font in the library with the settings required, and named it Arial, but this was still unsuccessful. myTextLoader.addEventListener(Event.COMPLETE, onLoaded); function onLoaded(e:Event):void {myTextField_txt.text = e.target.data;addChild(myTextField_txt);} myTextLoader.load(new URLRequest("myText.txt"));
i'm currently using a dictionary to associate a boolean to my (non-dynamic) sprites, but i would like to know if there is a smarter way of doing this? i could just use MovieClips to assign my properties instead of Sprites since MovieClips are dynamic, but i will not be using any of the MovieClip properties or functions so it comes down to a best practice issue. basically i want to create a state boolean property on my sprites - they are either on or off so my boolean variable is called isOn.
So i have a really nice flash gallery that i downloaded from a site but i am trying to personlize it. It uses a dynamic text (for the preloaders and the titles) which is post by this procedure :
Anway nothing changes. The text is always the same (Times New Roman which is by default) I also tried to change de height and width definitions but no difference. It only works when i change the x and y position of the text.
I have a 3d wall and I'm passing images and linking through xml. Now I have added the description, but it just displays in the middle. I don't know how to align it. On mouse over, the description of that photo should display there itself, but it is not displaying in the middle (for all the photos). Instead of displaying on the each photos when the mouseover, it displays in one place.
attached is my code
Code:
var name1:TextField = new TextField(); addChild(name1); var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml");
[code]....
attached is my screenshot of the wall, highlighted is he where text displays for all the images when i mouse over.
this is working fine, But I have to initialize the "point" object with a string variable which holds the initialization properties like:
[Code]...
I know this is not working. Is there any method to initialize the object with a string variable which holds the initialization properties (without parsing the text) ?