Flash :: Assign Properties To A MovieClip In It And Have Them Accessible In Flex?
Feb 27, 2011
In Flash Professional, I have a MovieClip and that clip has children. Let's say the parent clip is a night sky and the children are different instances of a star MovieClip that animates in a loop. This whole thing compiles down to a NightSky.swc which I use in Flash Builder as part of a larger project.
In Flash Pro, I position the child clips with a high level of precision. From there, I want to assign properties to these "stars." Say, I want to assign "galaxyId" and "isRedGiant" but (and this is key) I want to edit those properties in Flash Professional and have those value accessible in Flex.[code]...
I have made a very simple swf in which I have a MovieClip which I have rotated on the stage. When I try to access this rotationX and rotationY properties of this clip using the constructor of the class assigned to this MovieClip they are coming back as 0 even though they shouldn't be. If I put an on rollover event of the MovieClip and trace out these properties here I get the correct values.
I am working on a custom Flex 4 component which is an aggregation of two existing flex components. I would like to be able to specify my own custom properties for the component as well as access the existing public subcomponent properties via MXML. For instance I might want to adjust the font color or style for the label and text input. toy component which aggregates both a label and a text input:
i placed a movieclip inside a movieclip A_Mc ( representing ClassA) . Now if i place another movieclip ( without naming, and making sure that automatic instance naming is Off via the flash IDE ), everything runs fine. But when i provide an instance name say b_Mc , then it MUST be able to be publically accessible. What is the logic behind this setup. Why while designing i cannot make a sub-movieclip which is private and inaccessible to others?
I'm making an array and i'm sticking a bunch of movieclips in there that I want to act exactly the same.
In as2 this was as simple, I would just write something like
"for(x in samplearrayname){ //do stuff}"
this doesn't seem to be the case with as3 because i'm getting all sorts of wacky errors. I'm seeing something called foreach() but it doesn't seem to work the same way. Would someone be kind enough to point me towards a good tutorial?
the error i'm getting is "1067: Implicit coercion of a value of type String to an unrelated type Number."
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
I am trying to use the duplicateMovieClip event to create a row of custom movie clips dynamically and I would like to be able to set the _alpha properties on each object depending on an event i am firing in a different movie.[code]...
In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class.
I am trying to make a class that extends the movie clip class. I want to essentially have a movie clip class that has a "handle" by which I mean a settable reg point by referring to a parent container movie clip. I have many parts of it working. I have functions that can move the handle/parent to any location on the screen, one that centers, and a move method that moves the movie clip by moving the parent so it is being moved by the origin you specify etc.
But one thing I would like to have the handledMovieClip class to do is to make the handled movie clip and then automatically generate the parent movie clip with the same name appended with "h" and put the handledMovieClip into the parent MovieClip. The parent movie clip should then be accessible by actions on the main timeline. Suppose that the movieclip name is MC so then the parent would be called MCh. I do this by making a new movie clip and then changing the name to "MCh".
But when I try to use the dot syntax from the main time-line it doesn't seem to know the object. So I can't do something like "trace(MCh.width);". I can get what I want by creating the handled movie clip and then the parent and then putting the handledMovieClip into the parent with addChild. It works if I do it from the main time line, but not if I try to do the exact same thing within the class constructor. I thought it would be a nice feature if the user only had to make the handledMovieClip and if the parent was generated by the class constructor automatically.
How can I achieve this ? I tried MovieClip(root), MovieClip(parent), stage,mytextfield.text = ... etc. They all throw an null object reference problem.
Sure this will be a simple fix, and I'm just not seeing the wood for the trees. I have a movie with a movieclip called scroller_mov. Inside it are 15 movieclips named pic1 thru pic15.
My code is on one frame, on the same level as scroller_mov. Just want to dynamically assign a click action to the pic1 - pic15 movieclips! have tried hardcoded links and dynamic, but no joy! Everything else works fine.
I have installed eclipce and I want to work with flex.I found some site (url...) where somebody said that we need to install flex sdk. And than they said that we need to open window->preferences and on left side select 'Flex'. But I don't have 'Flex' item here... What is wrong? I also installed Flash Builder trial, but it does not make any sence.
I'm using swfobject.js to deploy load my flex applet. Unfortunately, while I'm able to run/debug in Firefox via Flash Builder, I cannot access the deployed applet via its URL -- the applet doesn't load/start. I can access the deployed applet via its URL from both IE 8 and Chrome 7. Below are the swfobject code and the produced object tag:
<script type="text/javascript"> window.onload = function() { <!-- For version detection, set to min. required Flash Player version, or 0 (or 0.0.0), for no version detection. --> var swfVersionStr = "10.0.0";
I got one movieclip with several buttons and another movieclip where i use: this.loadMovie("news1.swf"); What Id like to do is, if its possible, to do, on the main timeline, assign, to the buttons what news.swf to load into the other movieclip where i load it. So i can assign one button to load news1.swf and another load news2.swf.
We have a Flex app that is currently loading an XML file that contains Multiple Choice Question data. I don't want a user to be able to access this file via http, but if I use HTTPService to load the file (what we're doing currently) it seems as though I have to place the XML file within the public_html folder on our server.
Is there a better way to load the XML file so that users wouldn't be able to see it in their activity viewer/access it via http://
I added a MXML component in flex and selected the base as UIComponent. I want to make it accessible so that automated testing tools can Access it. I am using TestComplete for automated testing. As TestComplete uses Microsoft Accessibility classes. Now it treat my component as the Graphics.
Im using Oracle, BlazeDS, Java & Flex. I have an ArrayCollection containing data from a small database table. This table won't be the subject of much change. I want to use this ArrayCollection accross different mxml files to fill e.g. ComboBoxes etc. The reason for asking, is that doing a database call for each time a fill a ComboBox etc is slow and seems unnecessary. I tried doing this once in the "main" .mxml file, but then the variable wasn't accessible where i needed it. What is the best approach for accomplishing this task? What is the best way of making a variable accesible across .mxml files?
I have 2 movieclips. One is a fairy flying up the stage. The other movieclip is a magic dust, which is originally designed to generate magic dust with onMouseMove event, based on the mouse's x & y. I want to change the the magic dust movieclip so it will generate magic dust following the fairy's movement.[code]...
I do occasionally use this useful property of the flash.display.MovieClip class
for eg:
var mc:MovieClip = new MovieClip(); mc["myVariable"] = myAnotherMovieClip; mc["myVariable2"] = true; mc["myVariable3"] = new Array(0,0,1);
Well, I'd like to learn more about this 'feature' of movieclip. As I got to know this from a colleague and do not really know as to what this is called in AS3.
I have a requirement to save a part of animation that comprise of many movieclips in a parent movieclip and make it available for another user to edit it. So, Its pretty sure that I cant save it as a bitmap data.
I feel like this should be simple, however everywhere I look online someone does something different. I am doing a small charting application to track download statistics, and want to put the data into a pie chart.
Assume i have a custom actionscript class. [code]...
Suppose also that i have a different class, that changes a second variable, which has the metadatatag [Bindable]. What methods and events do i have to implement in either of these classes, to make myVariable change, whenever the other is changend?
I have a strange issue- I use a title window to create a message to the user. The user has the ability to move the title window around the screen so that the main screen is visible.However if the user were to move the title window way too much, it can actually go outside the browser accessible area- the user has no option but to close the browser and start again. How do we ensure that the title window movement is limited, such that the title bar is always available for control?
I might not have worded this right- pls check the attached image.
I have 35 movieclips, named s1, s2, s3 etc, depending on the value of currentDisplay, I would like to set a movieclip visible property to true while the others are set to false, I have tried the following:
Code: for (i=1; i<36; i++){ trace(i);[code]....
but I receive an error message: 1083: Syntax error: dot is unexpected. I assume it is referring to the dot before visible.
Given a dynamic or non-dynamic class like the following: package { public class MyClass { public var myProperty:String; public var myBooleanProperty:Boolean; public function MyClass() {} }}
Flex 3 allows you to assign a value to myProperty like this: myClassInstance["myProperty"] = "myValue"; myClassInstance["myBooleanProperty"] = true;
I regularly parse XML to get property names and their values then update correlated classes using this technique; however, Flex 4 no longer allows assigning the boolean property. I don't have a work-around.
If you trace the results: trace(myClassInstance.myProperty) // Returns "myValue" trace(myClassInstance.myBooleanProperty) // Returns null
I am trying to assign a variable to a view navigation as follows:
protected function list_clickHandler(event:MouseEvent):void { var name1:String = list.selectedItem.vPage; var name2:Object = list.selectedItem.vPage.valueOf();
[Code]....
As the View is presented as a static and not a variable. When you try to submit it as a variable in any format (String, Object) an error occurs.
Error #1034: Type Coercion failed: cannot convert "IM" to Class.
how I can send the (View)Class as a variable or if this is a bug in the SDK
I will be choosing which mask to use based on users selection of puzzle piece.When I try to use traingular mask by adding puzzle.gotoAndStop(2) the swf just flickers. Thought the holder_mc and mask_mc are exactly of same dimension one comes below lower than other though I have not altered the position of the clips within a puzzle piece.If you want to take a look at my fla here it is https:[url]....How to go to a specific frame 2. Why is position of two clips inside the piece changing