ActionScript 3.0 :: Flash Setting Multiple Movieclip Properties Via A For Loop?
Dec 2, 2010
I have 35 movieclips, named s1, s2, s3 etc, depending on the value of currentDisplay, I would like to set a movieclip visible property to true while the others are set to false, I have tried the following:
Code:
for (i=1; i<36; i++){
trace(i);[code]....
but I receive an error message: 1083: Syntax error: dot is unexpected. I assume it is referring to the dot before visible.
I'm completely new to this forum, and would like to ask your help for one issue. I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button. I would like to set all of the buttons to have the same properties for example : All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue. I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.
Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated ?
I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button.I would like to set all of the buttons to have the same properties for example :All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue.I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.
Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated?
I created a movie clip symbol with a user interface in it, using the standard components. It contains various components that I draged on the stage. I named the instances (e.g titleLabel). Then I created an ActionScript class for that user interface. Under the linkage properties of the symbol I specified that class. In the class itself, i declared the attribute "var titleLabel:Label". I thought this would be the same instance from the symbol? But: Trying to set the text of the Label AFTER the movie was dynamically added to the parent does not work. I cannot access any properties.
Here is the example:
My Class for the user interface:
Code: import mx.controls.*; class Information extends MovieClip { var titleLabel:Label; //this is the same instance name as in the symbol
i have 10 movieclips mc1_mc-mc5_mc and coin1_mc-coin5_mc on stage i aded listeners in for lop tat is working.when i click mc1_mc i want to make coin2_mc-coin5_mc invisible and coin1_mc and if i press mc2_mc then coin2_mc should wil b visible others invisible.i used folowing code but when i click any movieclip every objects in stage is becoming invisible.
Code: for (var i=1; i<6; i++) { ["mc"+i+"_mc"]addEventListener(MouseEvent.CLICK,clicked); }
I was wondering if it was possible to use a for (or for each) loop to trace the properties of an event to the output window. I know I can trace the event in one go, like this:
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
i'm attempting to cast an object's property as an actual property of another object. here's my object variable: var propObj:Object = {prop:"width", width:50}; now i want to assign the property of a sprite using that object's properties. var sp:Sprite = new Sprite(); sp.(propObj.prop as Sprite.property) = propObj.width; now, i'm not even going to try that because i know the compiler will explode all up in my face. but you should be able to see what i'm trying to do. why i'm trying to do it is because i'm reading in an XML file with an undetermined list of usable properties for specific objects. so instead of writing something like a huge switch statement to evaluate whether the XML file has a value for that specific property, i'm trying to assign properties dynamically based on what's available in the XML file. if what i'm trying to do is possible, what's the best way to do it?
I want to open a new internet window using actionscript on a button but I also want to control the characteristics of that window when it opens:
1. I want it to be a specific size - 180 x 200 2. I want all the standard page elements removed - the scrollbar, browser tools etc - so there is just a box to close it. 3. I want it to be centered on the screen
Can I get this much detail with actionscript regarding the new window when I open it?
i have a problem whenever i name a movie and set its properties. whenever i use eval on the name it works,
[Code]...
i've heard you shouldn't use eval anymore because it's deprecated, and that you should use this[object]._property instead, but it's not working for me--am i doing it wrong?
Flash 8 duplicating movie clips and setting 3 nodes from XML. I am trying to read in an xml with 3 parameters; 2 links and one text field for a caption. What am I doing wrong this time?
[Code]...
I am trying to have "bMC" load into and repeater for however many XML props there are. within "bMC" are two MC's that on click would open window or grab file and One Text field which would load in caption. For some reason the "bMC" isnt even loading at all. Attached is the .Fla
Trying to check for keypress combos and setting properties true accordingly, the trouble is I'm not being able to set the properties false to the corresponding keyreleases.
Code: // X3msnake v1.1.060510 // Controller checks for keypresses translates it to property states, sets up and gets keys. package{ import flash.display.Sprite; import flash.display.Stage; import flash.events.KeyboardEvent; [Code] .....
how to set default property values for objects that are being created in a loop.
In the example below, these propeties are the same for each object created in the loop: titleTextField.selectable, titleTextField.wordWrap, titleTextField.x
If you pull these properties out of the loop, they are null because the TextField objects have not been created, but it seems silly to have to set them each time.
var titleTextFormat:TextFormat = new TextFormat(); titleTextFormat.size = 10; titleTextFormat.font = "Arial";
I want to bring an image in from a folder and then display this image in a specifically sized box.[code]So obviously I want the image loaded into a 200 x 200 box (the image is 1200x1200) and scaled proportionately. What do I need to do? The box won't resize at all.
I am attempting to set the propreties of a navigation button (movie clip) that has been built dynamically. The button contains a text field that I want to format and a movie clip that I want to adjust the alpha. I find the object using getChildByName(), however do not seem to be able to set the properties using the code below.[code]
I have just created a custom AS3 Component to use in an MXML project.[code]but then i lose some re usability.What do i need to do to be able to set properties from mxml?
I have a MainClass and a GUIClass.The MainClass lets the GUIClass handle everything about the GUI.How do I call different Object properties from the MainClass to the GUIClass.
if you have an active state and a passive state for something, you can jump between the two with gotoAndStop(2), gotoAndStop(1); or you can manipulate whatever property is changing directly (e.g. if it's alpha, then symb.alpha=0.5, symb.alpha = 1.0). I've found myself jumping between the two, and I don't like it (I like to have a standard, or at least a usual). What's considered a good practice
I've got an image slideshow, and a preloader for each individual image. I want the preloader BAR to be dynamically assigned the width of the banner, which is defined in a variable. Here are my preloader settings and function call:
Basically, what is happening is. The "progressBar" width is being defined as the variable BANNER_WIDTH, but when the _xscale property is run in my preloading function, it doesn't care what the banner width is. So what I want to say is. I want you to _xscale according to what is being loaded, but I don't want your _xscale to exceed BANNER_WIDTH's width. I don't know how to do this and keep the preloader accurate. I can only save as CS4, CS5.
Setting properties of a nested clip from the associated document class of the parent clip. I am developing a Jigsaw puzzle in Flash. I am developing a class for puzzle piece. The code of the PuzzlePiece class in given as follows.
PuzzlePiece class package { import flash.display.MovieClip; import flash.events.MouseEvent; public class PuzzlePiece extends MovieClip { private var pieceX:Number; [Code] .....
Is it wrong to access it like that. The PuzzlePiece is the export for a puzzle clip. For the time being I am hard coding the dimension as 60. I have aloso uploaded the fla and as files. [URL].
I have 2 movieclips. One is a fairy flying up the stage. The other movieclip is a magic dust, which is originally designed to generate magic dust with onMouseMove event, based on the mouse's x & y. I want to change the the magic dust movieclip so it will generate magic dust following the fairy's movement.[code]...
I do occasionally use this useful property of the flash.display.MovieClip class
for eg:
var mc:MovieClip = new MovieClip(); mc["myVariable"] = myAnotherMovieClip; mc["myVariable2"] = true; mc["myVariable3"] = new Array(0,0,1);
Well, I'd like to learn more about this 'feature' of movieclip. As I got to know this from a colleague and do not really know as to what this is called in AS3.
I have a requirement to save a part of animation that comprise of many movieclips in a parent movieclip and make it available for another user to edit it. So, Its pretty sure that I cant save it as a bitmap data.
I would like to loop through every property of a movie clip. how to do this and I can only get one level down. If someone could let me know that would be great. here's how I am checking the first level:
[AS]function checkOb(ob){ for (var i in ob){ trace(i+":"+ob[i]) } }
In Flash Professional, I have a MovieClip and that clip has children. Let's say the parent clip is a night sky and the children are different instances of a star MovieClip that animates in a loop. This whole thing compiles down to a NightSky.swc which I use in Flash Builder as part of a larger project.
In Flash Pro, I position the child clips with a high level of precision. From there, I want to assign properties to these "stars." Say, I want to assign "galaxyId" and "isRedGiant" but (and this is key) I want to edit those properties in Flash Professional and have those value accessible in Flex.[code]...
I have twenty objects in the stage, everyone is name: unit1... unit2... and so on to 20.I wanted to use a loop to modify for example, the alpha values of everyone at the same time. So I used a name like unit1, unit2 so I thougt I could use a loop to assign the alpha values...