ActionScript 3.0 :: Setting Properties Of Objects Found Using GetChildByName

Mar 9, 2009

I am attempting to set the propreties of a navigation button (movie clip) that has been built dynamically. The button contains a text field that I want to format and a movie clip that I want to adjust the alpha. I find the object using getChildByName(), however do not seem to be able to set the properties using the code below.[code]

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ActionScript 3.0 :: Accessing Methods And Properties Via GetChildByName

Dec 2, 2007

I seem to be having a bit of a problem here. I'm generating a load of class instances using the following code:

maxpersons=25;
for (var i:Number=1;i<=maxpersons;i++)
{
var person:Person = new Person;

[Code].....

OK. I then need to run through each of them and check for a collision with an object from the main stage (called redDot), which I pass to a method (called doDamage) within the class. I'm using the following code:

for (i=1;i<=maxpersons;i++)
{
if (game.getChildByName("person"+i).hitTestObject(red Dot))
{
game.getChildByName("person"+i).doDamage(redDot);
}
}

I keep getting an error saying "1061: Call to a possibly undefined method doDamage through a reference with static type flash.displayisplayObject."!

It just won't work. I've tried altering the code to:

game["person"+i].doDamage(redDot);

but I get an unexpected trace output saying "TypeError: Error #1010: A term is undefined and has no properties."

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ActionScript 3.0 :: GetChildByName Return Null If Public Setting Is Flash 9

Jan 18, 2011

I am facing a weird problem. The following code returns null if targeted player is Flash player 9 but works fine for Flash Player 10.

[Code]...

It works fine if I give a delay using setTimeout. I am not sure what I may be doing wrong. I have attached the source files. (Flash CS5 format)

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ActionScript 3.0 :: Objects Class Find And Change Another Objects Xy Properties?

Oct 13, 2010

What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
 
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.

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ActionScript 3.0 :: Does Setting An Array Of Objects To Null Erase The Objects From Memory

Apr 27, 2010

I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.

While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".

Are the objects still in memory or are they cleaned up when the array is set to []?

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ActionScript :: Xml - Setting Object Properties From Other Object Properties?

Jun 25, 2010

i'm attempting to cast an object's property as an actual property of another object. here's my object variable: var propObj:Object = {prop:"width", width:50}; now i want to assign the property of a sprite using that object's properties. var sp:Sprite = new Sprite(); sp.(propObj.prop as Sprite.property) = propObj.width; now, i'm not even going to try that because i know the compiler will explode all up in my face. but you should be able to see what i'm trying to do. why i'm trying to do it is because i'm reading in an XML file with an undetermined list of usable properties for specific objects. so instead of writing something like a huge switch statement to evaluate whether the XML file has a value for that specific property, i'm trying to assign properties dynamically based on what's available in the XML file. if what i'm trying to do is possible, what's the best way to do it?

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Setting Same Properties To Multiple Buttons?

Oct 16, 2010

I'm completely new to this forum, and would like to ask your help for one issue. I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button. I would like to set all of the buttons to have the same properties for example : All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue. I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.

Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated ?

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ActionScript 1/2 :: Get URL And Setting Window Properties

Dec 30, 2009

I want to open a new internet window using actionscript on a button but I also want to control the characteristics of that window when it opens:

1. I want it to be a specific size - 180 x 200
2. I want all the standard page elements removed - the scrollbar, browser tools etc - so there is just a box to close it.
3. I want it to be centered on the screen

Can I get this much detail with actionscript regarding the new window when I open it?

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ActionScript 3.0 :: Setting X And Y Properties According To Stage?

Jan 18, 2011

I need to assign a symbol that is added dynamically in a symbol, x and y coordinates (that are from the main timeline).

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ActionScript 2.0 :: Naming MCs And Setting Properties

Feb 22, 2003

i have a problem whenever i name a movie and set its properties. whenever i use eval on the name it works,

[Code]...

i've heard you shouldn't use eval anymore because it's deprecated, and that you should use this[object]._property instead, but it's not working for me--am i doing it wrong?

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Professional :: Setting Same Properties To Multiple Buttons?

Oct 16, 2010

I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button.I would like to set all of the buttons to have the same properties for example :All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue.I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.

Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated?

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ActionScript 3.0 :: KeyCheck Combos And Setting Properties Accordingly

May 6, 2010

Trying to check for keypress combos and setting properties true accordingly, the trouble is I'm not being able to set the properties false to the corresponding keyreleases.

Code:
// X3msnake v1.1.060510
// Controller checks for keypresses translates it to property states, sets up and gets keys.
package{
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.KeyboardEvent;
[Code] .....

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Actionscript 3 :: Setting Default Values For Object Properties?

Dec 28, 2010

how to set default property values for objects that are being created in a loop.

In the example below, these propeties are the same for each object created in the loop: titleTextField.selectable, titleTextField.wordWrap, titleTextField.x

If you pull these properties out of the loop, they are null because the TextField objects have not been created, but it seems silly to have to set them each time.

var titleTextFormat:TextFormat = new TextFormat();
titleTextFormat.size = 10;
titleTextFormat.font = "Arial";

[Code]....

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ActionScript 3.0 :: Setting Width And Height Properties Of A Loader

Feb 19, 2009

I want to bring an image in from a folder and then display this image in a specifically sized box.[code]So obviously I want the image loaded into a 200 x 200 box (the image is 1200x1200) and scaled proportionately. What do I need to do? The box won't resize at all.

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ActionScript 3.0 :: Setting Properties Of Nested Movieclip Before AddChild?

Jun 21, 2010

I have a button function the launches a small movieClip (like a window). Inside this movieClip is your typical keypad.

Code:
package com {
import flash.display.MovieClip;
import flash.events.*;
public class Login extends MovieClip{

[Code].....

I'm trying to next a series of keypad buttons inside the new loginBox instance, so they'll be referenced as loginBox.key1 etc etc.

I want to set their x/y coordinates before they are added to the stage (loginBox.key1.x = 23) , but obviously they don't exist yet.

I'm missing the way to get around this. The very last line of the above code is my hack attempt so far, and it's still causing me problems.

If you have 5 or 6 different components in your library that you want to put inside of eachother from *.as files

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ActionScript 3.0 :: Custom Class Setting Properties Through MXML

Mar 10, 2009

I have just created a custom AS3 Component to use in an MXML project.[code]but then i lose some re usability.What do i need to do to be able to set properties from mxml?

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ActionScript 2.0 :: Image Slideshow - Setting Preloader XScale Properties?

Jul 7, 2010

I've got an image slideshow, and a preloader for each individual image. I want the preloader BAR to be dynamically assigned the width of the banner, which is defined in a variable. Here are my preloader settings and function call:

ActionScript Code:
/****PRELOADER SETTINGS****/
progressBar._width = myVars["BANNER_WIDTH"];
progressBar._height = 2;
progressBar._visible = false;
progressBar._xscale = 0;
[Code] .....

Basically, what is happening is. The "progressBar" width is being defined as the variable BANNER_WIDTH, but when the _xscale property is run in my preloading function, it doesn't care what the banner width is. So what I want to say is. I want you to _xscale according to what is being loaded, but I don't want your _xscale to exceed BANNER_WIDTH's width. I don't know how to do this and keep the preloader accurate. I can only save as CS4, CS5.

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ActionScript 2.0 :: Setting Component Properties Of Dynamically Created Movieclip?

Mar 2, 2008

I created a movie clip symbol with a user interface in it, using the standard components. It contains various components that I draged on the stage. I named the instances (e.g titleLabel). Then I created an ActionScript class for that user interface. Under the linkage properties of the symbol I specified that class. In the class itself, i declared the attribute "var titleLabel:Label". I thought this would be the same instance from the symbol? But: Trying to set the text of the Label AFTER the movie was dynamically added to the parent does not work. I cannot access any properties.

Here is the example:

My Class for the user interface:

Code:
import mx.controls.*;
class Information extends MovieClip {
var titleLabel:Label; //this is the same instance name as in the symbol

[Code].....

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ActionScript 3.0 :: Flash Setting Multiple Movieclip Properties Via A For Loop?

Dec 2, 2010

I have 35 movieclips, named s1, s2, s3 etc, depending on the value of currentDisplay, I would like to set a movieclip visible property to true while the others are set to false, I have tried the following:

Code:
for (i=1; i<36; i++){
trace(i);[code]....

but I receive an error message: 1083: Syntax error: dot is unexpected. I assume it is referring to the dot before visible.

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ActionScript 3.0 :: Setting Properties Of Nested Clip From Document Class Of Parent

Aug 29, 2011

Setting properties of a nested clip from the associated document class of the parent clip. I am developing a Jigsaw puzzle in Flash. I am developing a class for puzzle piece. The code of the PuzzlePiece class in given as follows.

PuzzlePiece class
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class PuzzlePiece extends MovieClip {
private var pieceX:Number;
[Code] .....

Is it wrong to access it like that. The PuzzlePiece is the export for a puzzle clip. For the time being I am hard coding the dimension as 60. I have aloso uploaded the fla and as files. [URL].

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Actionscript 3 :: Flex - Methods Not Found On Date Objects?

Jan 15, 2012

I am trying to compile some example actionscript code. In Flex (Flash Builder 4.6) I imported a project folder (happens to be the PurePDF examples). In a few places, I have yellow "?" icons when looking at the source files - though there are no warnings or errors showing up for them yet (I do have other errors I am addressing). This is an example - when I hover the "?" icon, I see access of undefined property getTime:

[Code]....

I cleaned up the errors I mentioned, and these yellow "?" marks still appear when viewing the code. There are no warnings or errors in the 'problems' window, but these question marks I describe are still there. Even if I close the file and clean the project and re-open the file.

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ActionScript 3.0 :: Array Of Objects And Properties?

Aug 12, 2011

I've got an array

ActionScript Code:
var Arr = new Array();
in this Array I'll put some istances of a movieClip (in this example is called Clip)

[code]........

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ActionScript 2.0 :: Calling Objects Based On Properties?

Oct 18, 2006

How can you call objects based on properties they have instead of object names? For example if i want all the objects in an area to move somewhere else. Thats not what im trying to do but just an example. Also im using flash mx 2004

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ActionScript 3.0 :: A Setting For Multiple Objects

Aug 7, 2011

lets say i have 3 MovieClips: Tank1, Tank2 and Tank3. And i want to set them hittest or other setting. Its not wery dificult to do that, but i dont want to write the code if i create Tank4... I want my code to get all the tanks with a number, ant set them a setting, because there may be hundreds of tanks... I know it's posible on AS2, but i don't know about AS3.

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ActionScript 3.0 :: Access Properties Of Objects That Are A Member Of A Class

Mar 20, 2009

I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app. How can i access the textFields that are in the class, to say, change the text, etc... When I try, I get this: 1119: Access of possibly undefined property txtHeadLine through a reference with static type Article.

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Flex :: Data - Displaying Properties From Two Objects In A Datagrid

Dec 11, 2009

Previously I post a discussion on this matter on Flex Adobe forum and still don't understand what needs to be done. So, I'll try my luck again on stackoverflow. I'm using drag and drop data binding functionality in flash builder 4 on a data-grid. However, the data I need to show need to be query from another object.

[Code]....

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Actionscript 3 :: Adding Boolean Properties To Non - Dynamic Objects?

Sep 25, 2010

i'm currently using a dictionary to associate a boolean to my (non-dynamic) sprites, but i would like to know if there is a smarter way of doing this? i could just use MovieClips to assign my properties instead of Sprites since MovieClips are dynamic, but i will not be using any of the MovieClip properties or functions so it comes down to a best practice issue. basically i want to create a state boolean property on my sprites - they are either on or off so my boolean variable is called isOn.

[Code].....

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ActionScript 3.0 :: Looping Through An Array Of Objects And Altering Their Properties?

Sep 7, 2009

ActionScript Code:
for (var i:uint = 1; i<=10; i++) {
var ball_array:Array = new Array();
var newBall:ball = new ball();

[Code].....

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ActionScript 3.0 :: Setting Objects Width While Rotating?

Mar 24, 2010

I'm working on putting together a game at the moment which is similar in many ways to mini golf (or crazy golf, depending on where you come from). It is shown from a side-on view and to play the user must select the ball by holding the mouse down over it, then drag the mouse to indicate the direction they wish to fire the ball in. The distance they drag the mouse (this is capped obviously) determines the power of their shot.
 
I am currently using a triangular object with the tip placed at the centre of the ball to show to the user the direction they have chosen. This triangle rotates to face the position of the mouse, and I'm trying to get it to extend/shorten based on the distance from the mouse to the ball. I have code in place (below) that works when the mouse is either to the left or right of the ball, but behaves rather strangely when the mouse is above or below the ball. When the mouse is in either of the latter locations, the triangle extends to be far bigger than the maximum length allowed by the program, yet a trace shows it is still within acceptable limits! I'm almost beginning to think that Flash is switching the 'width' and 'length' attributes around when the object is rotated by either 90 or -90 degrees!
 
The code I am using is:

[Code]....
 
Here's a couple of screenshots of the game as it currently stands too - please don't laugh at the horrible placeholder art: none of it is final haha (also note that I haven't implemented 'gravity' yet, so everything is sort of hovering in mid-air.) The first image shows the code working as I want it to with the triangle at it's max width, the second shows the triangle going 'huge.'

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ActionScript 1/2 :: Read Properties From Dictionary Objects In Native Extension?

Aug 29, 2011

I am working on a native extension for Flash. I am going to invoke my native methods from Flash and pass Dictionary objects where those objects have various data members of various data types. These property types are dynamic and might not be known at compile time.So I found that we have a method called FREGetObjectProperty that says it can return the value given the property name. But in this case since we dont know the property name since it is dynamic, how to extract the property names and values from the Dictionary objects?

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