ActionScript 3.0 :: Array Of Objects And Properties?

Aug 12, 2011

I've got an array

ActionScript Code:
var Arr = new Array();
in this Array I'll put some istances of a movieClip (in this example is called Clip)

[code]........

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[code]......

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[code]....

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Code:
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it updates the list with each item in the XML progressively, and I end up with only the final item.

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I have 6 movieclips working as buttons (about_btn, menu_btn, drinks_btn, pics_btn, guestbook_btn and contact_btn) and they are insite another movieclip called menu_mc. I control them with this function:

Code:
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[code]....

I have a square on the stage that should change in height depending which button is presses. I tought it was possible to do that with an array, but i can't figure out how. This is the array with the heights:

Code:
hoogtes = new Array():
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note: the order of the heights in the array correspond with the order of the buttons.

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i have an array containing all the bases in a game.... when my ship lands a proximity check is made between the ship and each member of the basesArray.. i want to iterate through the array and subtract the ship x/y from the array element(base)x/y. if the result is between 50 +/- that element becomes the active base. here's the code:

Code:
public function baseProximityCheck():void
{
for (var i:Object; i<playScreen.baseArray.length; i++)

[Code]....

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Each item in the array in on the stage, each with an x/y position. The item in the top left most position should be items[0]. X should be the primary. Originally I was thinking along the lines of:

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Code: Select all// instance names:
// a1_mc, a2_mc
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I have 3 mc's (clip1, clip2, clip3) and 5 buttons on the stage. When i press button 1 clip1 should go to _y = 100, clip2 _y = -1100, and clip3 _y = -500! The same should happen when one of the other buttons is pressed (with different y values though) My question is can i put the different y values in an Array, and if so how do i do so and how do I call them?

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Code:
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[code].....

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