ActionScript 3.0 :: Array Of Objects And Properties?
Aug 12, 2011I've got an array
ActionScript Code:
var Arr = new Array();
in this Array I'll put some istances of a movieClip (in this example is called Clip)
[code]........
I've got an array
ActionScript Code:
var Arr = new Array();
in this Array I'll put some istances of a movieClip (in this example is called Clip)
[code]........
ActionScript Code:
for (var i:uint = 1; i<=10; i++) {
var ball_array:Array = new Array();
var newBall:ball = new ball();
[Code].....
I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.
What I'd like to do is use a "for...in" loop to grab the .color property of each of the "star" movieclips and change it slightly (using colorTransform?) at each ENTER_FRAME. How can I go in and access the star.color property (or is it star.transform.colorTransform?) of each of the movieclip objects that are now stored in my "stars" array?
Would it be:
Code:
for (var i in stars){stars[i].transform.colorTransform = myColorTransform;
}OR
for (var i in stars){stars[i].star.transform.colorTransform = myColorTransform;
}
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
[Code]...
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")]
[Bindable]
private var _list:ArrayCollection;
[code]....
How can you call objects based on properties they have instead of object names? For example if i want all the objects in an area to move somewhere else. Thats not what im trying to do but just an example. Also im using flash mx 2004
View 1 RepliesIs this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects
[Code]...
I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app. How can i access the textFields that are in the class, to say, change the text, etc... When I try, I get this: 1119: Access of possibly undefined property txtHeadLine through a reference with static type Article.
View 3 RepliesPreviously I post a discussion on this matter on Flex Adobe forum and still don't understand what needs to be done. So, I'll try my luck again on stackoverflow. I'm using drag and drop data binding functionality in flash builder 4 on a data-grid. However, the data I need to show need to be query from another object.
[Code]....
i'm currently using a dictionary to associate a boolean to my (non-dynamic) sprites, but i would like to know if there is a smarter way of doing this? i could just use MovieClips to assign my properties instead of Sprites since MovieClips are dynamic, but i will not be using any of the MovieClip properties or functions so it comes down to a best practice issue. basically i want to create a state boolean property on my sprites - they are either on or off so my boolean variable is called isOn.
[Code].....
I am attempting to set the propreties of a navigation button (movie clip) that has been built dynamically. The button contains a text field that I want to format and a movie clip that I want to adjust the alpha. I find the object using getChildByName(), however do not seem to be able to set the properties using the code below.[code]
View 2 RepliesI am working on a native extension for Flash. I am going to invoke my native methods from Flash and pass Dictionary objects where those objects have various data members of various data types. These property types are dynamic and might not be known at compile time.So I found that we have a method called FREGetObjectProperty that says it can return the value given the property name. But in this case since we dont know the property name since it is dynamic, how to extract the property names and values from the Dictionary objects?
View 2 Repliesi am working on a native extension for Flash. I am going to invoke my native methods from Flash and pass Dictionary objects where those objects have various data members of various data types. These property types are dynamic and might not be known at compile time.
So I found that we have a method called FREGetObjectProperty that says it can return the value given the property name. But in this case since we dont know the property name since it is dynamic, how to extract the property names and values from the Dictionary objects?
New to AS3, long time programmer. Essentially I am creating a myriad of objects, all of which will have the same functionality, although the properties will vary between each object, including the artwork. I believe they will all be movieclips as they will be interactive and I believe they will be moving.
I am wondering what the best way to create these objects are. I am assuming that I create an object class with the functionality and properties, I'm just unsure how to instantiate multiple copies with different properties, if that makes sense.
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
// array with the user defined cities
var usercities = new Array(
[code]......
how to attach two objects (movieclips), with different width and height properties into the stage, with random positions,without visual colliding.
View 6 Repliesi have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
View 3 RepliesI have a Array of objects which is something like this :
SomeObject (Array)
[0] (object)
id = 1
[code].....
I currently have many buttons and respective hotspots that run using repetitive actionscript code. I would like to replace this with more efficient arrays.For example, I have a hotspot called btnCommercials and it's respective movieclip called commercials.
ActionScript Code:
var btnArray:Object = [
{btn: btnCommercials, mc: commercials},
{btn: btnMusicVideos, mc: music_videos},
[code]....
I'm making an array and i'm sticking a bunch of movieclips in there that I want to act exactly the same.
In as2 this was as simple, I would just write something like
"for(x in samplearrayname){
//do stuff}"
this doesn't seem to be the case with as3 because i'm getting all sorts of wacky errors. I'm seeing something called foreach() but it doesn't seem to work the same way. Would someone be kind enough to point me towards a good tutorial?
the error i'm getting is "1067: Implicit coercion of a value of type String to an unrelated type Number."
I recently learned how to populate a component list, using an array like this:
Code:
var colours:Array = [
{label:"Blue", data:0},[code]....
Now I want to take it a step further, and populate the component list using values from an XML file. I have loaded up the XML file correctly, but I'm not sure about the syntax to use it, as I'm not really familiar with arrays that use curly braces to provide properties. My XML file contains data like this:
Code:
<colourList>
<colour>
<colourLabel>Blue</colourLabel>[code].....
it updates the list with each item in the XML progressively, and I end up with only the final item.
I have 6 movieclips working as buttons (about_btn, menu_btn, drinks_btn, pics_btn, guestbook_btn and contact_btn) and they are insite another movieclip called menu_mc. I control them with this function:
Code:
function setButtons() {
for (var i in menu_mc) {
if (menu_mc[i]._name.substr(-4) == "_btn") {
[code]....
I have a square on the stage that should change in height depending which button is presses. I tought it was possible to do that with an array, but i can't figure out how. This is the array with the heights:
Code:
hoogtes = new Array():
hoogtes = ["275", "250", "240", "250", "210", "200"];
note: the order of the heights in the array correspond with the order of the buttons.
i have an array containing all the bases in a game.... when my ship lands a proximity check is made between the ship and each member of the basesArray.. i want to iterate through the array and subtract the ship x/y from the array element(base)x/y. if the result is between 50 +/- that element becomes the active base. here's the code:
Code:
public function baseProximityCheck():void
{
for (var i:Object; i<playScreen.baseArray.length; i++)
[Code]....
Each item in the array in on the stage, each with an x/y position. The item in the top left most position should be items[0]. X should be the primary. Originally I was thinking along the lines of:
var items = [m1, m2, m3, m4, m5, m6];
items.sort(sortMe);
function sortMe(a, b) {
return (b.position[0] - a.position[0]) && (b.position[1] - a.position[1]);
}
But this does not yield the correct results.
Why I can't set properties to instance names with Array
Code: Select all// instance names:
// a1_mc, a2_mc
var allElements = new Array("a1_mc","a2_mc");
allElements.x = 250;
alllements.y = 250;
I have 3 mc's (clip1, clip2, clip3) and 5 buttons on the stage. When i press button 1 clip1 should go to _y = 100, clip2 _y = -1100, and clip3 _y = -500! The same should happen when one of the other buttons is pressed (with different y values though) My question is can i put the different y values in an Array, and if so how do i do so and how do I call them?
View 4 RepliesCode:
container_mc = _root.createEmptyMovieClip ("Page_Container_mc",100);
pageContent = new Array ();
[code].....