ActionScript 3.0 :: Populating An Array With Properties?
Nov 21, 2010
I recently learned how to populate a component list, using an array like this:
Code:
var colours:Array = [
{label:"Blue", data:0},[code]....
Now I want to take it a step further, and populate the component list using values from an XML file. I have loaded up the XML file correctly, but I'm not sure about the syntax to use it, as I'm not really familiar with arrays that use curly braces to provide properties. My XML file contains data like this:
where the component before / represents parent and the children of the corresponding parent are separated by , Can anyone provide me the logic to create a array collection for this hierarchy to set as dataprovider to my tree.
I'd like to populate a datagrid from an array I created from an external text file. The array looks like this: 422239;24H.SE;20100507;1;1;0.00,I'd like to use the second to sixth item to populate the grid, but I have no clue how to get into a datagrid since it has the array data has no colums or names
Okay so I am new to using txt files, and not too great with arrays, but I think I should have this right. But when I try to trace the array, I get undefined!I found this on another thread, and changed it accordingly.
Code: _root.textArray = new Array(); _root.text_lv = new LoadVars();
I'm trying to create 4 MC's, mc1, mc2, mc3 and mc4. Populate the arrray testArray with then and then trace testArrays' contents so that that the output is:mc1mc2mc3mc4do i have to treat mc like a string in order to concatenate it with the var i in the loop?that isn't working.
Code: var testArray:Array = new Array; for(var i = 1; i < 4; i++){
using txt files, and not too great with arrays, but I think I should have this right. But when I try to trace the array, I get undefined!I found this on another thread, and changed it accordingly.
Code: _root.textArray = new Array(); _root.text_lv = new LoadVars();
I suppose this is an easy question but I can't seem to get it to work. How does one create and populate a 2d array in flash? I am first defining the array with:
[Code]....
that this code exists in another for loop which loops i also please assume that 5 is my total list of entries in the xml file i simplified my code for posting. i just want to know what the proper synax is for populating this 2d array. also how do i access it? array [i,c]? right now whats happening is the array does fill up but only with the last values.
I've got some xml that I want to use to populate the labels on an array of buttons that I'm putting in with attachMovie. the button(s) load (well, the first one does) and I've got a trace statement that shows the exact data I want in the button labels. But the numbers just refuse to appear in the button labels.the labeling is correct; I've been looking at this for three days and checked the path and naming at least a dozen times.
Code: for(i=0; i<total; i++){ patMenuHolder_mc.attachMovie("patentBtn", "patentBtn"+i, i, {_x:xPos, _y:yPos})
i was just wondering how to do this. I want my table from the database in an array in flash.What is the concept of this, should i send a string with each variable/object and have flash sort it out into a array or can you just let php make the array and send that over?
In ActionScript I have string as str="subject,r1,r2:a,b:1,2:3,4"; Dynamically I have split this string and build array collection as given below arraycoll.addItem({subject:a ,r1:1,r2:3}); This example of one set. The array collection should be built dynamic. I have tried but not successful.
I have 25 dynamic text fields. If I could, I'd just assign their text by calling the array in the text property var, but that doesn't work.My text field variables are simply B1, B2, B3, B4, B5, I1, I2, I3, I4. . . (I'm populating a bingo card)I'm using 5 Arrays to get the 25 numbers. bArray, iArray. . . and so on.Now, obviously I can fill in my text fields by assigning each variable separately, however, I'd like a shorter solution.Instead of coding B1=bArray[0], B2 =bArray[1] I was looking for a way to assign all the variables in a for loop... or something...
Specifically Im trying to make good use of some error messages by populating them to a TextField.
What I've done is to collect all the error messages in an array. I've been working on this for the better part of a day but I can't seem to get it to post as I'd like it. Im seeing the results but each result is in its own TextField. I really want them in one TextField that expands as they get added, each line being separated by a return ''.
I feel like Im close. here is what I've got:
Code: var errorHolder:Sprite; var errorArray:Array = ["Errors: "]; function extSoundError(e:IOErrorEvent):void {
i'm attempting to populate an array with random numbers, but the random numbers must be a certain, minimum distance apart from each other.i've populated an array with 5 random numbers between 0 - 100:[code]after populating and sorting let's assume that myArray now contains these values:26, 27, 42, 92, 97 now i would like some ore all of the array values to be reset, if they need to be, so that they are at least a certain percentage (let's say 10%) of the maximum value (100) apart from each other.the first 2 values (26 and 27) are not at least 10% apart and neither are the last 2 values (92 and 97). however, if i simply moved the value 27 10% away from 26, so that 27 changes to 37, 37 now conflicts with the next value of 42.what is the best approach for populating an array of random numbers who's values will be at least a certain percentage apart from one another but still random.it may go without saying, but i'm looking for a solution that is portable, where maximum values and minimum distribution percentages can be anything, not just for my example above.
I am creating an option in my application to create a PDF report based on the results from the application.The results are represented as an ArrayCollection of XMLList objects, which I am using to populate a BarChart.To create a screenshot of each result (as a PNG), I am loading the Results Window (a Title Window) and hiding it (visible = false). I am using AlivePDF to add the capture to a PDF report.
I have been using a Timer to iterate through the results, load each result to the chart, create a delay, and then capture the image and add it to the report.
UPDATE.Currently, I am able to iterate through the results (using the Timer), but the chart does not refresh properly before capturing the screenshot and saving as PNG.Essentially,I am trying to see if there is any other possible solutions for iterating through the results and creating a delay so that I may be able to load a result to the chart, capture the screenshot, and add it to a PDF.Is there any other way to do this in Flex?Initially, I was thinking of iterating through the results array using a for loop,but this was not working due to the fact that the results were not loading in time before capturing the screenshot of the chart.
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
I currently have many buttons and respective hotspots that run using repetitive actionscript code. I would like to replace this with more efficient arrays.For example, I have a hotspot called btnCommercials and it's respective movieclip called commercials.
I'm making an array and i'm sticking a bunch of movieclips in there that I want to act exactly the same.
In as2 this was as simple, I would just write something like
"for(x in samplearrayname){ //do stuff}"
this doesn't seem to be the case with as3 because i'm getting all sorts of wacky errors. I'm seeing something called foreach() but it doesn't seem to work the same way. Would someone be kind enough to point me towards a good tutorial?
the error i'm getting is "1067: Implicit coercion of a value of type String to an unrelated type Number."
I have 6 movieclips working as buttons (about_btn, menu_btn, drinks_btn, pics_btn, guestbook_btn and contact_btn) and they are insite another movieclip called menu_mc. I control them with this function:
Code: function setButtons() { for (var i in menu_mc) { if (menu_mc[i]._name.substr(-4) == "_btn") {
[code]....
I have a square on the stage that should change in height depending which button is presses. I tought it was possible to do that with an array, but i can't figure out how. This is the array with the heights:
i have an array containing all the bases in a game.... when my ship lands a proximity check is made between the ship and each member of the basesArray.. i want to iterate through the array and subtract the ship x/y from the array element(base)x/y. if the result is between 50 +/- that element becomes the active base. here's the code:
Code: public function baseProximityCheck():void { for (var i:Object; i<playScreen.baseArray.length; i++)
Each item in the array in on the stage, each with an x/y position. The item in the top left most position should be items[0]. X should be the primary. Originally I was thinking along the lines of:
var items = [m1, m2, m3, m4, m5, m6]; items.sort(sortMe); function sortMe(a, b) { return (b.position[0] - a.position[0]) && (b.position[1] - a.position[1]); } But this does not yield the correct results.
I have 3 mc's (clip1, clip2, clip3) and 5 buttons on the stage. When i press button 1 clip1 should go to _y = 100, clip2 _y = -1100, and clip3 _y = -500! The same should happen when one of the other buttons is pressed (with different y values though) My question is can i put the different y values in an Array, and if so how do i do so and how do I call them?
I will do my best in explaining what is happening. I have a feeling it has something to do with how I declare things, but I am kinda new with AS3 so please have patience.
On my stage I have an movie clip (mContainer). In the library I have another movieclip (mElement), that has been exported for actionScript as mElement.
I am not sure my title is correct.Is there any 3rd-party library on AS3.0( like STL in C++), can do this: I define my class and use its objects as associative array, for example: