ActionScript 2.0 :: Populating Array From Textfile... And Using It?
Jun 13, 2004
Okay so I am new to using txt files, and not too great with arrays, but I think I should have this right. But when I try to trace the array, I get undefined!I found this on another thread, and changed it accordingly.
Code:
_root.textArray = new Array();
_root.text_lv = new LoadVars();
using txt files, and not too great with arrays, but I think I should have this right. But when I try to trace the array, I get undefined!I found this on another thread, and changed it accordingly.
Code: _root.textArray = new Array(); _root.text_lv = new LoadVars();
where the component before / represents parent and the children of the corresponding parent are separated by , Can anyone provide me the logic to create a array collection for this hierarchy to set as dataprovider to my tree.
I'd like to populate a datagrid from an array I created from an external text file. The array looks like this: 422239;24H.SE;20100507;1;1;0.00,I'd like to use the second to sixth item to populate the grid, but I have no clue how to get into a datagrid since it has the array data has no colums or names
I'm trying to create 4 MC's, mc1, mc2, mc3 and mc4. Populate the arrray testArray with then and then trace testArrays' contents so that that the output is:mc1mc2mc3mc4do i have to treat mc like a string in order to concatenate it with the var i in the loop?that isn't working.
Code: var testArray:Array = new Array; for(var i = 1; i < 4; i++){
I recently learned how to populate a component list, using an array like this:
Code: var colours:Array = [ {label:"Blue", data:0},[code]....
Now I want to take it a step further, and populate the component list using values from an XML file. I have loaded up the XML file correctly, but I'm not sure about the syntax to use it, as I'm not really familiar with arrays that use curly braces to provide properties. My XML file contains data like this:
I suppose this is an easy question but I can't seem to get it to work. How does one create and populate a 2d array in flash? I am first defining the array with:
[Code]....
that this code exists in another for loop which loops i also please assume that 5 is my total list of entries in the xml file i simplified my code for posting. i just want to know what the proper synax is for populating this 2d array. also how do i access it? array [i,c]? right now whats happening is the array does fill up but only with the last values.
I've got some xml that I want to use to populate the labels on an array of buttons that I'm putting in with attachMovie. the button(s) load (well, the first one does) and I've got a trace statement that shows the exact data I want in the button labels. But the numbers just refuse to appear in the button labels.the labeling is correct; I've been looking at this for three days and checked the path and naming at least a dozen times.
Code: for(i=0; i<total; i++){ patMenuHolder_mc.attachMovie("patentBtn", "patentBtn"+i, i, {_x:xPos, _y:yPos})
i was just wondering how to do this. I want my table from the database in an array in flash.What is the concept of this, should i send a string with each variable/object and have flash sort it out into a array or can you just let php make the array and send that over?
In ActionScript I have string as str="subject,r1,r2:a,b:1,2:3,4"; Dynamically I have split this string and build array collection as given below arraycoll.addItem({subject:a ,r1:1,r2:3}); This example of one set. The array collection should be built dynamic. I have tried but not successful.
I have 25 dynamic text fields. If I could, I'd just assign their text by calling the array in the text property var, but that doesn't work.My text field variables are simply B1, B2, B3, B4, B5, I1, I2, I3, I4. . . (I'm populating a bingo card)I'm using 5 Arrays to get the 25 numbers. bArray, iArray. . . and so on.Now, obviously I can fill in my text fields by assigning each variable separately, however, I'd like a shorter solution.Instead of coding B1=bArray[0], B2 =bArray[1] I was looking for a way to assign all the variables in a for loop... or something...
Specifically Im trying to make good use of some error messages by populating them to a TextField.
What I've done is to collect all the error messages in an array. I've been working on this for the better part of a day but I can't seem to get it to post as I'd like it. Im seeing the results but each result is in its own TextField. I really want them in one TextField that expands as they get added, each line being separated by a return ''.
I feel like Im close. here is what I've got:
Code: var errorHolder:Sprite; var errorArray:Array = ["Errors: "]; function extSoundError(e:IOErrorEvent):void {
i'm attempting to populate an array with random numbers, but the random numbers must be a certain, minimum distance apart from each other.i've populated an array with 5 random numbers between 0 - 100:[code]after populating and sorting let's assume that myArray now contains these values:26, 27, 42, 92, 97 now i would like some ore all of the array values to be reset, if they need to be, so that they are at least a certain percentage (let's say 10%) of the maximum value (100) apart from each other.the first 2 values (26 and 27) are not at least 10% apart and neither are the last 2 values (92 and 97). however, if i simply moved the value 27 10% away from 26, so that 27 changes to 37, 37 now conflicts with the next value of 42.what is the best approach for populating an array of random numbers who's values will be at least a certain percentage apart from one another but still random.it may go without saying, but i'm looking for a solution that is portable, where maximum values and minimum distribution percentages can be anything, not just for my example above.
I am creating an option in my application to create a PDF report based on the results from the application.The results are represented as an ArrayCollection of XMLList objects, which I am using to populate a BarChart.To create a screenshot of each result (as a PNG), I am loading the Results Window (a Title Window) and hiding it (visible = false). I am using AlivePDF to add the capture to a PDF report.
I have been using a Timer to iterate through the results, load each result to the chart, create a delay, and then capture the image and add it to the report.
UPDATE.Currently, I am able to iterate through the results (using the Timer), but the chart does not refresh properly before capturing the screenshot and saving as PNG.Essentially,I am trying to see if there is any other possible solutions for iterating through the results and creating a delay so that I may be able to load a result to the chart, capture the screenshot, and add it to a PDF.Is there any other way to do this in Flex?Initially, I was thinking of iterating through the results array using a for loop,but this was not working due to the fact that the results were not loading in time before capturing the screenshot of the chart.
Simple URLLoader to get a textfile into a textfield.[code]Works fine locally, not on the server. I tried replacing it to the full http: URL to no avail.
I just make a simple system login that the username & password loaded from textfile then I store in array..but the problem is when I doing tracing nothing was trace..?this is the code I'm using for the flash
I have a variable which takes a particular form of array (used with the component DataSet). It looks like this:
Code: var recData = [{svenska:"Hej", spanska:"Hola"}, {svenska:"nej", spanska:"no"}, {svenska:"ocks�", spanska:"tambi�n"}];
I want to extract this variable from a textfile instead of writing it directly into the code-area of the flash-file, so I used the following code:
Code: // 1) Loads the textfile, recieves the array, and puts it into a variable called txt_Data var txt_DataSet = new LoadVars();
[Code]....
Unfortunately it seems the array gets converted to an ordinary string in the process, so I cant use it properly. Is there a way I could extract the array from this string again, and if so, how?
What I'm wanting to do is set the scale of a textfile (putted in an mc) at 200% and scale with a prototype on release of a button to 100 precent (its height).
I just load data from textfile into my flash file..so my problem is..how is it in flash I have to code so that I can edit the loaded data from textfile and then when I submit it'll update the data in textfile...of course I'm using php for writing in textfile...Currently I load the data into listbox from my textfile...is it possbile to edit the data from flash...
In have an application that uses buttons t0 load different text files. The problem is when I load the second text file I still get variables from the first one showing. To clarify things, suppose I load a file that displays variables 1 through 5 randomly when I click one button, then I click a second button in order to load a file that displays 6 through 10. The problem is that I still get some variables from 1-5 when I want to get only 6-10. Is the first file kept in memory or something? How do I unload or clear the temp/memory where the content of the first file is held.
I'm trying to load data from an external textfile, called "config_flash.txt". It works perfectly if applying the fetched data is done within the same function where the loading is done. However, I would like to use the fetched variables in other parts of the script.
Here's what works:
Actionscript Code: var varLoader:URLLoader = new URLLoader(new URLRequest("config_flash.txt"));varLoader.addEventListener(Event.COMPLETE,
[code]...
So, basically I want the variables/values defined inside the function to be available anywhere in the script. The error that the second code snippet causes is as follows: "1120: Access of undefined property text1/text2".
I am creating a CBT course using Flash CS4 As3. I need to capture progress information from the user as they complete each unit in the course so that the next time they access the course they can pick up where they left off.
To do this I need to know how to write and retrieve this information to and from a text file or a cookie so that it can be retrieved re-enters the course.
i am at the last part of my project. it worked all well and reads all text fields from a text file as seen on :[URL]now i am trying to get the same thing working from MYSQL.Notice that the text file i used for index2.html is called [URL]and it was a direct copy/paste from the php page that gave the results from the MYSQL query. [URL] The problem is i am getting an error in [URL] which uses the php to get the text for the dynamic fields.
I get the following error:
TypeError: Error #2007: Parameter text must be non-null. at flash.text::TextField/set text() at final_fla::MainTimeline/onDataLoad() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
my flash movie has 113 buttons called button_1 --> button_113 and 113 dynamic text fields tcname_1-->tcname_113 my AC3 code is the following:
// button links: to all buttons to open in iframe 'tdes' // link corrosponds to button number // i have 113 buttons.
I'm trying to load variables from an external .txt file into Flash MX and this is the code I'm using: links = new LoadVars(); links.load("assignLinks.txt"); links.onLoad = function(success){ if(success) { diovan = links.diovan; diovanhct = links.diovanhct; }} trace(diovan); trace(diovanhct);
(The text file has the following content: diovan=whatever&diovanhct=whateveragain&) The trace outputs "undefined" for both variables. I also tried loadVariables instead of loadVars... same result. If this is a problem specific to Macs, whats the work around?
I want to load the same external textfile in two different textfields. No problem. My freaky question is: Can I adapt the text a little in one of the two fields, more specifically: leave out the last three symbols/letters? For instance: Elvis would have been dead if he was still alive >>> and: Elvis would have been dead if he was still alive The only trick I can think of is embedding the font, but not embedding the > sign. Is that possible? I am using Verdana here.
I am trying to pass a variable from a text file into a variable in flash and trace it to screen. This is what I have done so far, but its not working. I have created a text file in the same folder as my flash. In the text file I have this:
loadedtext=hello flash code: function myFunction(){ trace("Data is loaded"); } var container:LoadVars = new LoadVars(); container.onLoad= myFunction; container.load("demo1.txt"); trace(container.loadedtext);