ActionScript 2.0 :: Calling Objects Based On Properties?
Oct 18, 2006
How can you call objects based on properties they have instead of object names? For example if i want all the objects in an area to move somewhere else. Thats not what im trying to do but just an example. Also im using flash mx 2004
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Similar Posts:
Oct 13, 2010
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
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Feb 27, 2007
I want to watch a property of an object to see when it changes, like so:
[AS]
var myObject:Object = new Object();
myObject.xDirection = -1;
function objectWatcher(prop, oldVal, newVal) {
[Code].....
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Jan 3, 2011
I would like to input a certain (x,y) coordinate and have a function return which movie clip is based at that location. Is such a method possible, to refer to a movie clip based on its position rather than instance name?
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Mar 25, 2009
Quick Question, I just started learning the psuedo 3D methods in FP10, and as a sample I am creating a virtual rolodex. It is dynamically generated with a user inputted number of cards. The cards are then added to the stage and are rotated around a central axis using the function below.
[Code]....
After this is created I have an Enter Frame listener that rotates the cards around that axis based on mouse position. Problem is that they get depth sorted based on the order that they are created, cardArray[0] in back all the way up to whatever the number of cards is. I have tried a few of the simple Z sorting classes and noticed that my cards dont actually change there Z property, only their rotationX. I was just wondering if anyone might know of an easy way to depth sort these. Otherwise the best idea I can come up with is to check the rotation based on 360 degrees and assign a depth. That seems like a lot of ugly math though if you want to see what the swf looks like check here.
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Dec 5, 2009
Is it possible to limit access to an object's property values based on the type of object requesting it?
For example:
Code:
public function get someValue():Type
{
if(the object requesting this information is the right type)
{
[code]....
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Feb 16, 2005
say I want to declare a global variable in my main movie on a mouse event (button) and give it a value "functionA".
then I want to load an external .swf into a clip (with the same mouse event)
then I want some code in the loaded .swf to execute a function of the same name "functionA"
how would I code this?
this way I could load the same .swf but execute different functions depending on which button triggered the load... comprende?
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Apr 17, 2009
I'm loading a bunch of images through XML like this:
[Code]...
Pretty simple. Loads each image into a imgHolder_mc named 0, 1, 2, etc. Each image is also set to alpha = 0 since I don't want them to show unless the slider is changed.
[Code]...
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Feb 17, 2011
I've got a simple program that consist of a document class and a buttonTemplate constructor class. I need to call a function called updateText that should be in the document class, when someone clicks on a button. So that after each button is clicked, it updates some text in my document class. My event listeners for the buttons are in the buttonTemplate class. My question is, how do you call a function in the document class from a constructor class? Here is my simplified code below
DOCUMENT CLASS
Code:
package {
import flash.display.MovieClip;
import flash.text.TextField;
[Code].....
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Sep 3, 2009
I'm trying to set up a form that presents a combobox when an ArrayCollection it's bound to has several items, and doesn't present one when it's empty or only has one item. I've tried doing this by creating this class, but unfortunately, the data provider I've bound to is never not empty at the time the setter executes.
public class ComboboxOrFail extends ComboBox
{
public function ComboboxOrFail()
{
[code]....
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Aug 12, 2011
I've got an array
ActionScript Code:
var Arr = new Array();
in this Array I'll put some istances of a movieClip (in this example is called Clip)
[code]........
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Mar 20, 2009
I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app. How can i access the textFields that are in the class, to say, change the text, etc... When I try, I get this: 1119: Access of possibly undefined property txtHeadLine through a reference with static type Article.
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Dec 11, 2009
Previously I post a discussion on this matter on Flex Adobe forum and still don't understand what needs to be done. So, I'll try my luck again on stackoverflow. I'm using drag and drop data binding functionality in flash builder 4 on a data-grid. However, the data I need to show need to be query from another object.
[Code]....
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Sep 25, 2010
i'm currently using a dictionary to associate a boolean to my (non-dynamic) sprites, but i would like to know if there is a smarter way of doing this? i could just use MovieClips to assign my properties instead of Sprites since MovieClips are dynamic, but i will not be using any of the MovieClip properties or functions so it comes down to a best practice issue. basically i want to create a state boolean property on my sprites - they are either on or off so my boolean variable is called isOn.
[Code].....
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Sep 7, 2009
ActionScript Code:
for (var i:uint = 1; i<=10; i++) {
var ball_array:Array = new Array();
var newBall:ball = new ball();
[Code].....
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Mar 9, 2009
I am attempting to set the propreties of a navigation button (movie clip) that has been built dynamically. The button contains a text field that I want to format and a movie clip that I want to adjust the alpha. I find the object using getChildByName(), however do not seem to be able to set the properties using the code below.[code]
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Aug 29, 2011
I am working on a native extension for Flash. I am going to invoke my native methods from Flash and pass Dictionary objects where those objects have various data members of various data types. These property types are dynamic and might not be known at compile time.So I found that we have a method called FREGetObjectProperty that says it can return the value given the property name. But in this case since we dont know the property name since it is dynamic, how to extract the property names and values from the Dictionary objects?
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Aug 29, 2011
i am working on a native extension for Flash. I am going to invoke my native methods from Flash and pass Dictionary objects where those objects have various data members of various data types. These property types are dynamic and might not be known at compile time.
So I found that we have a method called FREGetObjectProperty that says it can return the value given the property name. But in this case since we dont know the property name since it is dynamic, how to extract the property names and values from the Dictionary objects?
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Aug 25, 2011
New to AS3, long time programmer. Essentially I am creating a myriad of objects, all of which will have the same functionality, although the properties will vary between each object, including the artwork. I believe they will all be movieclips as they will be interactive and I believe they will be moving.
I am wondering what the best way to create these objects are. I am assuming that I create an object class with the functionality and properties, I'm just unsure how to instantiate multiple copies with different properties, if that makes sense.
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Mar 30, 2012
I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.
What I'd like to do is use a "for...in" loop to grab the .color property of each of the "star" movieclips and change it slightly (using colorTransform?) at each ENTER_FRAME. How can I go in and access the star.color property (or is it star.transform.colorTransform?) of each of the movieclip objects that are now stored in my "stars" array?
Would it be:
Code:
for (var i in stars){stars[i].transform.colorTransform = myColorTransform;
}OR
for (var i in stars){stars[i].star.transform.colorTransform = myColorTransform;
}
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Apr 15, 2012
I'm new with strings and arrays. I want script to calling display objects to the stage and the timer to move images up and down to appear like a scrolling numbers. I start getting sloppy, and mess up passing to Tweener.
- An explanation or strategy may be enough, "I've got pretty close on this one"
- There was confusion regarding the Containers and addChildren...looked like arrays
The code "get as far as error with NumbersView and numbers undefined etc".
import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....
The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."
Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".
Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.
Seconds MovieClip symbol with instance name of seconds
firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds
Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly
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Dec 29, 2010
im currently writing a piece of code where i need to get all children that are specific class or extend one.
currently im using this
ActionScript Code:
public function getConnections():Vector.<NodeConnection>{
var res:Vector.<NodeConnection> = new Vector.<NodeConnection>();
[Code].....
The problem with this is that 1st, string comparison is slow, and im expecting that there will be hundreds, of instances on stage. and secondly, It is very probable that i will extend the classes that i use in the functions, so their toString() will produce different name. e.g if i have on stage instances of "Node, ExtendedNode1, ExtendedNode2 " since they are all nodes, id like to all of them be returned.
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Oct 18, 2010
so i'm working mostly in a main class file. up until now subclasses (or the class for objects that i'm using in my game) have really only contained methods that controlled property values, and properties. however, i'm now interested in making an enemy in my game, but doing almost all the code for the enemy in the class file. i need to figure out how to communicate and check the object instance of the class against an object instance being controlled by the main class.
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Feb 14, 2010
If I want to send an object to a function with one child called foo equals "bar", i need to do the following:[code]is there a way to declare the object in the function itself ? something like that:[code]
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Aug 26, 2009
I've got an issue with resizing multiple similarly named objects.I've got the following code that works: mc0.nb0.autoSize = "left"
nb0 is a text box placed inside mc0, which is a movie clip. My script simply resizes the box, according to the ammount of text inside it. what I'm trying to achieve is a more dynamic code that would work for no matter how many boxes...I tried something like "mc"+i."nb"+i. autoSize = "left", but I get a syntax error. So, how do I call the MC inside the function?
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Jan 19, 2010
I have airplanes that are flying past the screen from a top down view. when the air planes crash, I scale them down to make it appear as if they are falling closer to the ground and farther away from the screen. I have turrets on these crafts as well. they are seperate objects from the air plan. I scale them down as well. The only problem is they dont reposition correctly. they stay in their x and y positions even though they are being scaled it looks as if they are being pulled away from the air plane. is it possible to reposition them correctly based on the size on the object they sit on (i.e. the air planes)
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Jul 20, 2009
How do I call an object from the library in ActionScript 3.0? Once I do, how do I refer back to the timeline in ActionScript 3.0?
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Jan 17, 2010
Ive probably ran into some code like this before. just cant remember where. I have 2 display objects on my stage. One is rotating and the other is positioned 90 degrees from the rotating object. As the object rotates, the other object adjusts its x and y positioning from the rotating object..
If this doesnt make sense, then let me explain what I am trying to do. I have a spaceship in my flash game. this ship has 2 torrets siting on the left and right wing. as the ship turns, the torrets need to remain on the wings.
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Oct 5, 2011
Im using Oracle, BlazeDS, Java and Flex. I have a list of objects displayed in a datagrid(Lets call them Main-objects. Each of these objects have a set of UserComment-objects associated with them(One-to-Many relation in the DB). These comments may come from two different "types" of users, distuingished with either a 1 or 0 in the UserComment-object's "userType" field. Each time the user selects a Main-object in the datagrid, the UserComment's related to this object is displayed in a separate datagrid below.Based on the introduction, i want to separate the UserComment's into two separate datagrids (one for each user-type), instead of the one i have now. So my question is: What is the best approach for performing this task? What is the best way of separating the UserComment's into two separate data grids based on the value of the "userType" field?
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Aug 12, 2011
Is there a way to check an objects x,y coordinates based on where it is on the stage, vs. where it is in the movie clip that is on the stage?
need this to compare with the mouse for instance.
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