ActionScript 2.0 :: Calling Objects Based On Properties?

Oct 18, 2006

How can you call objects based on properties they have instead of object names? For example if i want all the objects in an area to move somewhere else. Thats not what im trying to do but just an example. Also im using flash mx 2004

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To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.

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ActionScript 2.0 :: Watch Object Properties And Get Calling Function?

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I want to watch a property of an object to see when it changes, like so:

[AS]
var myObject:Object = new Object();
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[Code].....

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I would like to input a certain (x,y) coordinate and have a function return which movie clip is based at that location. Is such a method possible, to refer to a movie clip based on its position rather than instance name?

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[Code]....

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Is it possible to limit access to an object's property values based on the type of object requesting it?

For example:

Code:
public function get someValue():Type
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if(the object requesting this information is the right type)
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[code]....

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ActionScript 2.0 :: Calling A Function Based On Variable's Value?

Feb 16, 2005

say I want to declare a global variable in my main movie on a mouse event (button) and give it a value "functionA".

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I'm loading a bunch of images through XML like this:

[Code]...

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DOCUMENT CLASS

Code:

package {
import flash.display.MovieClip;
import flash.text.TextField;

[Code].....

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I'm trying to set up a form that presents a combobox when an ArrayCollection it's bound to has several items, and doesn't present one when it's empty or only has one item. I've tried doing this by creating this class, but unfortunately, the data provider I've bound to is never not empty at the time the setter executes.

public class ComboboxOrFail extends ComboBox
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[code]....

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I've got an array

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[code]........

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I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app. How can i access the textFields that are in the class, to say, change the text, etc... When I try, I get this: 1119: Access of possibly undefined property txtHeadLine through a reference with static type Article.

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Previously I post a discussion on this matter on Flex Adobe forum and still don't understand what needs to be done. So, I'll try my luck again on stackoverflow. I'm using drag and drop data binding functionality in flash builder 4 on a data-grid. However, the data I need to show need to be query from another object.

[Code]....

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Actionscript 3 :: Adding Boolean Properties To Non - Dynamic Objects?

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[Code].....

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ActionScript 3.0 :: Looping Through An Array Of Objects And Altering Their Properties?

Sep 7, 2009

ActionScript Code:
for (var i:uint = 1; i<=10; i++) {
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[Code].....

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I am attempting to set the propreties of a navigation button (movie clip) that has been built dynamically. The button contains a text field that I want to format and a movie clip that I want to adjust the alpha. I find the object using getChildByName(), however do not seem to be able to set the properties using the code below.[code]

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ActionScript 1/2 :: Read Properties From Dictionary Objects In Native Extension?

Aug 29, 2011

I am working on a native extension for Flash. I am going to invoke my native methods from Flash and pass Dictionary objects where those objects have various data members of various data types. These property types are dynamic and might not be known at compile time.So I found that we have a method called FREGetObjectProperty that says it can return the value given the property name. But in this case since we dont know the property name since it is dynamic, how to extract the property names and values from the Dictionary objects?

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ActionScript 3.0 :: Read Properties From Dictionary Objects In Native Extension?

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i am working on a native extension for Flash. I am going to invoke my native methods from Flash and pass Dictionary objects where those objects have various data members of various data types. These property types are dynamic and might not be known at compile time.

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Aug 25, 2011

New to AS3, long time programmer. Essentially I am creating a myriad of objects, all of which will have the same functionality, although the properties will vary between each object, including the artwork. I believe they will all be movieclips as they will be interactive and I believe they will be moving.

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I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.

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Would it be:

Code:
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- An explanation or strategy may be enough, "I've got pretty close on this one"
- There was confusion regarding the Containers and addChildren...looked like arrays

The code "get as far as error with NumbersView and numbers undefined etc".

import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....

The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."

Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".

Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.

Seconds MovieClip symbol with instance name of seconds
firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds

Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly

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ActionScript 3.0 :: Get Objects Based On Their Class?

Dec 29, 2010

im currently writing a piece of code where i need to get all children that are specific class or extend one.

currently im using this

ActionScript Code:
public function getConnections():Vector.<NodeConnection>{
var res:Vector.<NodeConnection> = new Vector.<NodeConnection>();

[Code].....

The problem with this is that 1st, string comparison is slow, and im expecting that there will be hundreds, of instances on stage. and secondly, It is very probable that i will extend the classes that i use in the functions, so their toString() will produce different name. e.g if i have on stage instances of "Node, ExtendedNode1, ExtendedNode2 " since they are all nodes, id like to all of them be returned.

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ActionScript 3.0 :: Calling Objects From Main Class In Subclass?

Oct 18, 2010

so i'm working mostly in a main class file. up until now subclasses (or the class for objects that i'm using in my game) have really only contained methods that controlled property values, and properties. however, i'm now interested in making an enemy in my game, but doing almost all the code for the enemy in the class file. i need to figure out how to communicate and check the object instance of the class against an object instance being controlled by the main class.

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Actionscript 3 :: Anonymous Objects Creation When Calling A Function?

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If I want to send an object to a function with one child called foo equals "bar", i need to do the following:[code]is there a way to declare the object in the function itself ? something like that:[code]

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IDE :: Calling Multiple Similarly Named Objects In A Function?

Aug 26, 2009

I've got an issue with resizing multiple similarly named objects.I've got the following code that works: mc0.nb0.autoSize = "left"

nb0 is a text box placed inside mc0, which is a movie clip. My script simply resizes the box, according to the ammount of text inside it. what I'm trying to achieve is a more dynamic code that would work for no matter how many boxes...I tried something like "mc"+i."nb"+i. autoSize = "left", but I get a syntax error. So, how do I call the MC inside the function?

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Flash :: Repositioning Objects Based On A Scale?

Jan 19, 2010

I have airplanes that are flying past the screen from a top down view. when the air planes crash, I scale them down to make it appear as if they are falling closer to the ground and farther away from the screen. I have turrets on these crafts as well. they are seperate objects from the air plan. I scale them down as well. The only problem is they dont reposition correctly. they stay in their x and y positions even though they are being scaled it looks as if they are being pulled away from the air plane. is it possible to reposition them correctly based on the size on the object they sit on (i.e. the air planes)

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ActionScript 3.0 :: Calling Libarary Objects Referring Back To The Timeline?

Jul 20, 2009

How do I call an object from the library in ActionScript 3.0? Once I do, how do I refer back to the timeline in ActionScript 3.0?

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Flash :: Move A Displayobject Based On Another Objects Rotation?

Jan 17, 2010

Ive probably ran into some code like this before. just cant remember where. I have 2 display objects on my stage. One is rotating and the other is positioned 90 degrees from the rotating object. As the object rotates, the other object adjusts its x and y positioning from the rotating object..

If this doesnt make sense, then let me explain what I am trying to do. I have a spaceship in my flash game. this ship has 2 torrets siting on the left and right wing. as the ship turns, the torrets need to remain on the wings.

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Flex :: Separate Objects Into Two Datagrids Based On Specific Value

Oct 5, 2011

Im using Oracle, BlazeDS, Java and Flex. I have a list of objects displayed in a datagrid(Lets call them Main-objects. Each of these objects have a set of UserComment-objects associated with them(One-to-Many relation in the DB). These comments may come from two different "types" of users, distuingished with either a 1 or 0 in the UserComment-object's "userType" field. Each time the user selects a Main-object in the datagrid, the UserComment's related to this object is displayed in a separate datagrid below.Based on the introduction, i want to separate the UserComment's into two separate datagrids (one for each user-type), instead of the one i have now. So my question is: What is the best approach for performing this task? What is the best way of separating the UserComment's into two separate data grids based on the value of the "userType" field?

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ActionScript 3.0 :: Check An Objects X,y Coordinates Based On Where It Is On The Stage?

Aug 12, 2011

Is there a way to check an objects x,y coordinates based on where it is on the stage, vs. where it is in the movie clip that is on the stage?

need this to compare with the mouse for instance.

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