Actionscript 3 :: Anonymous Objects Creation When Calling A Function?
Feb 14, 2010
If I want to send an object to a function with one child called foo equals "bar", i need to do the following:[code]is there a way to declare the object in the function itself ? something like that:[code]
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Aug 26, 2009
I've got an issue with resizing multiple similarly named objects.I've got the following code that works: mc0.nb0.autoSize = "left"
nb0 is a text box placed inside mc0, which is a movie clip. My script simply resizes the box, according to the ammount of text inside it. what I'm trying to achieve is a more dynamic code that would work for no matter how many boxes...I tried something like "mc"+i."nb"+i. autoSize = "left", but I get a syntax error. So, how do I call the MC inside the function?
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Apr 2, 2009
I have a flash project that exports at around 3MB, I am trying to create a preloader for it but it seems to get called after the preloading is complete, there for, making it useless. My stage is empty, nothing on the timeline. The preloading script is called in the main document class. Does anyone know why this isn't working, am I calling my preloader function at the wrong place or are my objects in the library loading first? Here is the code,
[Code]...
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Jan 31, 2008
I have an event listener with an anonymous function literal, rather than a function reference. What I am trying to figure out is how to remove that event listener.Obviously, I need a reference to the anonymous function, so the two functions are ===. But, something is going wrong... it just doesn't work, ad this situation doesn't generate any feedback to tell me what might be wrong.There is some good info here, but not a clear explanation.
Code:
private static var _myFunc:Function;
public static function addCreditsToolTip(clip:DisplayObject):void
[code].....
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Aug 4, 2010
In as3, I am adding event listener and then attaching the anonymous function to it:[code]Now this whole piece of code is looped n times. Now, I have n myBoxes and whenever I roll my mouse over the box, it should alert the name. But, what I see is that the last value of count is used by each box. How can I pass parameter or value to the anonymous function? ( as roll over , I believe, expects only one variable)
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Aug 23, 2007
little bit what Im trying to do: I have 2 SWF, one.swf and two.swf 1 LocalConnection to send 1 variable from one.swf to two.swf
one.swf code:
var param:Number = new Number(5);
var sending_lc:LocalConnection = new LocalConnection();
sending_lc.send("_Connection1", "myMethod", param);
[code]...
I need to be able to use param value out of the function, because a I need to perform a switch with this value, since the function wich receives de param value is an anonymous function I dont know how to do to get the value from outside the function because a dont have a reference name to the function so, the normal way to return a value is not going to do the job.
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Apr 20, 2009
I am trying to play an MP3 File in Flash Lite 2.1 (I'm using Flash 8 to develop it). The filename of the MP3 file is imported from an XML file.Here is a copy and paste from the help file on how to do this:
// create a new Sound object
var my_sound:Sound = new Sound();
// If the sound loads, play it; if not, trace failure loading.
my_sound.onLoad = function(success:Boolean) {
[code]....
When I test this code on its own, it does work fine for me. However, I want the above to be executed inside a function that does a number of other things...
Here is a sample of what I'm trying to get working.
function myMusic() {
// create a new Sound object
var my_sound:Sound = new Sound();
// If the sound loads, play it; if not, trace failure loading.
[code]....
I think it's got to do with the fact that once I put it inside a function you are nesting functions (there is a function call from the onLoad event).
I tried changed the line:
my_sound.onLoad=function(success: Boolean) {
to
my_sound.onLoad=myFunctionName(parameters go here)
and then I created a funciton called myFunctionName but I wasn't sure how to send the sound object or what parameters the function should have or how to get the .start() method to work inside the new function.
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Jan 6, 2010
up.addEventListener(MouseEvent.CLICK,
function clickFunc(event:MouseEvent):void
{
revealSpinner(event,51.42,1,spinner);
[Code].....
The above code adds a listener to a couple of MC's. Originally the methods were anonymous but I have named them clickFunc() in order to try an reference them in my remove listener.
Here is my remove listener code. Both of these snippets are in separate functions. The add listener method is called before the remove method.
up.removeEventListener(MouseEvent.CLICK, clickFunc );
down.removeEventListener(MouseEvent.CLICK, clickFunc);
As soon as I publish the movie I get this error:
1120: Access of undefined property clickFunc.
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Aug 26, 2010
Getter functions allow obj.meth syntax instead of obj.meth(), I'd like to create an anonymous one of these to return from another function. function get ():Object { } is invalid syntax. I don't suppose Flex offers an easy way to get this functionality, if it's even possible?
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Mar 8, 2011
I'm trying to differentiate anonymous functions like:
function() { trace("WOO"); }
from the other ones ('named'?) like
var _FUNC:Dynamic = function() { trace("WOO"); }
The reason I want to do that is because I can't compare between two anonymous functions, because they are two different ones.
var _TEST:Dynamic = function(a:Dynamic):String {
var _TESTA:Dynamic = function() { trace("WOO"); };
var _TESTB:Dynamic = _FUNC;
return (a == _TESTA) + ", " + (a == _TESTB);
}
If I run _TEST(_FUNC);, I'll get back "false, true". Even though they are the same function, they are NOT the same object.Is there a way to compare those such that functions that they are the same if they perform the same task? Is there a way to serialize functions? So that maybe I can compare the serialized representations and see if they share the same 'code'.
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Jun 20, 2011
In c++ if I have a function that takes a class I have defined elsewhere as a parameter like so:void moveto(CPoint2D point) { ... }I can invoke it and pass along data to it like this:moveto(CPoint2D(0,0));basically creating the object and invoking it's constructor to be passed to the functionIs there an equivalent to this in AS3?if I have a function like this:function initialize(min:Point, max:Point): void { ... }how do I do something along the lines of :initialize(Point(0,0), Point(10,10))This throws an error im assuming because it thinks I want to cast something to a point and the notation I found earlier to do something similar only seemed to work if using the basic Object class.
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Oct 22, 2011
Why isn't this working as I am thinking it would:
var i:int=-1;
for each(obj in myData)
{
i++;
[Code]....
If I add i to an array (like myArr.push(i)) it will have 3 elements, 0, 1 and 2.
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Apr 20, 2011
I'm new to AS3, and can't figure out why this loop isn't behaving the way it "should."
[Code]...
How can I give each anonymous function a reference to each object represented by f, rather than a simple reference to f each time? Specifically, why is it that each copy of the anonymous function gets bound to a single reference to f? How (I should say why) exactly does AS3 differ from JavaScript in this regard?
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Aug 16, 2010
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void {
trace( "-----click detected-----" );
// now do other stuff
});
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
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Nov 4, 2010
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
AS:
ExternalInterface.call("function(){return window.someVar}", null);
JS:
var someVar = "Test";
This does not work and I suspect it is because the ExternalInterface.call() does not like the anonymous function.
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Sep 23, 2011
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works
[code].....
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Feb 26, 2010
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
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Dec 8, 2009
function test1():void
{
function test2():void {..}
[code].....
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
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Mar 23, 2010
how can i call a function that is inside another function.like:
Code:
function abc() {function uvw() {
}
function xyz() {[code].....
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Apr 15, 2012
I'm new with strings and arrays. I want script to calling display objects to the stage and the timer to move images up and down to appear like a scrolling numbers. I start getting sloppy, and mess up passing to Tweener.
- An explanation or strategy may be enough, "I've got pretty close on this one"
- There was confusion regarding the Containers and addChildren...looked like arrays
The code "get as far as error with NumbersView and numbers undefined etc".
import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....
The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."
Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".
Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.
Seconds MovieClip symbol with instance name of seconds
firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds
Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly
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Oct 18, 2006
How can you call objects based on properties they have instead of object names? For example if i want all the objects in an area to move somewhere else. Thats not what im trying to do but just an example. Also im using flash mx 2004
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Oct 18, 2010
so i'm working mostly in a main class file. up until now subclasses (or the class for objects that i'm using in my game) have really only contained methods that controlled property values, and properties. however, i'm now interested in making an enemy in my game, but doing almost all the code for the enemy in the class file. i need to figure out how to communicate and check the object instance of the class against an object instance being controlled by the main class.
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Oct 9, 2010
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
[code].....
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Jul 20, 2009
How do I call an object from the library in ActionScript 3.0? Once I do, how do I refer back to the timeline in ActionScript 3.0?
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Mar 8, 2010
I hope that this is possible. I can't seem to find any info on it on the web. I need to call a function from within a function. I'm not sure if there is a name for doing this that I don't know of?This is some example code of what I'm trying to achieve:
Actionscript Code:
someTimer.addEventListener(TimerEvent.TIMER, functionWithin);function mainFunction():void{ function functionWithin():void }}
[code]....
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Sep 11, 2009
how can i open "insider" function from "start_function"?
ActionScript Code:
start_function();
function start_function():void {
[code].....
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Sep 25, 2009
I read online, and I understand kinda what the error is stating. Though, I can't find out why.So basically what I understand is that I am calling a function that is not a function?ere is the error and code portions that are required.TypeError: Error #1006: value is not a function.at VideoPlayer_fla::MainTimeline/startVideoPlayer()at VideoPlayer_fla::MainTimeline/frame1()
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Jul 8, 2010
I am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
[Code]....
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