Professional :: Setting Same Properties To Multiple Buttons?

Oct 16, 2010

I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button.I would like to set all of the buttons to have the same properties for example :All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue.I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.

Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated?

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Setting Same Properties To Multiple Buttons?

Oct 16, 2010

I'm completely new to this forum, and would like to ask your help for one issue. I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button. I would like to set all of the buttons to have the same properties for example : All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue. I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.

Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated ?

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ActionScript 3.0 :: Flash Setting Multiple Movieclip Properties Via A For Loop?

Dec 2, 2010

I have 35 movieclips, named s1, s2, s3 etc, depending on the value of currentDisplay, I would like to set a movieclip visible property to true while the others are set to false, I have tried the following:

Code:
for (i=1; i<36; i++){
trace(i);[code]....

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Professional :: AS2: Apply Multiple Properties To A Single Movieclip?

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Is there a way, in ActionScript 2, to set multiple properties for an exising movieclip in one command?
 
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[Code]....

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Professional :: Change Multiple MovieClips Properties When User Clicks A Button?

Nov 2, 2010

This seems like someting I should already know but I am working on a user interface that I want to be skinable.  I have about 8 different graphical elements and I want to change the appearance of these 8 different movieClips just by clicking a single button.  I thought I would just create a new keyframe in my main time line and then manipulate the movieClips but that changed the appearance of the movie clip on frame 1 as well.  Clarification:  I want to change the color of my user interface background and I want to change the color of some clickable images as well.  I want frame 1 to have a white background and I want frame 2 to have a red background.  Do I need to create more movie clips and drag them onto my stage or can I just use the existing movieClips since all I really want to do is change colors? 

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Professional :: Multiple Buttons Linking To Multiple Pages From One Movie?

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I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..

Below's the code I am using for the one that is working;

import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html");
//---Enter Button---\

[Code]....

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Professional :: Setting Up Runtime Shared Library URLs With Multiple Environments

Aug 26, 2010

I'm trying to figure out if we can use RSLs to contain common UI controls for our next project.  I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
 
Here's what my setup would look like.  Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf.
 
Main.swf loads or embeds dialog.swf.  lib.swf exports some symbols that dialog.swf imports.
 
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[URL]
 
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Alternatively, I can use "http:/myapp.com/assets/lib/lib.swf" as the export/import url.  Now, it will work in the web environment.  However, in the local environment, dialog.swf will load symbols from the lib.swf that is out on the web, not the one that is local.  But I need it to load from the local version, so that designers can muck about with the assets and see the results locally before publishing to the web.
 
Is there some alternative way to set up the swf's, or way to set the URLs, or some other hoop I can jump through that will make the RSL load properly in either environment without having to manually change URLs all the time?
 
(Details: I am using Flash Builder 4, CS 5, Action Script 3, Flash Player 10... No Flex!  My example omits some details from my actual setup, such as the fact that we are using a preloader to load the main application, and a php script on the web page to start the preloader.)

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ActionScript :: Xml - Setting Object Properties From Other Object Properties?

Jun 25, 2010

i'm attempting to cast an object's property as an actual property of another object. here's my object variable: var propObj:Object = {prop:"width", width:50}; now i want to assign the property of a sprite using that object's properties. var sp:Sprite = new Sprite(); sp.(propObj.prop as Sprite.property) = propObj.width; now, i'm not even going to try that because i know the compiler will explode all up in my face. but you should be able to see what i'm trying to do. why i'm trying to do it is because i'm reading in an XML file with an undetermined list of usable properties for specific objects. so instead of writing something like a huge switch statement to evaluate whether the XML file has a value for that specific property, i'm trying to assign properties dynamically based on what's available in the XML file. if what i'm trying to do is possible, what's the best way to do it?

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ActionScript 1/2 :: Get URL And Setting Window Properties

Dec 30, 2009

I want to open a new internet window using actionscript on a button but I also want to control the characteristics of that window when it opens:

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Can I get this much detail with actionscript regarding the new window when I open it?

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ActionScript 3.0 :: Setting X And Y Properties According To Stage?

Jan 18, 2011

I need to assign a symbol that is added dynamically in a symbol, x and y coordinates (that are from the main timeline).

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ActionScript 2.0 :: Naming MCs And Setting Properties

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i have a problem whenever i name a movie and set its properties. whenever i use eval on the name it works,

[Code]...

i've heard you shouldn't use eval anymore because it's deprecated, and that you should use this[object]._property instead, but it's not working for me--am i doing it wrong?

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Professional :: Buttons With Multiple Functions?

Feb 26, 2010

I am building a Flash site with a boombox animation.  I have the below code I am using.  I am using just two frames.  First frame, is where I put the code in the actions layer, boombox is still.  In the second frame, I placed my movie clips on layers (woofers vibrating & tape deck spins).  No code in second frame.  So, if you hit the play, previous or forward button a song goes on and the animation start.  If you press the pause button, animations stop with music.  I have created 2 functions per button.
 
2 questions: 1 - Is this the best way to do it?  If I press the buttons quickly, sometimes a song gets stuck and I can't stop, forward, etc.  I was wondering if this was the code?
 
2 - I am tweening in my pages using AS3 - not timeline.  I have a music and video page (each a movieclip).  Is there a way that once I tween in the new movie clip (non-music of vid page) that the music or video can shut off?

[Code]...

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Professional :: How To Get Multiple Buttons In Scene

Mar 22, 2010

I've got this scene which is a movie clip; the only movement is in the models eyes, so I want to add invisible buttons around the scene that the user can interact with. When a certain object is clicked (the button) it triggers a short movie clip in the bottom corner of the scene, which is basically a text box typing letters.

However, I've tried to do this and I've come across two problems.
One, I can only click the button once, it won't repeat itself again.
Two, I can only seem to add one button as it's a movie clip and it messes with the others in the scene.

Here's a screen grab of what I've got: [URL]
I want multiple buttons in this scene, and I want to be able to click them as many times as I like.

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Professional :: Multiple Sound Buttons?

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Is there any way I can have multiple sound buttons that works as stop buttons for each other? I mean.. I now got 3 buttons that start 3 different songs, but they overlap each other when I press more than one. I'd like Song 1 to stop when I press Song 2 or 3. And vice versa

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ActionScript 3.0 :: KeyCheck Combos And Setting Properties Accordingly

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Trying to check for keypress combos and setting properties true accordingly, the trouble is I'm not being able to set the properties false to the corresponding keyreleases.

Code:
// X3msnake v1.1.060510
// Controller checks for keypresses translates it to property states, sets up and gets keys.
package{
import flash.display.Sprite;
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import flash.events.KeyboardEvent;
[Code] .....

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Professional :: Making Multiple Buttons Out Of One Picture?

Jun 15, 2010

this is probably a daft question but I'm a complete novice so bear with me. I need to know if it's possible to upload a picture to my Flash stage (a row of buttons I made in photoshop) and then somehow select each of these buttons and turn them into working button symbols? Or do I have to (very annoyingly) upload each button as a seperate picture in a seperate layer before turning it into a button symbol?

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Professional :: Multiple Buttons From A Single Image?

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I'm really new to flash, and just taking an intro level course at the moment.Anyways, for one of my projects,I wanted to load some .jpg files onto the stage, and make buttons from certain aspects of the image.So for example,I have an image of a coconut that I wanted to make a button out of.Right now I am trying to use the pen tool to outline the shape of the coconut, and then create a symbol from the pen tools shape.However, I'm obviously not doing something right, as when I turn the image into a symbol, instead of creating a button symbol from my outline with the pen tool, it just turns my whole .jpg file into a symbol.

I want to be able to make multiple clickable buttons from a single image,I know how the coding will work once I can make the individual buttons, but right now I seem to be missing a step.

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Professional :: Adding Buttons To Multiple Frames?

Nov 23, 2010

In CS5, I want to create a series of buttons that when clicked will linked to other frames in the same timeline. So one button will link to frame 5, one will link to frame 10, one will link to 15, etc. All the buttons will appear across the top of the stage on a layer, and I want them to appear on all of the frames so the user can click back-and-forth to the different frames/screens.
 
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Professional :: Same Buttons On Interface Throughout Multiple Scenes?

Jul 13, 2011

I have a project that requires building the project using Scenes to chunk up different sections of an Elearning course.
 
I have created 20 Scenes.
 
Each Scene uses the same interface design.
 
On the Interface there are 6 specific buttons that will allow users to visit 6 instructional areas.
 
All six buttons will be avialable in all 20 Scenes.
 
My question is: is it possible to replicate the six buttons across all 20 scenes without having to provide unique instance names for each button in all 20 scenes so that the code to go to a scene will work in each Scene?
 
Or do I just have to code all 180 buttons individually as I go?
 
What I mean is for example.
 
The Lesson 1 button is replicated 20 times. the lesson one button has actionscript to go to the Lesson 1 Scene.
 
If I replicate the button to another Scene, I have to give it a different instance name, and update the code for that button each time and for all buttons.

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Professional :: Let User Select Multiple Buttons?

Oct 18, 2011

I was wondering, if I had an image with multiple sections that are highlighted on rollover(like a car), and I wanted to give the user an opportunity to select multiple sections and on release they are taken to a page that displays relevant info on each clicked section, how would I go about doing that?

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Actionscript 3 :: Setting Default Values For Object Properties?

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how to set default property values for objects that are being created in a loop.

In the example below, these propeties are the same for each object created in the loop: titleTextField.selectable, titleTextField.wordWrap, titleTextField.x

If you pull these properties out of the loop, they are null because the TextField objects have not been created, but it seems silly to have to set them each time.

var titleTextFormat:TextFormat = new TextFormat();
titleTextFormat.size = 10;
titleTextFormat.font = "Arial";

[Code]....

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ActionScript 3.0 :: Setting Width And Height Properties Of A Loader

Feb 19, 2009

I want to bring an image in from a folder and then display this image in a specifically sized box.[code]So obviously I want the image loaded into a 200 x 200 box (the image is 1200x1200) and scaled proportionately. What do I need to do? The box won't resize at all.

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ActionScript 3.0 :: Setting Properties Of Nested Movieclip Before AddChild?

Jun 21, 2010

I have a button function the launches a small movieClip (like a window). Inside this movieClip is your typical keypad.

Code:
package com {
import flash.display.MovieClip;
import flash.events.*;
public class Login extends MovieClip{

[Code].....

I'm trying to next a series of keypad buttons inside the new loginBox instance, so they'll be referenced as loginBox.key1 etc etc.

I want to set their x/y coordinates before they are added to the stage (loginBox.key1.x = 23) , but obviously they don't exist yet.

I'm missing the way to get around this. The very last line of the above code is my hack attempt so far, and it's still causing me problems.

If you have 5 or 6 different components in your library that you want to put inside of eachother from *.as files

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ActionScript 3.0 :: Setting Properties Of Objects Found Using GetChildByName

Mar 9, 2009

I am attempting to set the propreties of a navigation button (movie clip) that has been built dynamically. The button contains a text field that I want to format and a movie clip that I want to adjust the alpha. I find the object using getChildByName(), however do not seem to be able to set the properties using the code below.[code]

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ActionScript 3.0 :: Custom Class Setting Properties Through MXML

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I have just created a custom AS3 Component to use in an MXML project.[code]but then i lose some re usability.What do i need to do to be able to set properties from mxml?

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Professional :: Multiple Buttons Which Load External Swf Files?

Apr 11, 2010

I have a drop down menu whereby the clicking of a button causes it to move to a specific keyframe in the timeline. I also have multiple buttons which load external swf files.The problem is when i navigate to the drop down menu the loaded external files keep dissapering because they are not on the keyframe where the drop down menu is actuated. Is there any way of coding it so that which ever swf file is loaded remains there whilst the drop down menu moves to its specific stage in the timeline?

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ActionScript 2.0 :: Image Slideshow - Setting Preloader XScale Properties?

Jul 7, 2010

I've got an image slideshow, and a preloader for each individual image. I want the preloader BAR to be dynamically assigned the width of the banner, which is defined in a variable. Here are my preloader settings and function call:

ActionScript Code:
/****PRELOADER SETTINGS****/
progressBar._width = myVars["BANNER_WIDTH"];
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[Code] .....

Basically, what is happening is. The "progressBar" width is being defined as the variable BANNER_WIDTH, but when the _xscale property is run in my preloading function, it doesn't care what the banner width is. So what I want to say is. I want you to _xscale according to what is being loaded, but I don't want your _xscale to exceed BANNER_WIDTH's width. I don't know how to do this and keep the preloader accurate. I can only save as CS4, CS5.

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ActionScript 2.0 :: Setting Component Properties Of Dynamically Created Movieclip?

Mar 2, 2008

I created a movie clip symbol with a user interface in it, using the standard components. It contains various components that I draged on the stage. I named the instances (e.g titleLabel). Then I created an ActionScript class for that user interface. Under the linkage properties of the symbol I specified that class. In the class itself, i declared the attribute "var titleLabel:Label". I thought this would be the same instance from the symbol? But: Trying to set the text of the Label AFTER the movie was dynamically added to the parent does not work. I cannot access any properties.

Here is the example:

My Class for the user interface:

Code:
import mx.controls.*;
class Information extends MovieClip {
var titleLabel:Label; //this is the same instance name as in the symbol

[Code].....

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Professional :: Multiple Buttons - Enable Toggle Property In Menu

Sep 5, 2010

I've got five buttons and want them their enabled property to toggle as you move through the menu. So, if MenuItem1 is disabled (because you're in that section), then you click on MenuItem2, MenuItem1 is automatically enabled. I'm using SimpleButtons. No need to use anything more than that.

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ActionScript 3.0 :: Setting Properties Of Nested Clip From Document Class Of Parent

Aug 29, 2011

Setting properties of a nested clip from the associated document class of the parent clip. I am developing a Jigsaw puzzle in Flash. I am developing a class for puzzle piece. The code of the PuzzlePiece class in given as follows.

PuzzlePiece class
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class PuzzlePiece extends MovieClip {
private var pieceX:Number;
[Code] .....

Is it wrong to access it like that. The PuzzlePiece is the export for a puzzle clip. For the time being I am hard coding the dimension as 60. I have aloso uploaded the fla and as files. [URL].

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