Flex :: Make Custom UIComponent Accessible?

Apr 18, 2011

I added a MXML component in flex and selected the base as UIComponent. I want to make it accessible so that automated testing tools can Access it. I am using TestComplete for automated testing. As TestComplete uses Microsoft Accessibility classes. Now it treat my component as the Graphics.

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Flex :: Make Custom AS3 Classes Accessible For Data-binding?

May 28, 2011

Assume i have a custom actionscript class. [code]...

Suppose also that i have a different class, that changes a second variable, which has the metadatatag [Bindable]. What methods and events do i have to implement in either of these classes, to make myVariable change, whenever the other is changend?

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Flex :: Flash - Custom UIComponent Disappearing?

Aug 3, 2010

Extremely frustrated with this. I've created a simple class that extends the UIComponent. I create an instance of this class in a parent class and utilise the 'addChild' method to add it to the parent. I've overridden the 'updateDisplayList' method of the extended UIComponent to add my own drawing routine using the 'graphics' object.

My problem occurs when I start attempt to change any of the following properties (x , y , width, height) either directly or using 'move' or 'setActualSize' because the UIComponent will no longer display - prior to changing any of these properties the object displays fine. I know the object is still there, the 'updateDisplayList' method is still being called (as I'm calling 'invalidateDisplayList' after each change) and it correctly reports the changes.

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Flex :: Get Width Of Dynamically Created Custom Uicomponent?

Jul 15, 2009

I have some custom components, that derived from UIComponent. I overloaded the updateDisplayList so they have custom look. I've created a layouter that lays out these custom components, but to place them correctly, I have to know the custom componets width, height. They are created dynamically. After all of them created (creationCompleted event fired for every), i try to laying out them, but width/height property is still 0. I am also tried to add them to a canvas, before the layout process.

how to create custom UIComponent that placed dynamically, and get to know the width and height of it.

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ActionScript :: Custom Flex/ UIComponent Keeps Getting Painted Multiple Times During A Resize?

Nov 19, 2010

I've created a custom uicomponent and whenever the browser or its specific container is resized, a repaint occurs but the contents of the component get drawn again and again and again...So, if I move the container I'll end up with multiple circles drawn on top of each other but offset depending upon where the container is when the repaint occurs.My updateDisplayList code is below.Do I need to do some sort of clear so that it doesn't contiuously getting duplicated like this?

override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
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trace("width: " + parent.width);

[code].....

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ActionScript 3.0 :: Custom Component Not Derived From UIComponent

Dec 24, 2010

I created custom component that not derived from UIComponent. And I want to make live preview. It's works fine - I can change properties and live preview shows them immidiatally. But there's some problem - if I override 'width' and 'height' properties and run application - the width and height that I changed on properties panel in IDE are not kept. Properties that changed through component inspector saves. So, how can I save width and height of my component changed through properties panel?

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ActionScript 3.0 :: Why UIComponent.drawNow Must Be Called In Custom CellRenderer

Feb 16, 2009

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Make The Flvplayback Control Accessible?

Jul 25, 2009

does anyone know how to make the flvplayback control accessible? meaning to be able to use the tab key to navigate the play,stop,fwd,back buttons? According to Adobe I should be able to load up a skin and its already set.

"All skins provided by Flash CS4 Professional support keyboard and screen reader access, so developers simply insert the FLVPlayback component on the stage in Flash no configuration is needed."

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ActionScript 3.0 :: Make A Class Accessible?

Nov 14, 2009

I am creating a custom Flash component with AS3. My component's main class imports a class with a static variable. How can I make this class accessible by the user of my component from a flash-level? This is the example:
 
my component's main class:
package
{
import flash.display.MovieClip;
import MyStaticClass;

[Code]....

The thing is I don't want to provide the user with the MyStaticClass source. I would like it to be automatically imported and accessible after dragging the component to the stage.

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ActionScript 3.0 :: Load And Then Make Accessible As Buttons?

Oct 8, 2009

I have 12 pictures I need to load and then make accessible as buttons or - when the user presses on the picture it initializes a function.  What is the best way to do this?
 
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ActionScript 3.0 :: Make A Variable Accessible In More Than One Frame

Feb 9, 2010

I noticed that I can not find a way to make a variable accessible in more than one frame. My issue here is that for instance if I have a game and frame 1 has the game and frame 2 has the win screen and I want the win screen to display a score, I don't know how to do it. So the variable from frame 1 which holds the display can't be acessed in frame 2. I understand how to use OOP proggramming and classes, but you need an instance of that class to hold the variable, and It seems I can't cross-frame acess objects either. (I understand I could use a global variable, I don't know how to do this but I know most people don't.

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Flex :: UIComponent Extended Class Isn't Showing UIComponent Extended Class

Aug 18, 2009

I have 1 class (that is extending a UIcomponent) that is representing a component. In that component I create different instances of another class that is also a UIComponent but this class doesn't show up in de first class. I see that it is running and that it has the correct hights but I got the feeling that it doesn't show up with this hights. If I trace I see the width and height is 200 X 200 but there is still nothing visible in my component.

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Actionscript :: Make TextArea Component Public And Accessible?

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I want to make a TextArea component public so it can be accessed from other frames. For example, I want to be able to say that if this button is pressed change the TextArea text to "1" and go to the frame.

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Flex :: Best Way To Make Flex 4 Connect To A Custom Server?

Feb 20, 2011

I made a custom server that accepts TCP connections on a certain port. I made a corresponding client that sends data to the server. The client writes to the socket and the server seems to accept it. In short, the server / client rig works. Now I want to re-create the client only this time, via Flex 4 / Flash Builder 4. How do I go about making my Flex 4 app connect to my custom server?

[code]...

With that type of approach, the server doesn't seem to be receiving any connections at all. And also, even though I set the requestTimeout to 5, my Flex app seems to continuously try to connect to the server because I rigged it so that the button when clicked will call this HTTPService also that certain button would get disabled and it will get enabled again after it the connection successfully connects, returned an error or if it timed out.

So with all these said, I want to ask you, what is the best approach to making my Flex app connect to my custom made server?

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I am new to Flash/Flex. I would like to use a Component I created in Flash extending fl.core.UIComponent. How do I use this in Flex? Do I just export it as a swc or do I have to use the Flash Flex 3 kit which will convert it to a UIMovieClip. That does not sound right.

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Flex :: What Does UIComponent Add To DisplayObject

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I am trying to understand the interaction between Flex UIComponents and (Flash?) DisplayObjects... But it's not clear to me what the UIComponent class "adds" to DisplayObject. So, what can a UIComponent do that a DisplayObject cannot?

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Flex :: Sdk Is Not Accessible In Eclipse

Mar 22, 2012

I have installed eclipce and I want to work with flex.I found some site (url...) where somebody said that we need to install flex sdk. And than they said that we need to open window->preferences and on left side select 'Flex'. But I don't have 'Flex' item here... What is wrong? I also installed Flash Builder trial, but it does not make any sence.

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Flex :: Update UIComponent Size?

Feb 23, 2010

I've created a AS3 class which extends UIComponent so that I can easily add it to my MXML layout. It works fine, but I'm trying to figure out how to update the UIComponent width and height dynamically. I want my super UIComponent to draw a border around the content, so I need get the specific 'content' dimensions in order to do this.

I understand the idea of UIComponent is that you are supposed to specifically set the width and height... but I am literally only extending it so that I am able to use my custom component with MXML easily.Is there a method in which I can get the width and height of a UIComponents 'content'?

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Flex :: Difference Between UIComponent And Sprite ?

May 23, 2010

What is the difference between a UIComponent and a Sprite in Flex.

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Flex :: UIComponent Click Handler?

May 27, 2010

I'm trying to put a label and an image on a UIComponent, side-by-side. I want to use UIComponent for efficiency reasons, and the entire component is more complicated than just a button with an icon.

I'm trying to get a click handler on ther entire UIComponent so that when a click happens on either the label or the image, the same [click] event handler is called. If I add a click handler on the root component, it works, but when I introduce space between the label and the image, the space between them becomes un-clickable. I produce the space by using the move(x,y) method for the label and the image with a small gap between the x/y coordinates.

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Flex :: Change The FusionWidgets UIComponent?

Aug 29, 2010

I'm using the ravis FusionWidgets component in flex to create guages.I have a problem to change a guage in my program.I build an mxml component with the guage like this:"ns1:FusionWidgets id="myGuage" width="{guageWidth}" height="{guageHeight}" FCChartType="{guageType}" FCDataXML="{guageXML}" y="0" x="0"/"when the guageType and the guageXML is the bindable data providers.when I place this component in first time, the providers don't contain nothing and i let the user to change them in my flex application.the problem is that when the user change them, the guage doesn't update itself.I know that when I change a bindable data provider, the component must be changed.

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Flex :: Nothing Displays When Add UIcomponent To Canvas?

Oct 22, 2010

i am trying to add a uicomponent which contains an object of a custom class the extends UIcomponents and i want to display this uicomponent to canvas i have done no error compile or run time but it does not display the Uicomponent.

here is code;

var item:RecordRanderer = new RecordRanderer();
item.randerItem(child);
item.x=20;

[Code]....

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Flex :: What Is The NonInheritingStyles Property On The UIComponent For

Nov 10, 2010

What is the nonInheritingStyles property for on the UIComponent?

Is this a list of styles that the component does not inherit from the container?

Or is this a list of styles that have been set inline or in code so the component is just telling me that they are NOT inheriting from the container?

If it's the first why are their values set for this properties?

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Flex :: Add Uicomponent Inside A Sprite?

Apr 15, 2011

i want to add UIComponent inside a spite. here is the code:

private function make() : void {
var circle : Sprite = new Sprite();
circle.graphics.beginFill(0xFF0000, 0.2);[code]......

the problem is that button is added, but is not displayed. if i do reversed - add sprite to uicomponent - everything works fine, but this way it doesn't work. i tried to use invalidate functions for button etc... even tried making "circle" as UIMovieClip, but no luck - button is still invisible. also if i simply do "addChild( button );" - it is shown,how can i add a button inside a sprite?

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Flex :: Deployed SWF Not Accessible In Firefox?

Nov 15, 2010

I'm using swfobject.js to deploy load my flex applet. Unfortunately, while I'm able to run/debug in Firefox via Flash Builder, I cannot access the deployed applet via its URL -- the applet doesn't load/start. I can access the deployed applet via its URL from both IE 8 and Chrome 7. Below are the swfobject code and the produced object tag:

<script type="text/javascript">
window.onload = function() {
<!-- For version detection, set to min. required Flash Player version, or 0 (or 0.0.0), for no version detection. -->
var swfVersionStr = "10.0.0";

[code]....

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Flex :: Make This LinkButton Custom Component Work?

Apr 5, 2010

package {
import mx.controls.LinkButton;
import flash.text.TextLineMetrics;[code]....

my issue here is if you use this component you will see that the text is bunched up into a very small area. It does not fill the entire width of the linkButton.

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Flex :: Make FlashBuilder Use A Custom Namespace Prefix

Jun 23, 2011

I have a component library. It has a manifest file that looks like this:

<?xml version="1.0"?>
<componentPackage>
<component id="AutoComplete" class="be.edge.components.AutoComplete" />
<!-- more components left out for brevity -->
</componentPackage>

I compile the library through FlashBuilder with these compiler settings:

When I use the compiled library in other FlashBuilder projects everything works as expected. I get code completion and when I select a suggestion from the code completion a namespace attribute is automatically added to the component, like this:

<s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:ns="library://ns.edge.be" >

[Code].....

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Flex :: Games - Using Canvas Versus UIComponent?

Oct 10, 2009

For developing simple games with the Flex SDK, what are the consequences of using a Canvas object, versus a UIComponent object, as a drawing surface? Are there performance issues with either one? Are the methods generally the same? Searching around, it seems that most sample code I've found uses UIComponent. Is this just customary, or are there reasons?

I already know one odd difference - I had developed a simple Pong game using:

public class MyGameCanvas extends UIComponent

and then decided to replace UIComponent with Canvas. This caused the line to fail:

[Code]...

However, I have to confirm something, being new to Flex and the various terminology. I'm presuming that people mean I should not be using MXML for games, when they said Flex SDK. Since I thought the Flex SDK was what provided the compiler that generates .swf files. Otherwise, where/how would I even compile AS3?

Assuming that's the case, then my question would be about the suitability of using both MXML and AS3 for (simple) games. Based on what I've read about both, it seemed like the intended use of them was MXML for the interface elements, and AS3 for everything else. Is the overhead that bad for MXML?

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