does anyone know how to make the flvplayback control accessible? meaning to be able to use the tab key to navigate the play,stop,fwd,back buttons? According to Adobe I should be able to load up a skin and its already set.
"All skins provided by Flash CS4 Professional support keyboard and screen reader access, so developers simply insert the FLVPlayback component on the stage in Flash no configuration is needed."
This is incorrect. I have tried to load several different skins and it fails, my coworker tried with her system "fail" I've managed to create my own playback bar (sorta) and was able to get the tab to work by assigning tab indexs however the flvplayback skins does not allow tab indexing.
I cant actionscript worth a lick so using my playback bar is not an option and the SkinUnderAllNoFullscreen playback was the chosen controller. point me in the right direction. Adobe and the forums over there were of no help.
I have an Adobe Air 2.5 app that has been written in Flash CS5.There is a need to play video's from within that app and I am not in the mood to write a video player from scratch. Soooooo... we attempted to use the FLVPlayer from http:[url].... but could not get the thing to work properly at all through their API.
The video player must go full screen and have the normal playhead scrubbing, play / pause / stop, and volume controls.Can you make the FLVPlayback control go fullscreen?
I am creating a custom Flash component with AS3. My component's main class imports a class with a static variable. How can I make this class accessible by the user of my component from a flash-level? This is the example:
my component's main class: package { import flash.display.MovieClip; import MyStaticClass;
[Code]....
The thing is I don't want to provide the user with the MyStaticClass source. I would like it to be automatically imported and accessible after dragging the component to the stage.
I have 12 pictures I need to load and then make accessible as buttons or - when the user presses on the picture it initializes a function. What is the best way to do this?
I went the loading a picture through URLRequest and URLLoader route but I need to load 12, place them on the stage, make them move upon NextBnt press and and then when the user selects the picture., the view goes to another screen.
I added a MXML component in flex and selected the base as UIComponent. I want to make it accessible so that automated testing tools can Access it. I am using TestComplete for automated testing. As TestComplete uses Microsoft Accessibility classes. Now it treat my component as the Graphics.
I noticed that I can not find a way to make a variable accessible in more than one frame. My issue here is that for instance if I have a game and frame 1 has the game and frame 2 has the win screen and I want the win screen to display a score, I don't know how to do it. So the variable from frame 1 which holds the display can't be acessed in frame 2. I understand how to use OOP proggramming and classes, but you need an instance of that class to hold the variable, and It seems I can't cross-frame acess objects either. (I understand I could use a global variable, I don't know how to do this but I know most people don't.
I want to make a TextArea component public so it can be accessed from other frames. For example, I want to be able to say that if this button is pressed change the TextArea text to "1" and go to the frame.
I have no idea how to do this, i've tried : frameHome.textArea.text = "1"; to change the text but it doesn't work so i'm presumming that i'm a little off mark.
Assume i have a custom actionscript class. [code]...
Suppose also that i have a different class, that changes a second variable, which has the metadatatag [Bindable]. What methods and events do i have to implement in either of these classes, to make myVariable change, whenever the other is changend?
I am facing a weird issue while using FLVPlayback control.I have created a class which internally creates an instanceof the FLVPlayback control and sets the skin toSkinOverPlayStopSeekFullVol.swf.In the main program I have created n instances for this classto load different flv files [just like any multi windowedapplication, with each window playing its own flv file]. Once I click FullScreen button the video loaded last alwaysget in to full screen mode; irrespective of the
I have a FLVPlayback on my stage, but I want to use my own controls rather than the ones provided by the skin.I read that I can make my own skin - but have not been successful.
How would I go about using an external video in which the video would scrub (or move forward or rewind) when the user clicks on an object and drags the object left or right? I want to make a site in which the user has control over the movie, and when they choose left or right, the video will scrub to a certain cue point. wants it hits that cue point, the video will seek to another cue point and the story will continue. I want to make it so when the user clicks on the person, and drags them, it scrubs through the video as if the person is walking in a certain direction. I think I have the cue points set up properly, now to just figure out the rest.
Creating a simple video for embedding by importing a video into flash creates a separate swf for the controls. Is there a way to have the controls embedded in the main SWF, so you don't have to worry about paths to the control swf?
im trying to make a music/sound control and FX sounds control,so i have my FX volume level as a variable(FX_vol) and also the Music/sound volume level as a diffrent variable(M_vol),so i set them as sounds that i can use trough coding:
I was wondering if there was a way to get the sound from a FLVPlayback component and manipulate it with using a custom volume slider? Within my Actionscript I currently have this code which enables me to control the volume of a MP3:
import fl.events.SliderEvent; var mysong = new music(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); myChannel = mysong.play(0,10);
[Code]...
But Instead of using the MP3 for sound, is there a way to use an FLV's sound instead?
I'm trying to make an interactive quiz show type thing. The video shows someone reading the questions, then the answers appear as four clickable images after the question has been read. Then a user clicks on an answer it updates the score and moves to the next question.
Video has been imported and it plays perfectly. Movie controls (Play, pause etc) work fine as well. But since the video doesn't appear in the flash timeline (but in the external FLVplayback component) how can I get the images for the answers to appear on the screen at the right time? I have to use the FLV playback for a number of reasons so I have to find a solution to this problem within that context.
I put in navigation and event cue points in the flash video encoder first, the idea being to have the video pause at that point and make the buttons appear then, but I'm getting constant errors with everything I try.
(I believe you use event listeners to wait for the cue point and then use addChild to put in the video, vid.pause(); to pause it but I'm just getting tons of errors every time I try anything like that so clearly I don't know my syntax well enough)
I have attached a video on a frame of my website in Flash. When I preview the movie the film plays as it should.But when I export the Fla. as a Swf. file it then doesn't have the movie there anymore?It does show this error:
**Warning** The linkage identifier 'FLVPlayback' was already assigned to the symbol 'Video/FLVPlayback', and cannot be assigned to the symbol 'FLVPlayback', since linkage identifiers must be unique.
I have a moive clip on _root and another movieclip within several other movieclips. I want the moiveclilp that is in several other movieclips to be able to stop the movieclip on _root on a release trigger.
I basically just want to know the proper AS for using one movieclip as a button that stops or plays another movieclip.
I've done a search and found out about LocalConnections but I don't seem to be able to apply them to my issue.
I have two separate SWF files that appear on the same web page. Both are simple animations and all I want is when the first has finished playing for the second to start, and them when that has completed restart the first one again (and so on...).
I'm also guessing that in order for this to work I'll need some code in the first SWF to detect that the second has finished loading otherwise nothing will happen when the first SWF reaches the end.
i was trying to make a soundbar control with the tutorial that appears in this page: [URL] But there's a problem, when i play the swf movie, the sound starts in the 0% of volume, i want it to be in the 100% because if it doesn't, it will be never be listened. And in the other hand, i will like that the play button could change into a pause one and make the action of pause the music, not to stop it.
I'm using AS3, CS5.5, on Windows764bit. I created an animation with many different layers (and nested movieclips) on the stage, then wrote a short bit of As3 to add a slider control of the playback. The problem/mystery is that when I change the slider, the nested MCs act strangely/independently. How to control everything at once? Here is the current file: [URL]
Here is the code I added: package {import flash.display.*; import fl.controls.*; import fl.events.*;import flash.text.*; //for TLF crap public class SliderClip extends MovieClip { var slider:Slider; public function SliderClip() { [Code] .....