ActionScript 2.0 :: Make One Movieclip Control Another?
Feb 11, 2004
I have a moive clip on _root and another movieclip within several other movieclips. I want the moiveclilp that is in several other movieclips to be able to stop the movieclip on _root on a release trigger.
I basically just want to know the proper AS for using one movieclip as a button that stops or plays another movieclip.
I created a Movie Clip with a button inside it. The Movie Clip contains simple animation within its timeline. I dragged the Movie Clip to the main stage and tested the movie/ My goal is to have the button start the animation inside the Movie Clips timeline but it is not working.The Movie Clip instance is named 'film_mc' and the button inside it is named 'first_btn.' The frame is labeled 'one'. I tried these two Action Scripts that I put on the main timeline. Where am I going wrong?
im trying to make a music/sound control and FX sounds control,so i have my FX volume level as a variable(FX_vol) and also the Music/sound volume level as a diffrent variable(M_vol),so i set them as sounds that i can use trough coding:
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
Originally, the client wanted to control "hero_mc" using the keyboard but now they would like to control him with buttons only. Here is the original code on the "hero_mc" which works as expected:
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked.
stop(); on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }
I have also got some animation on bg_main which I wan't to trigger on 30th frame (inside bg_main timeline) when button is clicked in envelope_mc timeline.
does anyone know how to make the flvplayback control accessible? meaning to be able to use the tab key to navigate the play,stop,fwd,back buttons? According to Adobe I should be able to load up a skin and its already set.
"All skins provided by Flash CS4 Professional support keyboard and screen reader access, so developers simply insert the FLVPlayback component on the stage in Flash no configuration is needed."
This is incorrect. I have tried to load several different skins and it fails, my coworker tried with her system "fail" I've managed to create my own playback bar (sorta) and was able to get the tab to work by assigning tab indexs however the flvplayback skins does not allow tab indexing.
I cant actionscript worth a lick so using my playback bar is not an option and the SkinUnderAllNoFullscreen playback was the chosen controller. point me in the right direction. Adobe and the forums over there were of no help.
I have 2 movieclips on the main timeline of my movie; One (mc) contains an animation, the other (bt2) contains a button (bt) with code. I want it so when the button (bt) is clicked, it causes the animation (mc) on the main timeline to play.
The button's code is contained inside bt2.
So far I've tried the following things...
Code: bt.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent):void {bt2(root).mc.play();}
[Code].....
... along with several other things. Nothing is working at all, and I spent all last night looking for a solution with none in sight.
I have an Adobe Air 2.5 app that has been written in Flash CS5.There is a need to play video's from within that app and I am not in the mood to write a video player from scratch. Soooooo... we attempted to use the FLVPlayer from http:[url].... but could not get the thing to work properly at all through their API.
The video player must go full screen and have the normal playhead scrubbing, play / pause / stop, and volume controls.Can you make the FLVPlayback control go fullscreen?
I've done a search and found out about LocalConnections but I don't seem to be able to apply them to my issue.
I have two separate SWF files that appear on the same web page. Both are simple animations and all I want is when the first has finished playing for the second to start, and them when that has completed restart the first one again (and so on...).
I'm also guessing that in order for this to work I'll need some code in the first SWF to detect that the second has finished loading otherwise nothing will happen when the first SWF reaches the end.
i was trying to make a soundbar control with the tutorial that appears in this page: [URL] But there's a problem, when i play the swf movie, the sound starts in the 0% of volume, i want it to be in the 100% because if it doesn't, it will be never be listened. And in the other hand, i will like that the play button could change into a pause one and make the action of pause the music, not to stop it.
I've a basic portfolio page with 5 links. The idea being that 4 stay small and the active page is a larger font. When one link is clicked, itself and whatever font is currently large both swoop down and then the large text is replaced by whatever section the user chose.
I haven't keyframed anything, it's all done with actionscript and here it is. I made one of the links show what the var is currently set to in a dynamic text box. That all seems right. But whenever the 'currentchoice' mc is asked the swoop down, it just disappears rather than animates out. Here's the actionscript.
import mx.transitions.Tween; import mx.transitions.easing.*; var currentchoice:Object = new Object(); currentchoice.selection = large_anne;
I am very rusty on my actionscript but here is my issue.I am declaring a variable:var activeTab = "none";the using the varible in a function the variable is working and holding the name of the movie clip that was clicked:
function moveTabs(event:MouseEvent):void { if (activeTab == "none"){ activeTab = event.target.name;
I have 2 SWF file, Main & Sub. Main file having two Buttons that is "load" and "Change color" and a "loader_mc" movieclip. I have a movie clip under Sub Swf file named "myMovie_mc"Now what I am trying to do loading "sub.swf" to "loader_mc" movie clip by Load button of main.swf and then trying to change color of "myMovie_mc" by clicking "Change color" button of main swf file.
I have a nested movieclip that I need to control.I have searched the net and to this point I have been able to make it gotoAndStop at frame 1 and play().I can't make it stop.I understand that actionscript can be attached to the movieclip instance or placed on the root timeline.what I would like is direction to websites and or tutorials that might teach me how to control a nested movieclip.
I'm using AS3, CS5.5, on Windows764bit. I created an animation with many different layers (and nested movieclips) on the stage, then wrote a short bit of As3 to add a slider control of the playback. The problem/mystery is that when I change the slider, the nested MCs act strangely/independently. How to control everything at once? Here is the current file: [URL]
Here is the code I added: package {import flash.display.*; import fl.controls.*; import fl.events.*;import flash.text.*; //for TLF crap public class SliderClip extends MovieClip { var slider:Slider; public function SliderClip() { [Code] .....
I am displaying some HTML text in an Adobe AIR Application that I do not want the user to be able to cut and paste. How do I make the HTML control disallow highlighting of the HTML without disabling the ScrollBars. mouseChildren=false works but disables the scrollbars which is unacceptable.[code]...
I am trying to make a textscroll with two arrows that will control the scrolling. However it doesn't work out that well. After a while of pressing on the arrows the scroll tilts. It just won't work well anymore.
I'm putting together a site, that has 3 pages and I'd like the content to move into position when the menu button is clicked. So, 3 buttons etc, 'Home, Portfolio, contact" and one movie clip that contains the info. I'm not really a programmer [URL].
I've created some animated buttons (using movieclips of keyframe animation) and when the mouse goes over the button it starts a new animation sequence.now I would like to add some text when the mouse goes over the button but I tried adding the text I want to a new layer of the animation but obviously this just plays for the duration of the animation sequence or if I add another keyframe so it only shows for a short time then it will flash up each time the sequence loops around (I don't want the overstate sequence just to play once - I want it to keep going while the mouse is over the button)
I need to create a movie (AS2) that the user can control forward and backward by a slider. Moreover the slider should be updated automatically by the movie timeline position.
In Flash/ActionScript2, is it possible to capture the mousemove, buttonup and down event but only within one MovieClip? At present, i can capture mousemove etc. via a listener, but only for the entire stage..I need to draw a rectangle for selecten, and then press a save button. The problem is i save the coordinates on mousedown and up, but when I press on the save button, it saves the coordinates of when you pressed on the save button...I've tried mc.onXY, but that either listened not at all or to the entire stage...
Edit: Code as requested mc.onMouseDown should be mcImageToCrop.onMouseDown
I did change it back to mc when mcImageToCrop didn't work...
import flash.geom.Rectangle; Create a container by calling the setUpContainer functie wich will return a movieclip with a needed propeties set. var container:MovieClip = setUpContainer();[code].................