ActionScript 2.0 :: [MX] Combobox To Control MovieClip?

Feb 3, 2009

Perfect for what I have to do, although my MX doesn't seem to like the on(change) function.

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// Copyright (C) 2003-2006 Adobe Macromedia Software LLC and its licensors.
// All Rights Reserved. The following is Source Code and is subject to all
// restrictions on such code as contained in the End User License Agreement

[code].....

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I have a booking form with some combobox's that's placed within a MC. My issue is that the combobox data isn't showing. When you click the drop down you can see the data, but when it's closed it doesn't show.

Here are the fla & swf files so you can see what I'm talking about...

[URL]

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I've got this new problem where I'm trying to remove a container movieclip i've attached the first time the function is run, but I try to remove it and replace it again, but the second time around it gets a negative depth and all goes to hell.

Code:

function populateBasket(){
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[Code].....

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stop();
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I have 2 movieclips on the main timeline of my movie; One (mc) contains an animation, the other (bt2) contains a button (bt) with code. I want it so when the button (bt) is clicked, it causes the animation (mc) on the main timeline to play.

The button's code is contained inside bt2.

So far I've tried the following things...

Code:
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[Code].....

... along with several other things. Nothing is working at all, and I spent all last night looking for a solution with none in sight.

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import mx.transitions.Tween;
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[Code].....

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I am very rusty on my actionscript but here is my issue.I am declaring a variable:var activeTab = "none";the using the varible in a function the variable is working and holding the name of the movie clip that was clicked:

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[code]....

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I've created some animated buttons (using movieclips of keyframe animation) and when the mouse goes over the button it starts a new animation sequence.now I would like to add some text when the mouse goes over the button but I tried adding the text I want to a new layer of the animation but obviously this just plays for the duration of the animation sequence or if I add another keyframe so it only shows for a short time then it will flash up each time the sequence loops around (I don't want the overstate sequence just to play once - I want it to keep going while the mouse is over the button)

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I was wondering if there is a way to control the volume of a movieclip directly without using the sound class?

Or is there a way to control the volume of the entire swf?

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Actionscript :: Mouse Control On ONE Movieclip Only?

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In Flash/ActionScript2, is it possible to capture the mousemove, buttonup and down event but only within one MovieClip? At present, i can capture mousemove etc. via a listener, but only for the entire stage..I need to draw a rectangle for selecten, and then press a save button. The problem is i save the coordinates on mousedown and up, but when I press on the save button, it saves the coordinates of when you pressed on the save button...I've tried mc.onXY, but that either listened not at all or to the entire stage...

Edit: Code as requested
mc.onMouseDown
should be
mcImageToCrop.onMouseDown

I did change it back to mc when mcImageToCrop didn't work...

import flash.geom.Rectangle;
Create a container by calling the setUpContainer functie wich will return a movieclip with a needed propeties set.
var container:MovieClip = setUpContainer();[code].................

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I want to control movieclip "A" components from movieclip "B".[code]...

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I'm trying to control the information that will be shown in the textBox that is located in one of the frames of the movieClip but it seems that in actionScript 3.0 the code has changed. does anyone know what is the new code for doing it? My aim is that if I define a "var" on the stage and get a certain letter in that var then that letter will be shown in the movieClip in the key Frame that the textbox was set

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