I've reviewed all the documentation and Google results surrounding this and I think I have everything setup correctly. My problem is that the symbol is not appearing in my app. I have a MovieClip symbol that I've embedded to my Flex Component. I need to create a new Image control for each item from my dataProvider and assign this embedded symbol as the Image's source. I thought it was simple but apparently not.
Here's a stub of the code: [Embed(source="../assets/assetLib.swf", symbol="StarMC")] private var StarClass:Class; protected function rebuildChildren():void { iterator.seek( CursorBookmark.FIRST ); while ( !iterator.afterLast ) { child = new Image(); var asset:MovieClipAsset = new StarClass() as MovieClipAsset; (child as Image).source = asset; }}
I know the child is being created because I can draw a shape and and that appears.
Flash has an API to control the volume for a Sound object. Can volume be controlled like this currently or is there support planned for <audio> or <video> html5 elements?
I have a Tree Control inside my Flex Application which I want to edit on a doubleclick on a tree item. I found the properties doubleClickEnabled= "true", doubleClick="startEditMode()", and editable="true". With these functions I can detect a double click and I can change the editable property to true based on a double click. The problem is that after I double clicked on a Item i have to click once more to really enter the edit mode. That doesn't seem to be intuitive at all..
does anyone know how to make the flvplayback control accessible? meaning to be able to use the tab key to navigate the play,stop,fwd,back buttons? According to Adobe I should be able to load up a skin and its already set.
"All skins provided by Flash CS4 Professional support keyboard and screen reader access, so developers simply insert the FLVPlayback component on the stage in Flash no configuration is needed."
This is incorrect. I have tried to load several different skins and it fails, my coworker tried with her system "fail" I've managed to create my own playback bar (sorta) and was able to get the tab to work by assigning tab indexs however the flvplayback skins does not allow tab indexing.
I cant actionscript worth a lick so using my playback bar is not an option and the SkinUnderAllNoFullscreen playback was the chosen controller. point me in the right direction. Adobe and the forums over there were of no help.
I am facing a weird issue while using FLVPlayback control.I have created a class which internally creates an instanceof the FLVPlayback control and sets the skin toSkinOverPlayStopSeekFullVol.swf.In the main program I have created n instances for this classto load different flv files [just like any multi windowedapplication, with each window playing its own flv file]. Once I click FullScreen button the video loaded last alwaysget in to full screen mode; irrespective of the
I have a FLVPlayback on my stage, but I want to use my own controls rather than the ones provided by the skin.I read that I can make my own skin - but have not been successful.
How would I go about using an external video in which the video would scrub (or move forward or rewind) when the user clicks on an object and drags the object left or right? I want to make a site in which the user has control over the movie, and when they choose left or right, the video will scrub to a certain cue point. wants it hits that cue point, the video will seek to another cue point and the story will continue. I want to make it so when the user clicks on the person, and drags them, it scrubs through the video as if the person is walking in a certain direction. I think I have the cue points set up properly, now to just figure out the rest.
I have an Adobe Air 2.5 app that has been written in Flash CS5.There is a need to play video's from within that app and I am not in the mood to write a video player from scratch. Soooooo... we attempted to use the FLVPlayer from http:[url].... but could not get the thing to work properly at all through their API.
The video player must go full screen and have the normal playhead scrubbing, play / pause / stop, and volume controls.Can you make the FLVPlayback control go fullscreen?
Creating a simple video for embedding by importing a video into flash creates a separate swf for the controls. Is there a way to have the controls embedded in the main SWF, so you don't have to worry about paths to the control swf?
I was wondering if there was a way to get the sound from a FLVPlayback component and manipulate it with using a custom volume slider? Within my Actionscript I currently have this code which enables me to control the volume of a MP3:
import fl.events.SliderEvent; var mysong = new music(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); myChannel = mysong.play(0,10);
[Code]...
But Instead of using the MP3 for sound, is there a way to use an FLV's sound instead?
I have attached a video on a frame of my website in Flash. When I preview the movie the film plays as it should.But when I export the Fla. as a Swf. file it then doesn't have the movie there anymore?It does show this error:
**Warning** The linkage identifier 'FLVPlayback' was already assigned to the symbol 'Video/FLVPlayback', and cannot be assigned to the symbol 'FLVPlayback', since linkage identifiers must be unique.
I am trying to manipulate (move up and down, enable/disable and launch a form) child controls inside a panel control. However I am unable to get the id of the child control on which the click event occurs. To illustrate, I am trying to create similar functionality as is available. I am trying to create the up-down buttons that you see in the image at http:[url].......
im trying to make a music/sound control and FX sounds control,so i have my FX volume level as a variable(FX_vol) and also the Music/sound volume level as a diffrent variable(M_vol),so i set them as sounds that i can use trough coding:
Is it possible to control a Flash movie from JS when you have no control over the source? I have decompiled the movie to see its inner workings, but I know nothing about Flash, so I'm mostly in the dark. I found this resource, Interaction with JavaScript, but it's not working for me (probably because I don't know what message to send to the movie).
I have a flex application and have embedded a flash (SWF) file into it using <mx:SWFLoader>. There is an "Exit" button on the Flash file. I want to be able to handle the button click event on the flex application.
So when that button in the flash file is clicked, I want to perform an action in the parent flex application.
The stand-alone Flash player has an option to print a SWF. However, there is no shell action registered for this, and as far as I can see the only way to do it is to use a keyboard macro (or do something invasive such as inject a DLL in the player). Is there some official API for this?
I was wondering how I could programmatically create a swf using Flash AS3 and AIR? I have successfully recreated a swf (using the data found in a swf file converted to hex and using byteArray) but I can't seem to change anything to it; if I do it no longer works.I have some text fields a person can enter information into. I want to take that information and save it out to a swf file.[code]
I have a flash file. I have a class called Screen. In Screen I want three properties: Image1, Image2, Image3. These image properties are representative of three bitmaps already in my flash file. How do I just create instances of them? And once they are initialised what type are they? Are they BitmapData?Or I can put said images as graphics in my flash file, so how to I create an instance of a graphic programtically?If I can't do this, I am happy to load the images from an external folder. How could I do this? Is it just load("image.png")?
I want to be able to just pass as a parameter the image instance and screen holds a reference to it. How can I create this instance though in the first place?
I am trying to programmatically queue MovieClips on the scene to play one after the other. I have tried onEnterFrame with Event.ENTER_FRAME that gotoAndStop() to next fram each time, but this does not show the MovieClip playing somewhy.Is there a way to programmatically link (in AS3) MovieClips to play one after the other? One I tried is at URL... and I have tried creating actionscript at last frame for each movieclip, but this goes directly into function I specify as an event at the time of creation (MovieClip.addFrameScript(MovieClip.totalFrames1, MyEventFunction) )
how to draw an arrowhead facing either left or right programmatically with as3? The arrowhead should be a filled triangle pointing either left or right.
I need to generate SWF or FLA files programmatically using php. Because I want to create a movie(either swf or fla) using sequences of images at my sever.
How to generate .FLA or .SWF files programmatically using php?Are theres any libraries for that?Or at least any APIs for generating those files?