AS3 :: Way To Programmatically Link MovieClips To Play One After Other?
May 3, 2010
I am trying to programmatically queue MovieClips on the scene to play one after the other. I have tried onEnterFrame with Event.ENTER_FRAME that gotoAndStop() to next fram each time, but this does not show the MovieClip playing somewhy.Is there a way to programmatically link (in AS3) MovieClips to play one after the other? One I tried is at URL... and I have tried creating actionscript at last frame for each movieclip, but this goes directly into function I specify as an event at the time of creation (MovieClip.addFrameScript(MovieClip.totalFrames1, MyEventFunction) )
I want to ask if there is a way to link a movieClip with a class programmatically, without going to the properties menu and checking "export to actionScript" (in flash pro). I know that you can just use addChild or use other work-arounds, but is there a specific method that does this thing.For example: movieClip.link(class)
While it's clearly possible to create MovieClips, I want to know: Is it possible to make multi-frame movieclip animations programatically? That is, is it possible to decide how many frames there are in the MovieClip, and specify the contents of each frame?I was intending to programatically generate a small MovieClip containing three frames, each with the text "Loading." "Loading.." and "Loading..." respectively, so that I wouldn't have to set up a timing event to change them manually. When I tried to figure out how to do this, however, I found that I couldn't set the number of frames in a MovieClip object, and there didn't seem to be any way to alter them directly.
I want to accomplish the same thing with code that Flash's Align - Align Bottom Edge button does within the IDE. I have a series of move clips of different heights which are all added to the stage dynamically via XML. When they are all added, I want to then align them - does flash provide a method for doing this with code? Or is the only way to do it to detect their heights and adjust them by the height difference?
i made a video player with the xml playlist , it's a video channel indeed, it's embed swf in html. but my boss would like me to put a link on the web, when user click the link, it would directly play the specific video inside the video channel. is it possible to do it without server side script but javascript?
I want to play youtube videos and programmatically direct firefox's audio out to a particular sound card.
Playing raw data 'stdin' : Unsigned 8 bit, Rate 8000 Hz, Mono aplay: set_params:1059: Sample format non available Available formats:[code]....
The command-line suggests that it worked, but audio came out of hw:0,0 (the default).Do I need to make my own plugin? Or do I need to force alsa to take 44100Hz?I refuse to use pulse since the memory leak bug makes it crash often.
Hey. I am having problems getting some movieclips to link to different URLs on release. I am able to get them to animate, and I am able to get them to link to an html page seperately, but I can't get both functionalities to work at the same time (animate and geturl) and it is driving me crazy!! I've tried putting the actionscript in the instance object, in the action layer, and other things and nothing seems to work!?
I would like to press a button on my screen, have it play a quick little animation and then link to another page on my site. I was thinking a gotoandplay followed by a navigatetoURL
I want a different movie clip to play each time the swf file is loaded. And after the movieclip has finished playing, I would like another random movieclip to start.What I have:I have four layers, a actionscript layer. And three other layers each with one movieclip on. All these layers are on the first frame.I have placed this actionscript into the actionscript layer:
Code: var clips:Array = ["Paul_mc", "Gary_mc", "Ama_mc"]; playRandomMC();
I am relatively new to actionscript2.0. I want to play two or more movieclips one after the other at given positions. i want them start automatically on the enterframe. i am trying to use code the whole thing in as2.0.
I am trying to play a video dynamically and make it clickable as like a link.[code]The Video player seems to appear and the video plays well too but there is a problem with the onClick Event which doesnt work no matter what i try. the click action never seems to work..what am i doing wrong here.
I am a newbie at flash so this might be a trivial problem for the experts. I have a flash banner I wish to remove the replay link and display the flash continuously. Preview link: [URL] Src Link: [URL]
I have a video player I am trying to simply pass information from a javascript link to tell it which video to play. javascript seems fine but when it trys to call the actionscript function it comes up as undefined can anyone post a simple example of the actionscript and javascript call?
I have 3 movie clips in my scene and they all function properly individually.Problem: only the first movieclip will work in my test of the full scene.If I move a movieclip from the bottom to the first position in my scene, then it will run while the others are stopped I can't figure out how to tell the program to activate all 3 simultaneously - so each button (linked to one scene in the movie clip) will be available to click.The code from each movie clip essentially looks like this
I receive the following warning, probably because I'm using a cast. How can I get all the children and play them then ?
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@28a63741 to flash.display.MovieClip. at cmTutorial_fla::welcomeBoard_1/myMethodName() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
I posted this in the Flash 8 forum, but wonder if I'll have better luck in here. I need to get movie clips to play randomly. Currently, I have actionscript on Frame 1, and a movie clips on the stage in Frame 2. Also in each movie clip as the last frame I have "PlayMC();".[code]
I have a play/pause button on my animation which works a treat when all animations are within the main movie clip. Now I would like to have some movement within the main movieclip and some within individual sub movie clips. Once I go to play the animation all animated objects within the main movieclip are stopped but the sub movie clips are playing. How can I stop the sub movie clips to???
The following is the current code I have ActionScript Code: stop (); play_btn.onRelease = function(){ gotoAndStop(2); _parent.play(); [Code] .....
How does one control a loaded movieclip? After a series of SWFs are loaded they play automatically. I want them to play from the beginning each time they're displayed.
I've been reading a Flash book, and it tries to explain how you can use Action script to create a preloader that will play a movie clips frames based on the amount of bytes loaded. I can't seem to get it to work.
Here is the code: stop(); myInterval = setInterval(preloader,10); function preloader() { if (getBytesLoaded()>=getBytesTotal()) { play(); clearInterval(myInterval); } myMovieClip.gotoAndStop(Math.round(_framesloaded/_totalframes*(myMovieClip._totalframes))); }
This is on the first frame of my movie. I've also have a stop action on the first frame of my movie clip. I've attached the FLA for dissection....ts?
I am trying to build an app and stuck to this simple AS problem with movieclips. I have 5 movie clips with instance names d1_mc , d2_mc , d3_mc , d4_mc, d5_mc. If these movieclips are pressed (clicked) then I want the main timeline to gotoandstop or play else do nothing and stay on current frame.
I've multiple videos stored as MovieClip objects and would like to merge them into a single MovieClip video object in order to play all of them in sequence (so that a user thinks it's a single longer video).