I want a different movie clip to play each time the swf file is loaded. And after the movieclip has finished playing, I would like another random movieclip to start.What I have:I have four layers, a actionscript layer. And three other layers each with one movieclip on. All these layers are on the first frame.I have placed this actionscript into the actionscript layer:
Code:
var clips:Array = ["Paul_mc", "Gary_mc", "Ama_mc"];
playRandomMC();
Ive tried to impliment everything I could find. No luck. I have an xml playlist with external .as files for an mp3 player. Here is my code. My code is below.
// Setup sound object var s:Sound = new Sound(); s.onSoundComplete = playSong;
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
I have 4 MovieClips and they are in Array but i need to randomly fade-in them on stage within the boundaryes of stage. How to do that? I know i have to use Math.random
I have a library of about 70 movie clips of company logos that fade in and fade out...I wanted to make a sort of 'random slideshow' of all the move clips, so I went ahead and copied the actionscript code for a timer that would (ideally) delay the time that it takes for the next clip to load.
Problem is, the timer starts up first thing rather than after a clip has played, and the clips then play at the same time. The actionscript is on frame one of the Flash movie (there are about 70 clips, for the example I'm working on I'm just using 3 to start with):
stop(); function wait() { for (i=25; i<=27 { _root.attachMovie("my"+i+"_clip","new"+i+"clip", i); clearInterval(myTimer); i++; }} myTimer = setInterval(wait, 4000);
I am working on a simple slideshow composed of 5 movieclips that need to play randomly when the page loads, I have looked everywhere for a solution to my problem but nothing i have tried has worked... I haven't touched as3 in forever, and am a very rusty beginner.
I am making a game where random letters and words are generated into movieclips, thats the background. I built it using arial as my font, however I then decided to go with a fixed width font to make sizing the movieclips to the words much more straightforward. Yesterday this worked fine, the font i am using (Liberation Mono) is installed on my computer, all the textboxes which use this font have the character embedding on them, and I have not changed any of the movieclips, only non-relevant code. So I run it up again today and none of the words appear. Thinking it might be some code changes I made I go thourhg tracing out everything, only to find the wrds are being generated, and written to the textbox absolutely fine. I switch back to Arial just as a check and bang it works again.
I'm trying to animate several movieclips. I want them to randomly float around within a certain area of the stage. How would I go about this...do I need to look into Tween classes?
I have a main Movie and on certain frames I need to play a random MovieClip which contains a quiz/question...drag/drop...multiple choice..or whatever...so.I'm wondering out of the many ways my mind wants to do this...which would be the smartest.
1. Put all those MovieClips into a main Movie...and have the Array jumble up the frame number to jump to...when it's been used...take that frame number out of the pool...
2. Have just the Actionscript on that frame when you land on it in the Timeline...have the Array jumble up the external movies...and then pick one and load it on that frame...and then remove that choice out of the pool..
I have a question regarding the dynamic coloring of movieclips. I want to be able to specify a limited number of binhex values, and have those colors applied randomly to a movieclip.
I made a little diagram to show what I mean:
The original clip will be in simple black and white . . . but I'm looking for a way to apply those binhex values to the duplicated clips' color areas in random arrangements.
I can't seem to find any specific information on this anywhere.
I have an array which contains 3 Movieclips. I would like to Randomly select 2 of these Movieclips (and them not be the same Movieclips).Then I would like to pass those 2 Movieclips into a function that is setup to receive them as arguments. I'm lost and am not having success trying to concatenate the Movieclips with [i].
I am working on a website and I have to make a flash banner under the header. In this flash banner, I have 9 different movie clips. Each clip is in fact a picture and a text animated going with it. But everytime someone go to another page in the website, the flash will restart and there's a good chance they may never see the last movieclips. But I think there's a way to call the movie clips in a random order. This way we wouldn't see always the same first mc. I don't mind working in AS2 or AS3 for this. If you give me an answer, please put as much details as possible since I am more a designer than a flash developer.
I want to have a background that has random movie clips playing. Originally I was going to have long timelines with blank frames. Is there a simple a frame action that I can use that stops the playhead and makes it wait for certain amount of time and then plays?
i want to random load some movieclips i made with a tween effect.i made this code but it's not working good, i get some errors, maybe u fixing this code or come with another
I have 9 movie clips which I want to load in random order, so that viewers who come to the webpage don't always see the same thing. I have them set up as 9 frames within another mc. I need EXCEPT it always displays the first one first, and then the rest in random order. I tried making the first frame empty, but then there was a big lag before it showed anything, because of the timer. Here's the script I used:
myMc.stop(); time = getTimer(); wait = 500;//1000ms = 1 second _root.onEnterFrame = function(){
I am creating a memory sequence game and I was wondering: 1. Is there a way to random position movieclips on the stage without having them overlap each other? 2. Is there a way to have flash draw a vector line from one clip to another in sequence and then have the user retrace what flash did? I have 6 movieclips on the stage, each with their own instance (ex. obj1_mc, obj2_mc, etc.). Is there a way to tell flash to always draw a line between movieclips in sequence even though the movieclips are randomly placed on the stage?
What I would like to do is play ramdom movie clips on my main time line. I've tried using the below code, but it does not work:
Code: var frameList:Array = [1, 2]; var i:int = Math.random() * frameList.length; "mc" + frameList[i].gotoAndPlay(1);
My movie clips are named "mc1, mc2" etc. I've got them on a layer named "BG" and each movie clip is in a key frame. The ActionScript is on a seperate layer named "AS".
i am trying to pull out a random movieclip from the library and use "addChild" to add it to another movieclip on stage by using an array.basically, i need to be able to create an array that has all the names of the movieclips i want to randomly pull out... and then randomly select a name from that array so i can use it to get the movieclip out.i cant seem to be able to tell flash that the name in the array is referring to a movieclip in the library.which is why the code below returns an error..[code]
I have 4 groups of movieclips all with different names.
Example:
Group1 contains dog_mc, cat_mc and bird_mc Group2 contains shoe_mc, hat_mc and pants_mc etc...
What I am trying to do is load a random group initially (either 1-4), then I want to play that group of movieclips. Once that group is completed playing all its movieclips, I want to move on to the next group and play all those movieclips. When all groups and movieclips have completed, I want to loop back to the start.
I am needing to create random movement of multiple movieclips in a confined space. I am creating a group of fireflies that disappear and reappear at random spots.
I am creating a game and I want that when the enemies started to attack me, I want it to plays random animation(the enemy is movieClip who contains other MovieClips )
I am making a flash toy in which the user correctly places an object to its correct base. I've managed to get object preplaced onto the stage to snap to the right base. But now I'm trying to get randomly generate a single object from each array I've made to be placed on the stage and to be placed on the correct base.[code]...
I have made a functional to use a number of objects on the stage which should not load overlap with other object of the stage.But, Some time it goes stuck in infinite loops or overlap others.
It seems like the random variables in my duplicated movieclips are all the same, any way to change this? To explain a bit more in detail: I got a movieclip with a few random variables and actions and I duplicate this movieclip and want the duplicate to have different random variables than the first one, but it gets identical ones.
I have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.
so far I have this code
[Code].....
Im trying to load all the movieclips with all the external .swfs without any of the .swf's repeating.