ActionScript 3.0 :: Way To Create A Math.random That Doesn't Overlap Movieclips?

Jun 2, 2011

I have made a functional to use a number of objects on the stage which should not load overlap with other object of the stage.But, Some time it goes stuck in infinite loops or overlap others.

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ActionScript 3.0 :: Flash - Create A Math.random That Doesn't Overlap Movieclips?

Jun 2, 2011

I have made a functional to use a number of objects on the stage which should not load overlap with other object of the stage. But, Some time it goes stuck in infinite loops or overlap others.

Note:- I am attaching the files and screenshot also.

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ActionScript 2.0 :: Create A Random Number Without Using Math.random()?

Feb 5, 2010

How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.

i need it for a google banner. they don't allow Math.random() of random() in the sript

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ActionScript 3.0 :: Loader+Math.random - RandomNumber Not Loading Random Images?

Feb 26, 2012

why is this code NOT loading a random image, despite tracing random number?
 
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;

[Code]...

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ActionScript 2.0 :: Math.random - Slide To A New Random X Position When Mc Is Less Than 5 Pixels Away From Its Target

Mar 3, 2004

What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..

[Code]...

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ActionScript 2.0 :: What Value Is Seeded To Math.random() To Generate The Random Number

Nov 18, 2010

1) what value is seeded to Math.random() to generate the random number?

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ActionScript 2.0 :: Loading Random XML Nodes / Math.random Not Working

Sep 27, 2009

I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).

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ActionScript 2.0 :: Flash8 Random Without Overlap

Aug 1, 2009

I have a screen showing 6 buttons. 3 of these buttons are fixed controls which must always be in view while the remaining three will be randomly selected for each question from a total of about 150 possibilities (do I really have to make 150 differently labeled buttons? (but this is a side issue)). these randomly selected buttons show up at randomly selected screen positions? I'm vaguely aware that X and Y and random will be used here.

The idea is to prevent the user from becoming familiar with the layout and building an intuition which would be counterproductive to the aim of the application. The remaining aspect of this problem after randomizing the position of the three dynamically generated buttons is that they must not overlap the 3 fixed controls which must be always available. I'm sure II could spend weeks on this without a few good tips to point me in the right direction.

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ActionScript 3.0 :: Random Spacing With No Overlap?

Jan 29, 2009

I like to place lets say 4 movieclips on the stage with a random x-axis, but with no overlap, and if possible also not outside the borders of the stage. Performing the hit test would be not to hard, but then perfomring it again untill it is true, that is the tricky part (for me).

On the other hand I just want to place them visually random on stage, but infact they need to be more or less evenly distributed over the stage width, so maybe another solution is easier?

part of the code:

Code:
else if((i > spacery) && (i <= spacery*2)) {
container.x = Math.floor(Math.random()*800);
if (if (container.hitTestObject(container)){

[code]....

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ActionScript 3.0 :: Detect If Movieclips Overlap A Little?

Mar 22, 2012

I have two movieclips and I want to test if they have collided. However, I want them to still be able to touch eachother (i.e. no pixels between them) without them registering that they have collided. I'm using the following code but it doesn't quite do the trick for what I am wanting to do:

Code:
thisMovieClip.hitTestObject(thatMovieClip);

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ActionScript 3.0 :: Random Movieclip Location Without Overlap?

Aug 22, 2009

I am working on a flash file that imports xml data. This data gets run through a for loop and each xml child gets its own movieclip called menuItem. Then the various instances of menuItem are randomly placed on the stage. However, they always overlap to some extent. I don't want this.

So, how would I make sure they don't overlap? I looked at the hitTest function but it seems to require 2 different movieclips to check for the collision. I only have one movieclip with multiple instances.

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Random :: Possible To Srand Flash's Math.random?

Sep 17, 2010

Like the title sugges¦ Is it possible to srand Flash's Math.random?I'm asking because I'd like to generate psudo-random numbers in a repeatable way.

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ActionScript 3.0 :: Random Objects Using Math.random?

May 4, 2011

basically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?

Code:
var spawnObject:Array = new Array("Object1", "Object2", "Object3");
var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1));
if(spawnObject[randomNumber] == "Object1")

[Code].....

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ActionScript 2.0 :: Random Dispersal Of Movie Clips Without Overlap?

Aug 22, 2007

The idea is to load an undefined number (around 200) movieclips (filled with pictures) that are grouped by "family" (probably 30 groups). all this data being retrieved from a mysql database (via AMFPHP).ll of this brings up no problem of any sort.Problems come up in the second stage of the process :I want to place theses groups on the stage at a random position (easy) but I also want them not to overlap. I have tried to work something out with hitTest but I have miserably failed because whe I move one group out of collision, I have to check all of them again... and that brings flash into an almost endless loop that the previewer stops before it crashes my computer.

Of course, google has been (maybe I don't know the right vocabulary) and once again, kirupa is my last hope...For the structural aspect of this question, I have a main MC containing all groups (group0, group1, group2, ...) each group containing the pictures (pic0, pic1, pic2, ...). I also have room on my stage since the main container is draggable

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ActionScript 1/2 :: Math.random() Between 0.8 And 1.2?

Aug 23, 2011

How do I get a random number between 0.8 and 1.2 using Math.random(); ? It would be nice if you explain.

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Actionscript 3 :: Math - Random Numbers Between Max And Min?

Apr 18, 2010

I'm generating a random number between min and max with this code:return min + (max - min) * Math.random();And it works. However, the random numbers are very little usually between "1 or 3" even if the max is 80.

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ActionScript 3.0 :: Math Random - Getting Number Between 10 And 70?

Jul 8, 2009

I don't get it. I know it's Math.random(), but how do U use it. Let's say I want a number between 10 and 70.

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ActionScript 3.0 :: Math.random() For Certain Numbers?

Apr 17, 2009

I have a function that creates a Movieclip every two seconds. I want each Movieclip to go to a random frame. But if there is already a Movieclip on the stage that is currently on frame 4 (for example), then no other Movieclips can be on frame 4 until the other Movieclip on frame 4 is removed.

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ActionScript 3.0 :: How To Use Math.Random On MovieClip

Sep 24, 2010

How to use math.floor(math.random) on a movieclip. Basically I have 2 movieclip called apple and orange. Apple and orange will move out from the right of the stage to the left of stage. the ending part of the stage is at the 3/4 mark and it will disappear. The disappearing part I have already solved it but not the appearing at different speed part. How do you like use the above method <Math.floor(math.random)> to make the apple and orange appear at different timing? I went to research on how to make random objects move at random and found math.floor(math.random).. but I do not know how to do it..to make them move at random.

This is what I have come up with using logic.
apple.x -= math.floor(math.random(something something));
Minus sign before equal sign to make it move from right to left on the x-axis but the rest of the method of math.floor and math.random i have no idea how to use it. [URL]

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ActionScript 3.0 :: Make Math.random() Not Repeat Itself?

Jul 20, 2009

I am making a script so I can have a dynamic menu, this menu loads external buttons at random 8 at a time, and unloads and reloads every 25 seconds.[code]...

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ActionScript 3.0 :: Math.random() Not Working On Timer?

Sep 12, 2009

my current little project requires text to be displayed for random time intervals. The timer code is as follows:

Code:
var timer:Timer = new Timer(Math.random() * 10000);
timer.addEventListener(TimerEvent.TIMER, changeQuotes);
timer.start();

HOWEVER the random intervals are not random at all. In actuality the interval is *always* about 5 seconds between each text change for the current code. I've tried *A LOT* of different things to try and get it to be random but no matter what I do, the interval between is always the same. I want the intervals between to be random e.g. text appears for 2 seconds then goes and the next text appears for 5 seconds, then the next for 1 second, then the next for 8 seconds etc etc.

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ActionScript 2.0 :: CS4 AS2.0: Math.random - Does It Have A Max Image Input?

Nov 11, 2009

quick question, i have a loop playing where two MC holers have math.random script applied to them, allowing random images to be generated as it plays from a folder of images. i've gotten everything to work,initially i had about 60 images, i then added an additional 40, changed the coe to reflect this and had no problems.
today i added an additional 196 images, but when i test my movie the numbers generated never surpass #101

is there a limit to the ammount of numbers output by math.random script?

[Code]...

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ActionScript 3.0 :: Adding Tween To Math.random?

Jan 27, 2010

I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.

Here's the code (mc is the movieclip):

var timer:Timer=new Timer(1000,100000000);
timer.addEventListener(TimerEvent.TIMER, floatMC);
timer.start();

[Code].....

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ActionScript 3.0 :: Linking CurrentTarget To Math.random?

Apr 1, 2012

I am designing a game in which the player can travel through doors when they are the same color.There are three doors on stage: "door1","door2" and "door3". Each door is an instance of the same symbol. The symbol contains six frames, 3 copies of the door in a different color and 3 copies of the door  in different colors with an icon of the player.. The frames are labeled "color1", "color2"  "color3" and also "player1","player2" and "player3".
 
I am attempting to write code that tells Flash to a)select a door at random and then select a random frame for the randomly selected door to set the game for play. For instance, at startup, Flash randomly selects "door2"and then randomly selects "player2". So, the player's starting position will be on "door2" and the door will be red. After this, Flash will select  the other door colors randomly from the frames labelled "color1","color2" or "color3".I am attempting to do this with this code:
 
                var min:Number =1;
                var max:Number =3;
("door"+String(Math.floor(Math.random()*  (max - min) + min) ));
 
This randomly selects the door.I would like this to randomly select the color of the randomly selected door.
 
(e.currentTarget).gotoAndStop("color"+String(Math.floor(Math.random() *  (max - min) + min);  ));

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Actionscript 3 :: Make A Math.random() Function?

Mar 17, 2011

I wonder how to make a Math.random() function, or something similar where it chooses a number from 0-9. But as the program progresses, another random variable will appear. That random value is what I want removed from the 0-9 scale. (The other random variable is also from 0-9)

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ActionScript 3.0 :: Math.random() No Repeats In Numbers?

Aug 24, 2009

how you can make Math.random() generated numbers not repeat?

For example; this is only generating numbers from 1 to 2,but what happen if i have more, like 20?

ActionScript Code:
function PickAnEasyQuestion()
{
//RANDOMPICK

[Code]....

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ActionScript 3.0 :: Adding To (Math.random() Within A Number Set?

Apr 29, 2010

I have created a tween with actionscript that moves a movie clip of a cityscape along the x axis whenever the mouse is clicked.

This is my code

var skylineTween:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, skyline_mc.x,Math.floor(Math.random() * (-1022 - -16) ) + -3,2,true);

Right now it generates a random number from between -1022 and -16 (positions along the x axis).

However, sometimes the skyline movie clip only moves a few pixels and looks boring.

I added 200 pixels to the movement (Math.random() * (-1022 - -16) +200 ) and it looks better. However, sometimes this slides the movie clip past -1022 or -16 and off the stage.

How can I set the value to +200 without passing -1022 or -16?

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ActionScript 3.0 :: Generate Random Math Questions?

Apr 6, 2011

Im building an activity whereby I want random math questions to appear and for them to be addition, subtraction, division and multiplication with just two integers where the answer is never more than 50

so far I have

ActionScript Code:
genQuestion.addEventListener(MouseEvent.CLICK, onGenerate);
function onGenerate(e:Event = null):void

[code]....

which randomly generate addition questions whereby each integer couldn't be more than 25. But this isn't right because I could also have 40 +5 and it still be under 50.

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ActionScript 3.0 :: Math.random Range From -1 To 1 But NOT Including 0

Oct 27, 2011

[code], but I need to eliminate a 0 outcome from that formula. Is there a way to make sure I never get '0' as the result or should I do this another way?My goal is to multiply a Number with +/- 1, but it needs to be random of which one i multiply with.

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ActionScript 2.0 :: Specify The Range Of Numbers In Math.random()?

May 5, 2003

how do you specify the range of numbers in in math.random()?

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