ActionScript 2.0 :: Pause / Play Loaded Movieclips
May 25, 2010How does one control a loaded movieclip? After a series of SWFs are loaded they play automatically. I want them to play from the beginning each time they're displayed.
[Code]....
How does one control a loaded movieclip? After a series of SWFs are loaded they play automatically. I want them to play from the beginning each time they're displayed.
[Code]....
I have a play/pause button on my animation which works a treat when all animations are within the main movie clip. Now I would like to have some movement within the main movieclip and some within individual sub movie clips. Once I go to play the animation all animated objects within the main movieclip are stopped but the sub movie clips are playing. How can I stop the sub movie clips to???
The following is the current code I have
ActionScript Code:
stop ();
play_btn.onRelease = function(){
gotoAndStop(2);
_parent.play();
[Code] .....
how I can pause and play multiple movieclips at once. They all are on frame 1 of my flash movie but start at different points.
View 9 RepliesI have a movie, called box.swf that I'm loading into controller.swf.I have two buttons on the stage called pause_btn and play_btn that I'd like to use to control the timeline of box.swf.[code]
View 4 RepliesI have a slideshow done in Flash. I have a main movie that has a slide on each frame of the movie, with navigation buttons. On each frame, I have AS2 that loads a different SWF per frame. The AS I'm using is:
loadMovie("Data/2.swf", "container");
stop();
The number "2" goes up/down based on the slide. I want a hard-wired number versus the frame number because my client is deleting/adding slides and it's easier to keep track of it hard-wired.
Right now, each slide I'm loading has its own play/pause toggle button that is this AS2:
on(release){
play();
}
So what I'd like to do is put the play/pause toggle in the main SWF (and put a graphic footer under all the buttons). So how do I tell the play/pause buttons to play/pause the MC that is containing the slide SWFs?
I am trying to load a movieclip and have it be controlled by a play and a pause button. The load works good and the code for the play/pause works.
I need the "test2" file to load the "ball_mc" file and then I should be able to play and pause the ball as it runs across the screen. I think I need it to be a swf file also, but Flashkit won't let me upload that type of file.
Pause and Resume external SWF sound filesI have this code that plays the sound through linkage. It reside in scene1.fla -> scene1.swf.
var mc:MovieClip = this.createEmptyMovieClip("mc",1);var myLoop:Sound = new Sound(mc);myLoop.attachSound("bg_sound");myLoopVolume=0;myLoop.setVolume(myLoopVolume);
mc.onEnterFrame = function () { if (fadeIn01==1) {
[code].....
I am trying to pause/play a swf loaded into a loader component.I tried putting it in a mc and contolling it that way but it aint work.
View 1 RepliesI am trying to pause/play a swf loaded into a loader component.I tried putting it in a mc and contolling it that way but it aint work.
View 1 RepliesI have a situation where I am loading an SWF (using URL as source) using the SWFLoader component in Flex 4, and now I need to implement Pause/Play and Stop functionality.
View 1 RepliesI am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
View 2 RepliesI've got a project that has an FLV with cue points controlling when graphics appear in the swf file. The graphics are being loaded into empty movie clips via AS on the stage (everything is being loaded and unloaded into the first frame of the main stage). What the client wants is a pause button that will pause/play both the FLV and graphics being loaded in the swf.
View 1 RepliesI will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener
var mouseListener = new Object();
Mouse.addListener(mouseListener);
[code].....
I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.
I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener
var mouseListener = new Object();
Mouse.addListener(mouseListener);
[Code]....
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
View 4 RepliesI am making a cartoon with flash cs4. But ı have a problem. My cartoon has a lot of frames and movieclips. Movieclips contains a lot of movieclips..I want this;
-when I click a button, pause frames and all movieclips. ( when ı click the controll button, frames can stop but movieclips don't stop.)
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
When i use the code: external_mc.stop(); only the maintimeline of the external swf stops but all the movieclips inside de external swf doesn't stop.
Is there a simple way to pause all the movieclips without to stop each movieclip seperatly.
how to control a pause/play button by pressing only the space bar, as I have the animation inside a movie clip.
I tried just using a simple code, such as:
on (keyPress "<Space>") {stop();
play();
}
But as I guessed, it only paused and re-played the movie, so I suppose I need a condition for when it's either paused or playing, but I'm a little (a lot) inexperienced in coding in general.
I have imported the video in FLASH CS4 and want to make my own play/pause button.
View 1 Repliesis there a simple code that pauses all the movieclips or would i have to write a code for every single movieclip to pause??
View 1 RepliesI have created my first Flash CS4 presentation. It includes nine, mostly text, scenes, with no audio or video. The entire presentation has a row of nine circles across the top that distinguishes each chapter (scene) of the presentation. The presentation (movie) currently plays without stopping.Now my client wants to be able to click on each circle to pause/play the presentation at that chapter (scene), skip a chapter (scene), or go back to play a previous viewed chapter (scene).Can anyone recommend a simple scene pause/play script I can add to each circle (which will now become buttons)?
View 7 RepliesIs there a way to pause the playback for a set amount of time then resuming without any interaction from the viewer?
View 1 RepliesI have several swf file that will be loaded into the main swf file. In the sub swf file I coded & attached sounds and play it. And the problem is that when it is loaded in the main swf file the play/pause button won't work.
View 9 Repliesi wrote this code for video play/pause through SPACE keyplay/pause is fine. But not visible play_button when i press SPACE key.how to write that ?
stage.addEventListener(KeyboardEvent.KEY_DOWN, pausePress);
function pausePress(e:KeyboardEvent):void{
if (e.keyCode == 32){
[code].....
HOW DO I MAKE THE SLIDEPANEL AUTOPLAY AND BE INTERRUPTED WHEN THE USER CLICKS ON THE BTN?
here's the tutorial i learned the slidepanel. [URL] working in a AS 2.0 format. I made a slidepanel where it is a movieclip of combined images that make a long strip, depicting different images. Going to a particular image is through invisible buttons on the bottom with instance names. The actionscript layer contains commands:
[Code]..
I am using a stop(); gotoAndPlay with setInterval on a series of swf files that are loaded into a container movie. There is a bug in doing this, in which when one of the swfs is loaded into the container and you click on a link to load a different swf before the current swf has gotten to the frame in which you reach this function, its stops the function and nothing pauses/plays anymore. [code]...
View 3 Replies I'm making a mp3 player using flash and i would like to have the play and pause function all in one button rather having separating into two buttons. Here is the code what I have so far.
Code:
playpause_button.addEventListener(MouseEvent.CLICK, playpauseButtonClick);
function playpauseButtonClick( event:MouseEvent):void {
theChannel = theSound.play(pausepoint);
[Code].....
I want to know if there is a command or actionscript that will allow you to pause the movie automatically for like 30 seconds and then continue the movie after 30 seconds have passed, instead of adding alot of frames for about that add up to 30 secs. Just like the goto and play command.
View 2 Replies