ActionScript 2.0 :: Play Movieclips One After The Other?
May 24, 2009
I am relatively new to actionscript2.0. I want to play two or more movieclips one after the other at given positions. i want them start automatically on the enterframe. i am trying to use code the whole thing in as2.0.
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Similar Posts:
Jan 31, 2008
I want a different movie clip to play each time the swf file is loaded. And after the movieclip has finished playing, I would like another random movieclip to start.What I have:I have four layers, a actionscript layer. And three other layers each with one movieclip on. All these layers are on the first frame.I have placed this actionscript into the actionscript layer:
Code:
var clips:Array = ["Paul_mc", "Gary_mc", "Ama_mc"];
playRandomMC();
[code].....
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May 3, 2010
I am trying to programmatically queue MovieClips on the scene to play one after the other. I have tried onEnterFrame with Event.ENTER_FRAME that gotoAndStop() to next fram each time, but this does not show the MovieClip playing somewhy.Is there a way to programmatically link (in AS3) MovieClips to play one after the other? One I tried is at URL... and I have tried creating actionscript at last frame for each movieclip, but this goes directly into function I specify as an event at the time of creation (MovieClip.addFrameScript(MovieClip.totalFrames1, MyEventFunction) )
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Oct 17, 2011
I have 3 movie clips in my scene and they all function properly individually.Problem: only the first movieclip will work in my test of the full scene.If I move a movieclip from the bottom to the first position in my scene, then it will run while the others are stopped I can't figure out how to tell the program to activate all 3 simultaneously - so each button (linked to one scene in the movie clip) will be available to click.The code from each movie clip essentially looks like this
stop();
import flash.events.MouseEvent;
BtnKonzertDesk.addEventListener(MouseEvent.MOUSE_UP, mouseDownHandler1);
[code]....
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Jan 27, 2009
If I want to play all the children movieclips, is this code correct ?
ActionScript Code:
MovieClip(getChildAt(currentCount)).play();
I receive the following warning, probably because I'm using a cast. How can I get all the children and play them then ?
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@28a63741 to flash.display.MovieClip.
at cmTutorial_fla::welcomeBoard_1/myMethodName()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
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Mar 19, 2012
I'm creating a simple game in Flash and I cannot figure out how to get a button to play 1 of 7 movie clips. Any help would be great.
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Jun 28, 2006
I posted this in the Flash 8 forum, but wonder if I'll have better luck in here. I need to get movie clips to play randomly. Currently, I have actionscript on Frame 1, and a movie clips on the stage in Frame 2. Also in each movie clip as the last frame I have "PlayMC();".[code]
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Nov 4, 2009
I have a play/pause button on my animation which works a treat when all animations are within the main movie clip. Now I would like to have some movement within the main movieclip and some within individual sub movie clips. Once I go to play the animation all animated objects within the main movieclip are stopped but the sub movie clips are playing. How can I stop the sub movie clips to???
The following is the current code I have
ActionScript Code:
stop ();
play_btn.onRelease = function(){
gotoAndStop(2);
_parent.play();
[Code] .....
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May 25, 2010
How does one control a loaded movieclip? After a series of SWFs are loaded they play automatically. I want them to play from the beginning each time they're displayed.
[Code]....
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Jul 22, 2011
how I can pause and play multiple movieclips at once. They all are on frame 1 of my flash movie but start at different points.
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Feb 28, 2003
I've been reading a Flash book, and it tries to explain how you can use Action script to create a preloader that will play a movie clips frames based on the amount of bytes loaded. I can't seem to get it to work.
Here is the code:
stop();
myInterval = setInterval(preloader,10);
function preloader() {
if (getBytesLoaded()>=getBytesTotal()) {
play();
clearInterval(myInterval);
} myMovieClip.gotoAndStop(Math.round(_framesloaded/_totalframes*(myMovieClip._totalframes)));
}
This is on the first frame of my movie. I've also have a stop action on the first frame of my movie clip. I've attached the FLA for dissection....ts?
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Nov 30, 2007
I am trying to build an app and stuck to this simple AS problem with movieclips. I have 5 movie clips with instance names d1_mc , d2_mc , d3_mc , d4_mc, d5_mc. If these movieclips are pressed (clicked) then I want the main timeline to gotoandstop or play else do nothing and stay on current frame.
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Nov 3, 2009
I've multiple videos stored as MovieClip objects and would like to merge them into a single MovieClip video object in order to play all of them in sequence (so that a user thinks it's a single longer video).
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Nov 26, 2010
I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
however it doesn't work! is it because i am inside two MC's?I have also tried
_root.rainbow.greenbow.meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
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Apr 13, 2012
I am stuck with the ActionScript here. I have a very complex animated flash movie for eLearning. These contain around 10 to 15 frames. In each frame I am having multiple movie clip symbols. The animation has been created using a blend of scripting and also normal flash animation.Now I want to create pause and play functionality for the entire movie. I was able to create the pause function but when i try to play the movie it behaves very strange. [code]...
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May 24, 2009
what the easiest way to play movieclips is using pure AS in classes. Basically, I have a MC instance on the stage with 25 frames and simply want to play it once. Using the play() method causes it to play infinitely, and I can't find any other methods which let me choose the frames i want to play between.
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May 31, 2007
I want to make the kirupa slideshow that loads in movieclips instead of images. This is a huge multimedia project and the movieclips will each have a lot of text and graphics in them. I want it to autoplay AND have manual controls like "back" and "next".
I'm not too familiar with autoplay, except in a timeline. How can I make this work if everything is in a movieclip on the first frame? Do I need to use the timeline or scenes or can it be done with out them?
to clarify... I have 20 buttons at the top. Clicking each one of them will open a different movieclip into an empty mc in the middle of the stage. I have back, next and autoplay buttons at the bottom. I want the user to be able to manually control the movies AND to autoplay.
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Oct 14, 2007
I did a search on the forums and found 2 threads that were relevant but didn't quite get what i wanted out of them.I've loaded a movieclip using attachMovie(); and ive put it into an empty movie clip (as you would with external MC's)My question is how i will go about targetting the loaded movieclip and having it play a certain frame.[code]
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Sep 2, 2009
I have a bunch of copies of the same MovieClip that are dynamically created I want them to be stopped when the swf first starts.When I click on one of them I want that particular one to play.I think that I've figured out how to play a single MovieClip with event.currentTarget.play(); but I am stuck on how to stop all the clips from the start.I thought I could just use a instanceName.stop(); in my for loop, but no go.[code]I'm an artist working on a piece where I am cataloging sound recordings from people (eventually recorded live from the site... but that's a battle that I'll deal with in phase 2 and after I have a bit more actionScripting under my belt).I just wanted to explain myself a bit since Kglad, Ned, and dmennenoh have helped me a bunch through the development of the project.If your interested you can check out some of my works on my website.I know,I need to update the site, but its more fun to work on new projects.
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Feb 24, 2009
URL...My question is how can i make the movieclips that act as buttons play a certain frame on my time line? ....i don't know where or what to insert.
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Nov 22, 2010
Right I only want to play a certain part of my MovieClips Timeline depending on the button pressed.
ActionScript Code:
stop();
CircleLineMC.KingsCross.addEventListener(MouseEvent.MOUSE_DOWN, KingsCrossBtn);
function KingsCrossBtn(event:MouseEvent):void {
BigSquare_MC.gotoAndPlay(1);
}
But I want it to play only up to frame 50 and then stop there and then loop instead of playing the whole timeline, does anyone know How to do that.
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Apr 12, 2009
i have a movieclip within a movieclip within a movieclip... i want to simply tell flash to play that movieclip once i click on it.. however, i get an error saying "1120: Access of undefined property tl_character" when i try to publish the file..[code]i know there might be a solution by using a custom class for "police1" but i'd like to know how i could play that movieclip using a function thats written on the main timeline..
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Aug 6, 2010
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
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Dec 19, 2009
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
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Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
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Feb 5, 2009
I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )
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Sep 15, 2010
Printing an MC is easy enough. But I am having trouble printing an MC which has multiple MCs inside of it. They just don't get printed.
I am trying to avoid printAsBitmap.
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Oct 21, 2010
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
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Oct 30, 2007
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
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Mar 27, 2008
I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.
I have a few ideas of how to proceed, but I'm not sure how to reference all child movieclips of a particular movieclip - or something along those lines.
It would be easy to use the hittest function if I knew how to reference all the movieclips I need to, but alas...
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