ActionScript 2.0 :: Instance Of A PNG Programmatically?
Jan 28, 2008
I have a flash file. I have a class called Screen. In Screen I want three properties: Image1, Image2, Image3. These image properties are representative of three bitmaps already in my flash file. How do I just create instances of them? And once they are initialised what type are they? Are they BitmapData?Or I can put said images as graphics in my flash file, so how to I create an instance of a graphic programtically?If I can't do this, I am happy to load the images from an external folder. How could I do this? Is it just load("image.png")?
I want to be able to just pass as a parameter the image instance and screen holds a reference to it. How can I create this instance though in the first place?
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?
i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:
1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.
2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.
It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:
The stand-alone Flash player has an option to print a SWF. However, there is no shell action registered for this, and as far as I can see the only way to do it is to use a keyboard macro (or do something invasive such as inject a DLL in the player). Is there some official API for this?
I was wondering how I could programmatically create a swf using Flash AS3 and AIR? I have successfully recreated a swf (using the data found in a swf file converted to hex and using byteArray) but I can't seem to change anything to it; if I do it no longer works.I have some text fields a person can enter information into. I want to take that information and save it out to a swf file.[code]
I am trying to programmatically queue MovieClips on the scene to play one after the other. I have tried onEnterFrame with Event.ENTER_FRAME that gotoAndStop() to next fram each time, but this does not show the MovieClip playing somewhy.Is there a way to programmatically link (in AS3) MovieClips to play one after the other? One I tried is at URL... and I have tried creating actionscript at last frame for each movieclip, but this goes directly into function I specify as an event at the time of creation (MovieClip.addFrameScript(MovieClip.totalFrames1, MyEventFunction) )
how to draw an arrowhead facing either left or right programmatically with as3? The arrowhead should be a filled triangle pointing either left or right.
I need to generate SWF or FLA files programmatically using php. Because I want to create a movie(either swf or fla) using sequences of images at my sever.
How to generate .FLA or .SWF files programmatically using php?Are theres any libraries for that?Or at least any APIs for generating those files?
I am developing PDF to e-book converter which will run on a server.I need to programmatically extract embedded fonts from PDF file to finish the project.Now I am able to extract images and text, but to display content in the Flash Player precisely I need the fonts to be extracted from PDF and compiled to SWF to be loaded by Flex application at run time.
I am wondering if it's possible, as such tool as pdf2swf.exe from SWFTools is able to do this. I have decompiled the swf file produced by the tool and there were fonts embedded.The extracted fonts will be used for displaying the same content from PDF file only, just in Flash player. So i think it will not be any rights violation? Moreover, people who will use the converter have all rights for the PDF files content.
So I see next workflow:
1. Call pdf2swf.exe to produce SWF file with fonts embedded;
2. Call some tool (Which one?) to parse previous SWF to SWFs with separate fonts.
3. Load the SWFs with fonts to Flex application at run time to correctly display content.
I need to load several images as Bitmap or BitmapData objects. The images are hosted outside the Flex project, and they're referenced by an external configuration file, so I can't embed them. Because the images won't be displayed directly to the user (they're being added to a PDF that is generated for download), creating a grouping of Image objects, attaching them to the application, and waiting for their LoadComplete handler to fire seems inefficient.
What is the best way to load these images into an application? Programatically load images in it?
Some sites have forms which are Flash.How can I programmatically, fill out these forms ?Is the only solution sending POST via cURL by first monitoring the http headers being sent ?
I have I datagrid, on which I want to select multiple rows on a other user interaction than the one intended by the Programm. I'm wondering, whether I can programmatically select some rows depending only on code?
how can I assign the stroke to my LineSeries, programmatically in Actionscript ?<mx:LineSeries stroke="{new Stroke(0xCC33CC, 2)}"/>How is it in Actionscript? LineSeries.stroke doesn't exist
I'm trying to figure out how to in as3 (not mxml) add views to a view stack.For example I have a view component like so[code]I've being trying to add it to a viewstack in the following way.[code]I'm aware I have to assign ID's but for now I just want to get the view in there
I want to programmatically detect flash on a web page. From my search, I understand I need to parse the code and look for embed tags that have the attribute "application/x-shockwave-flash". Is that all? Or there are other ways to embed flash into a web page?
I would like to know the correct way to close an AIR application programmatically. In my Spark WindowedApplication I have:this.addEventListener( Event.CLOSING, shutdownApp );and of course an implementation of the shutdownApp method (which basically tidies up temporary files).his works fine for the top-right close button of the window. However I also have functionality which needs to shutdown the application. Within the code I have called:NativeApplication.nativeApplication.exit();However this doesn't trigger the Event.CLOSING method, and so my temporary files are not cleared up. Should I not be calling nativeApplication.exit ? If so, what should I call instead? I'd rather not have to call my shutdownApp method before the NativeApplication.exit() as this doesn't feel quite so elegant.