im trying to create a series of buttons that will take the user to a link, each link different (obv.). i dont know how many buttons im going to have because im taking in an xml file and from there determining the number of buttons ill need but i need the buttons to go to their own sites. i cant get the buttons to remember where they have to go, they just get stuck on the last 1 through the loop.
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
I am having trouble trying to retrieve properties for a container_mc that dynamically creates content upon loading. The container_mc is creating text boxes from an array and so its _height is dependant on the array.length.
well like the title says, ho can i set the properties of a mc's created with createEmptyMovieClip , getting a real nag , have tried all kind of things , for loops , etc.
for (i=0; i<=10; i++) { this.createEmptyMovieClip(["rondje"+i], i); lineStyle(1, Black, 100);
If I create a class and set up one property which is a variable initiated at the start of the class but not within a function or a constructor and I reference the property from the .fla in a for loop as:Book is the class and myBook is the new object.
myBook:Book = new Book(); // (fla script). for(var prop in myBook) { trace(prop); }
[code]...
The trace does not return anything. However when I include myProp (the class variable) in a function (other than Book function) and call that function from the .fla then the trace works and I can see myProp. Do I need to include Class variables in called functions (methods of the Class) in order for them to be properties of the Class?
well like the title says, ho can i set the properties of a mc's created with reateEmptyMovieClip its getting a real nag , have tried all kind of things , for loops ,
for (i=0; i<=10; i++) { this.createEmptyMovieClip(["rondje"+i], i); lineStyle(1, Black, 100);
I'm creating/adding elements in my item renderer but from some reason you cant access their specific properties, you can only change the general properties. I created a LABEL component but when i do LabelName.font , nothing happens, its like flex doesn't recognize that this is a LABEL. [code]...
I am trying to use the duplicateMovieClip event to create a row of custom movie clips dynamically and I would like to be able to set the _alpha properties on each object depending on an event i am firing in a different movie.[code]...
I need to dynamically bind properties of components created at runtime. In this particular case please assume I need to use bindProperty. I don't quite understand why the following simplistic test is failing (see code). When I click the button, the label text does not change.
I realize that there are simpler ways to go about this particular example using traditional non-dynamic binding, but I need to understand it in terms of using bindProperty.
I created a movie clip symbol with a user interface in it, using the standard components. It contains various components that I draged on the stage. I named the instances (e.g titleLabel). Then I created an ActionScript class for that user interface. Under the linkage properties of the symbol I specified that class. In the class itself, i declared the attribute "var titleLabel:Label". I thought this would be the same instance from the symbol? But: Trying to set the text of the Label AFTER the movie was dynamically added to the parent does not work. I cannot access any properties.
Here is the example:
My Class for the user interface:
Code: import mx.controls.*; class Information extends MovieClip { var titleLabel:Label; //this is the same instance name as in the symbol
I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:
1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.
2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.
It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:
i have a question while reading Flex 4 Cookbook i came across the method to dynamically adding control to the container controls but nowhere i came across with how to provide them with the dynamic properties and events like they have created a button dynamically inside a group control but what good a button be if i cannot give it an event dynamically. in the same way i want to add a tree view inside a vbox but what good that be if cannot provide a data provider to it dynamically.actually i am creating an web application where i add the tree view to a vbox and i want to the data provider should also be dynamic depending upon the option i have selected in the combo box.
i started learning ActionScript3 and now i´ve got a problem: I want to start moviclips one by one on the same stage. For example: mc_A plays and in the end it starts the mc_B to play. than mc_B plays and starts in the end the mc_C .... other idea: the moviclips start at different times with a timer?
i hv create 20 thumbnails and i hv stored in array when i trace allMC arry(while run through for loop) then i can see all thumbnail objects in it, now i m try to add event dynamically in all movieclips.. but showing error1119: Access of possibly undefined property thumbEvent through a reference with static type String.
I'm trying to alter the registration point of a movieclip that has multiple movieclips within it.
I've entered edit mode of the movieclip using the 'to Stage' alignment option and am trying to align all the display objects within the movieclip at once. I've packed all the objects into a group and am trying to align the left most edge of the group to the registration point.
My problem is that every object's left edge is snapping to the registration point, not just the left most edge of the group.
I thought the whole purpose of grouping objects together was so you could move them as though they are one object.
I have an .as file that creates movie clips, and is loaded into an .fla. I need to attach these dynamic movie clips to other movie clips on the timeline. How would I assign (attach) a dynamic movie clip to another movie clip that exists on the timeline?
im trying to create a button, in which when highlighted should bring up options relating to that specific scene. I cannot seem to get it working, because whenever I highlight the options movie clip, it play the animation which hold the buttons, but as soon as my mouse moves over to click the buttons it disappear.I have attached an example .fla file.
P.S. If what i said above is confusing, then basically my problem is that when i select the options movie clip, it brings up another box, with the options. But i cannot move my mouse into the box with the options because it disappears when my mouse enters the box area.
im trying to create a button, in which when highlighted should bring up options relating to that specific scene. I cannot seem to get it working, because whenever I highlight the options movie clip, it play the animation which hold the buttons, but as soon as my mouse moves over to click the buttons it disappear.
P.S. If what i said above is confusing, then basically my problem is that when i select the options movie clip, it brings up another box, with the options. But i cannot move my mouse into the box with the options because it disappears when my mouse enters the box area.