ActionScript 3.0 :: Creating An Options Button, With Moviclips?
Oct 2, 2009
im trying to create a button, in which when highlighted should bring up options relating to that specific scene. I cannot seem to get it working, because whenever I highlight the options movie clip, it play the animation which hold the buttons, but as soon as my mouse moves over to click the buttons it disappear.I have attached an example .fla file.
P.S. If what i said above is confusing, then basically my problem is that when i select the options movie clip, it brings up another box, with the options. But i cannot move my mouse into the box with the options because it disappears when my mouse enters the box area.
im trying to create a button, in which when highlighted should bring up options relating to that specific scene. I cannot seem to get it working, because whenever I highlight the options movie clip, it play the animation which hold the buttons, but as soon as my mouse moves over to click the buttons it disappear.
P.S. If what i said above is confusing, then basically my problem is that when i select the options movie clip, it brings up another box, with the options. But i cannot move my mouse into the box with the options because it disappears when my mouse enters the box area.
I am using Flash 8 by the way. Anyways what I am doing is making a menu with different options. I need the user to click on various buttons from the menu and then after those buttons are clicked, an animation needs to play and then return to the original menu. I have got the mouse to follow my custom cursor and made the general outline of the menu, but no buttons so far.
Im building a program that queries a database for options and displays the options in a number of comboBoxes. The comboBoxes are dynamically built and loaded via code and added to the stage. I would like to build the comboBoxes into a single movie clip (maybe not the correct wording) so I can use options like tweening and such to make it look better. The code is below.
I have 2 swfs, one image loader which I built a while ago and will eventually update to AS3 and a newer swf I built in AS3. I want to be able to 'pull' a variable from the AS2 swf when a button on the AS3 swf is pressed. How might i be able to do this. LocalConnection wont do it I dont think - i cant load the AS2 swf into the AS3 swf and obviously cant do the reverse though this would be the way to do it if it were possible. So when a button in the AS3 swf is pressed I want to call the AS2 swf and return a variable from the AS2 swf (the filename of the current image). Would both swfs sharing ExternalInterface work?
There is a div in my project, and this project is on-line. Inside this div there is a space that is made in flash (actionscript 3), inside this space we have to sign a contract with the mouse. How can I save this signature without an options window to choose where I want to save this signature?
(The button to save the signature is made in flash too).
i started learning ActionScript3 and now i´ve got a problem: I want to start moviclips one by one on the same stage. For example: mc_A plays and in the end it starts the mc_B to play. than mc_B plays and starts in the end the mc_C .... other idea: the moviclips start at different times with a timer?
i hv create 20 thumbnails and i hv stored in array when i trace allMC arry(while run through for loop) then i can see all thumbnail objects in it, now i m try to add event dynamically in all movieclips.. but showing error1119: Access of possibly undefined property thumbEvent through a reference with static type String.
I'm trying to alter the registration point of a movieclip that has multiple movieclips within it.
I've entered edit mode of the movieclip using the 'to Stage' alignment option and am trying to align all the display objects within the movieclip at once. I've packed all the objects into a group and am trying to align the left most edge of the group to the registration point.
My problem is that every object's left edge is snapping to the registration point, not just the left most edge of the group.
I thought the whole purpose of grouping objects together was so you could move them as though they are one object.
i need to apply one function to multiple moviclips. the problem is that every mc has different behavior. for example:
movie clip A need to change it position when condition is "true" to point 50, 250. movie clip B need to change it position when condition is "true" too but to point 75, 100.
is there anyway to define different parameters to the function according to the movieclip name?
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
I have some AS3 code which I was hoping would create a re-usable button class but it does not. I just get a blank canvas. I am not getting any errors. Code is attached. Anyone see what is wrong?
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
I've created a simple animation (falling snowflakes with some text that pops in and out) and I wanted to create a button that would replay it at the user's command. I've searched everywhere for the code or how to do this, but I've found nothing of relevance.
I'm trying to make a "next track" button. "T" is meant to be track number, and every time they click this button, I wanted "T" to increase by one until T>4 where I need it to go back to T=1 (I've only got 4 tracks). Then, I want, depending on what "T" equals, for it to start playing Track"T" and stop playing previous track. I also want the track playing to be looping continuously. At the moment, everything is muted, until I press the button; where it then plays all four tracks at once. I also have a problem with the mute button, but I've got a strong feeling both are of the same reason. I think my problem is that it does not know what "T" equals to begin with so it accepts all if statements; playing all tracks. But I'm new to Flash (my second project) so I'm not sure.
on (release){ stopAllSounds(); T =T+1 if (T>4){ T=1 } if (T = 1){ _root.snd1.start(0, 100); [Code] .....
I'm really new to flash, with my background mainly in C++ and Java. But what I'm wanting to do is create a 5x5 button matrix to make a game.I've tried using the visual style of drawing the button and what not, but I really don't like it. I'd like to have like an array of button of object where I can track things like click count for each object. Is this possible with action script?
I am creating a survey in flash to survey people's opinion about the temperature in a building. What I am hoping to do is have a scale which the surveyee can click on (see attached image) with 5 options from Too warm, warm, just right, cool, and too cold, and record where on the scale they click.
For example, if "Just Right" were correlated to an answer of 3 and "Warm" was correlated to an answer of 2, and a user were to click halfway between the two, I would want the recorded value to be 2.5. If they click closer to "Just Right" I want the recoded answer to be 2.8, etc.
It seems that the quick and dirty way I can think of doing this is to create a serious of invisible buttons over my scale which can then tell me where they click, but then I am limited in the granularity of the answer and it would just be a pain to create that many buttons.
I work in Flash CS3, AS3.I've created a button that links to another webpage by using this code (the code is added to a separate layer):
import flash.events.MouseEvent; steud.addEventListener(MouseEvent.CLICK, onMouseClick); function onMouseClick(e:MouseEvent):void {
[code]....
It works just fine, but the problem is that I want to add more buttons (and links) to it, and thats where I get stuck. When I try just adding a new layer and adding the code there, everything stops working. I've also tried copy/pasting the code beneath the first one, with no results.
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
I am creating a button component in AS3, the idea of this button is that you can set its parameters to the name of movie clips you want to use as its images (mouse up/over/down etc).So basically it's a button that you can easily change the appearance of, and this would be reflected in the preview on the stage. I made this component in AS2 and it worked very well and was very useful.
However there is a problem with this component in AS3 - When I create an instance of my button component and try to set images for it (remember these are the names of movie clips in the library which have been exported for actionscript), the preview of the button component does not show the images. When I compile the SWF the button component does show the images ok though.
When my button component redraws itself, it looks at it's parameters and calls getDefinitionByName to create an instance of the correct movieclip. I am guessing that the problem occurs because the movieclip I am trying to instantiate is not in the component's library, it is in the library of the project I am using the button in, so maybe the component doesnt know what that movieclip is?
But it's odd because when I compile/publish the SWF it works, like I said, it's just the preview of the component that doesnt work, and that's kind of the point, being able to get a preview of the button so it can be positioned and sized correctly.
I know I could get it to work by putting the movieclips I want to use for the button into the button component's library, but that again defeats the purpose of this component.
I am trying to make an effect on a button that when I mouse over it, it keeps jumping up and down smoothly and when mouse out it stops. I tried this but the result was really bad: