ActionScript 3.0 :: Flash Dynamic Movieclip Roll_over And Roll_out
Mar 3, 2011
I am currently starting to learn AS3 and I stumbled on a problem which I can not solve myself. I searched for sollutions on the internet but nothing seems to be the solution I am looking for.
I am calling a movieclip from the library to stage stage multiple times. Then when its on the stage I want to add an roll_over and a roll_out effect to ALL the movieclips. I know that the problem of my code is in the part where I link the eventlistener to the movieclip because the name is not right. It only works on the last placed movieclip.
how to make it work for all movieclips?
here is my code:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
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Similar Posts:
Oct 15, 2010
I have a simple menu movieclip with two buttons with Roll_OVER & Roll_OUT Functions. When IRoll_OVER & Roll_OUT on "home_1_btn" it works fine, but when IRoll_OVER "home_2_btn" it does notRoll_OUT?
Here is my AS3 that is PIN to the MovieClip
[Code]...
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Feb 5, 2011
I have a custom cursor and I want it to change when you highlight a MovieClip, and return to its default value when the MovieClip is not highlighted anymore.I've used MouseEvent.MOUSE_OVER, MouseEvent.ROLL_OVER, MouseEvent.MOUSE_OUT, and MouseEvent.ROLL_OUT. The result isn't very smooth and there is a small delay to when the cursor changes. Also sometimes if you move the mouse fast enough the cursor won't change at all.
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Feb 7, 2009
i want a flv to start when i mouseover a special location. i have placed a button there with alpha = 0, and with eventListeners for ROLL_OVER and ROLL_OUT.
the roll-out video is the same as the roll-on video, only it goes backwards.
so i want it to start seamlessly where the other one stopped as the mouse rolled out.
this is what i've done so far:
ActionScript Code:
play_btn.addEventListener(MouseEvent.ROLL_OVER, playVid);
play_btn.addEventListener(MouseEvent.ROLL_OUT, playVid);
function playVid(e:MouseEvent):void
[Code]....
it is very staccato, and on ROLL_OUT it removes the video totaly before it plays the out-video. so it's not seamlessly.
So is there a way to "pre-load" these two videos, so it appears as fast as a normal mouseover/mouseout on a button? And a way to keep the on-video on screen untill the off-video starts at its seek-point?
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Jan 22, 2010
I want to create a MovieClip button that when the mouse rolls over it, it scales larger and then when the mouse rolls out of it, it scales back to normal size.If i move the mouse cursor over and out of it slowly, the animation is fine, but if enter the mouse over it on one side and out on the other side or jerk my mouse around it acts as if the EventListeners and their respective Tween code has been reversed. I have even seen on occasion the square filling the whole screen.Here's my code:(this is written from memory and not copy pasted from flash, but before you say anything, I do have the proper imports for classes in the code so I wont include them here.
Code:
var yTween:Tween = new Tween(myMc, "scaleY", Elastic.easeOut, 1, 2, 2, true);
yTween.stop();
[code].....
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Mar 23, 2011
I have a little complicated set of ROLL_OVER and ROLL_OUT event handlers which are getting clashed.
I have following movieclip symbols on the stage:
Background
Bounds (child of Background)
Design (child of Background)
Circle1 (child of Background)
Circle2 (child of Background)
Design and Circle1 should get displayed when the mouse rolls over Bounds. Similarly, Circle2 should get displayed when the mouse rolls over Circle1. Circle1 and Circle2 are concentric and Circle2 is bigger.
Now, the problem is that, when the mouse cursor is rolled over on the common area of the two circles, the event handlers (ROLL_OVER as well as ROLL_OUT) of Bounds and Circle2 get called continuously.
I tried to get rid of the event handlers for Bounds under the ROLL_OVER event handler of Circle2 by using removeEventListener() but to no avail.
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Sep 30, 2011
I'm working on an animated menu
music on roll_over works well
but It doesn't works when It has to stop on roll out
home_btn.buttonMode = true;
storia_btn.buttonMode= true;
album_btn.buttonMode= true;
video_btn.buttonMode= true;
[Code].....
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Jul 14, 2010
This image shows the problem, the 3 is a PNG image with a nice drop shadow that expands quite far from the white square. It is a movieclip which was added by the square movieclip.This obviously changes the size of the movieclip so the ROLL_OVER will trigger whenever the mouse is over either of these objects.My question is, how would I make the movieclip "3" never trigger any sort of mouse event for its parent?
Things that do not work:
mouseEnabled = false; (why doesn't this work?? ugh)
mouseChildren = false;
[code].....
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Mar 8, 2010
I'm replacing the mouse cursor with a custom one in a movieclip. The thing is that this new cursor interferes with the overs and outs of the movieclips below it...
How can I make that movieclip ignore the overs and outs of it? I tried enabled = false but it doesn't work
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Apr 12, 2010
I'd like to simply scale down a movieclip (that I'm treating as a button) when the user presses their mouse button. When users release the mouse button, I want my button to scale back to it's normal (.scaleX = .scaleY = 1) size. My button also has listereners for a ROLL_OUT event to turn off (.alpha = 0) a highlight movieclip that rests atop movieclips showing the different states the button can be in.
When I roll over the button, the higlight comes, but there is an annoying flicker problem. For some odd reason, when I press the mouse button the ROLL_OUT event handler function is called, yet I didn't scale the movie down enough for the cursor to be off of the actual button itself. I do not want that flicker. I'm not sure why ROLL_OUT is being called even though the event is clearly a mouse down, and within the mouse down event handler I am scaling the button movie clip, but not enough to remove out from under the cursor. In other words, if I click the button at its registration point, a flicker appears.
Here's my code.
//this add all the appropriate listeners to the button private function addMouseListeners() { this.addEventListener(MouseEvent.MOUSE_OVER, mouseOver); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.addEventListener(MouseEvent.ROLL_OUT, rollOut); this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); }
[code]....
why my rollOut function is being called when the mouse button is pressed, and called once more when the mouse button is released.
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Feb 13, 2011
I wanna make a gallery using xml. Every photo is gray, after ROLL_OVER on it position loads it's colored copy, and after ROLL_OUT copy dissapears. After click, it should navigate to URL. And I have 2 problems:
1. ROLL_OUT doesn't work correctly: it's strange, but it work after ROLL_OVER ... :<
2. how to make linking, hm.. for example, if it's first thumb, to "proj/1", if second to 'proj/2' etc...
it's my code:
[Code]...
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Aug 2, 2010
I'm trying to make this game and in trying to make it look more realistic, I'm trying to get the balloon to curve upwards before coming down and hitting the target. Is that even possible? Also, the target are dynamically created with random x and y points, so is it possible to make the end points the x and y point of that target?
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Jan 13, 2011
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.
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Oct 19, 2011
Im trying to make a simple interactive flash animation so when you roll over a invisible button a sound plays from the library, then when you roll out the sound stops.
So far i have this
import flash.events.Event;
import flash.media.SoundChannel;
stop();
[Code]....
Is there a way to stop the sound playing with ROLL_OUT or stop the current sound when a new one starts?
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Sep 27, 2009
I'm trying to create a Thumbnail class that extends MovieClip and have run into a "loop". When I hover a cursor over a Thumbnail instance it fires an over and an out event. That is, that happens if I add any kind of filter to the Thumbnail class in the over event, if I leave that out and trace the code it fires only the over event and waits till the cursor leaves the thumbnail. I have tried adding the GlowFilter and the ColorMatrixFilter with the same effect: premature ROLL_OUT.
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Jan 16, 2010
I am loading an external image into a movieclip and the rollout works fine if I move the mouse slowly. If I scroll quickly across the stage, the rollover state stays and the rollout doesn't happen. Slowly rolling back over the movie clip doesn't fire the rollover, but does fire the rollout according to the traces.
container.getChildByName("dot").getChildByName("id ").addEventListener(MouseEvent.ROLL_OUT, dotRollout);
Unfortunately, I don't have a small example of this. It is a piece of a rather large conversion from AS2 to AS3 and this is just about the last bug.
I could use a trick to track the listeners that are added and removed.
Am I creating the problem by adding and removing the listeners everytime a hover or src image gets loaded?
I should mention that it is failing in Flash player 10 since one post called it a player bug. No great info there.
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Jan 13, 2012
I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.
what is the best way to cancel the roll_out event?
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Dec 7, 2009
I'm trying to build a scrolling thumbnails from scratch for my first time and i can get the thumbs to scroll when the mouse rolls over the scroll arrow, but i can't get it to stop scrolling once the mouse rolls out.
leftscroll_mc.addEventListener(MouseEvent.ROLL_OVER, scrollLeft);
function scrollLeft(e:MouseEvent):void {
addEventListener(Event.ENTER_FRAME, goLeft);
[Code]....
I've tried moving the entire roll_out function all over the place but I would get errors not being able to find lremoveFast but either way I can't get it to funciton
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May 24, 2010
I have made this short example to demonstrate some problems I'm having.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas
id="buttonCanvas"
[Code]...
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Aug 19, 2009
How to detect mc MOUSE_OUT/ROLL_OUT w/out events?
Is there any way on how to detect MOUSE_OUT/ROLL_OUT event in a MovieClip?
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Jan 27, 2007
They work fine if you are slow, but if you just brush one of the hotspots the thumbnail will stick on the screen.
Here's the code.
[Code].....
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Mar 7, 2009
I am having a rather annoying problem!! Basically my code is triggering the event when it definitely should not be...Here is my layout:
Node container - holds all my Sprites and has a MOUSE_OVER (<works fine) and a MOUSE_OUT / ROLL_OUT (<neither of which work) Sprites in Node container - contain text + images but have a Shape hitbox on the top layer meaning there should be no confusion!Basically, I check to see if anything rolls over my node container with MOUSE_OVER which triggers correctly and allows me to target which sprite the user has rolled over.
However, when you move the mouse over the sprites (but not outside!) if constantly triggers my MOUSE_OUT and ROLL_OUT events, it makes no difference which one I use...This is is really frustrating and I can not think of even an ugly work around in my code to solve this, it would be nice to fix it and add it to my knowledge later.
EDIT : Actually the MOUSE_OVER triggers as soon as the OUT event has triggered incorrectly.
EDIT 2 :Basically I have a custom cursor and this is the root of the problem, it thinks I am rolling over the cursor and then out constantly.. OK so how can I Ignore my mouse cursor image? So it doesn't think I am rolling out all the time..?
EDIT 3 : FIXED
mouseEnabled = false;
mouseChildren = false;
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Feb 22, 2010
this is what I want.I have a MC whose color is set to Alpha 0 which is placed over an area where I want on ROLL_OVER the mouse to change to my custom cursor (which will indicate that a mouse click will "do something")this is what I have done.1. created a MC that will be used as my Custom Cursor with alignment sent to center/middle (or center sq. in the grid)2. I have exported it for AS
Code:
//roll over and roll out event handlers: (tgIcon_mc is the MC that I want to make active.)
tgIcon_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);
[code].....
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Jan 15, 2008
Simple example.
ActionScript Code:
import flash.events.*;
clip.addEventListener( MouseEvent.ROLL_OVER, function( event:Event )
{
trace( "over " );
[Code]....
Even though mouseEnabled is set to false, still ROLL_OUT is cought. Its propably cause mouse GOES out of the object, but I dont think it should be like this.
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Jan 7, 2010
I've just started to look at PV3D working through the tutorials here. I'm trying to make up a menu system, just using primitive planes for the buttons and using a movieclip in the library for the texture, so far so good but I'm now getting a weird effect with the roll over/out. clicky here
If you just roll over the buttons randomly the roll over and out works fine but if you roll over one then roll out - but not over another button - then the roll over state remains. Checking the traces though the button does receive the roll out call but then immediately receives a roll over call putting it back in to a highlighted state.
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Mar 2, 2011
I've been struggling with an issue for a while now and can't find a solution. I've got a series of movieclip buttons that I have going between states on ROLL_OVER, ROLL_OUT and CLICKED. It's very straightforward - except for the fact that I can't get the CLICKED function to take precedence over the ROLL_OUT and I was wondering if there was a way to make the ROLL_OUT conditional on the click. ex:
ActionScript Code:
//this is coded on a series of 5 buttons, only 1 is shown as example:
paintings2000_but.addEventListener(MouseEvent.ROLL_OVER,onPaintingsOver);
function onPaintingsOver(state)
[Code]....
So my issue is that I need the ROLL_OUT to be conditional based on whether someone has clicked the button or not; but I can't find a solution for how to do that in this context!
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Apr 24, 2009
I have a sprite that has a MOUSE_OUT and a MOUSE_OVER event. It is CONSTANTLY saying that those events are firing over and over as a background inside of it scrolls. Here is my setup.priteA.inside of SpriteA i have SpriteB.inside of SpriteB i have a bunch of different sprites.SpriteB has mouseChildren and mouseEnabled both set to false so anything in there should not be getting mouse events.SpriteA then has the MOUSE_OVER and MOUSE_OUT events.SpriteB scrolls around inside of SpriteA and it's when it scrolls that the events keep firing.(I have tried ROLL_OVER and ROLL_OUT also, and the same thing happens).
How can I figure out what the mouse is hitting to cause the MOUSE_OUT even to fire so I can put a stop to it!I even went so far just now as to when the MOUSE_OUT/ROLL_OUT event is fired, at the beginning of that listener i looped through all the children of SpriteA, to see if there was anything else that was in there that I didnt know about. Only one item showed up, and that was SpriteB, and like I said, mouseChildren and mouseEnabled is fals on SpriteB... so this almost seems like a bug
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Jun 13, 2011
'm still rather new to AS3, I'm trying to make a roll_over scroll function however I've only got it to move a little bit each roll over, I'd like it to continuously do so until the mouse has come off the button area
Scripting:
reel_mov.x=14
r_button.addEventListener(MouseEvent.ROLL_OVER,right);
[code].....
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Nov 11, 2009
Basically I'm creating two (can be more or less) rows of layered MC treaten as Buttons.In each MC there is a small thumbnail hidden behind a coloured layer. When roll_over the coloured layer, this alpha goes to 0(zero) and entire MC resize +10% over x and y.On roll_out the opposite occurs, everything should get to the original alpha and size.
The Problem: when moving the mouse really fast over the MC's and stop suddenly over one of them it starts 'blinking' (size and alpha goes in and out and won't stop unless you move the mouse a little)
ActionScript Code:
for(var i:uint =0; i<16; i++){
var miniPnt:MovieClip=new LittlePantone();
miniPnt.x=_xc;
[code]....
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