ActionScript 3.0 :: Play And Stop FLV On ROLL_OVER ROLL_OUT
Feb 7, 2009
i want a flv to start when i mouseover a special location. i have placed a button there with alpha = 0, and with eventListeners for ROLL_OVER and ROLL_OUT.
the roll-out video is the same as the roll-on video, only it goes backwards.
so i want it to start seamlessly where the other one stopped as the mouse rolled out.
this is what i've done so far:
ActionScript Code:
play_btn.addEventListener(MouseEvent.ROLL_OVER, playVid);
play_btn.addEventListener(MouseEvent.ROLL_OUT, playVid);
function playVid(e:MouseEvent):void
[Code]....
it is very staccato, and on ROLL_OUT it removes the video totaly before it plays the out-video. so it's not seamlessly.
So is there a way to "pre-load" these two videos, so it appears as fast as a normal mouseover/mouseout on a button? And a way to keep the on-video on screen untill the off-video starts at its seek-point?
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[code].....
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[Code].....
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[Code]....
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[Code]...
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How to detect mc MOUSE_OUT/ROLL_OUT w/out events?
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[Code].....
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EDIT 3 : FIXED
mouseEnabled = false;
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Code:
//roll over and roll out event handlers: (tgIcon_mc is the MC that I want to make active.)
tgIcon_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);
[code].....
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Jan 15, 2008
Simple example.
ActionScript Code:
import flash.events.*;
clip.addEventListener( MouseEvent.ROLL_OVER, function( event:Event )
{
trace( "over " );
[Code]....
Even though mouseEnabled is set to false, still ROLL_OUT is cought. Its propably cause mouse GOES out of the object, but I dont think it should be like this.
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I've just started to look at PV3D working through the tutorials here. I'm trying to make up a menu system, just using primitive planes for the buttons and using a movieclip in the library for the texture, so far so good but I'm now getting a weird effect with the roll over/out. clicky here
If you just roll over the buttons randomly the roll over and out works fine but if you roll over one then roll out - but not over another button - then the roll over state remains. Checking the traces though the button does receive the roll out call but then immediately receives a roll over call putting it back in to a highlighted state.
View 4 Replies
Mar 2, 2011
I've been struggling with an issue for a while now and can't find a solution. I've got a series of movieclip buttons that I have going between states on ROLL_OVER, ROLL_OUT and CLICKED. It's very straightforward - except for the fact that I can't get the CLICKED function to take precedence over the ROLL_OUT and I was wondering if there was a way to make the ROLL_OUT conditional on the click. ex:
ActionScript Code:
//this is coded on a series of 5 buttons, only 1 is shown as example:
paintings2000_but.addEventListener(MouseEvent.ROLL_OVER,onPaintingsOver);
function onPaintingsOver(state)
[Code]....
So my issue is that I need the ROLL_OUT to be conditional based on whether someone has clicked the button or not; but I can't find a solution for how to do that in this context!
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