Actionscript 3 :: MouseEvent ROLL_OVER/ROLL_OUT Alternatives?

Feb 5, 2011

I have a custom cursor and I want it to change when you highlight a MovieClip, and return to its default value when the MovieClip is not highlighted anymore.I've used MouseEvent.MOUSE_OVER, MouseEvent.ROLL_OVER, MouseEvent.MOUSE_OUT, and MouseEvent.ROLL_OUT. The result isn't very smooth and there is a small delay to when the cursor changes. Also sometimes if you move the mouse fast enough the cursor won't change at all.

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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

Jul 9, 2009

I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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ActionScript 3.0 :: Play And Stop FLV On ROLL_OVER ROLL_OUT

Feb 7, 2009

i want a flv to start when i mouseover a special location. i have placed a button there with alpha = 0, and with eventListeners for ROLL_OVER and ROLL_OUT.

the roll-out video is the same as the roll-on video, only it goes backwards.
so i want it to start seamlessly where the other one stopped as the mouse rolled out.

this is what i've done so far:

ActionScript Code:
play_btn.addEventListener(MouseEvent.ROLL_OVER, playVid);
play_btn.addEventListener(MouseEvent.ROLL_OUT, playVid);
function playVid(e:MouseEvent):void

[Code]....

it is very staccato, and on ROLL_OUT it removes the video totaly before it plays the out-video. so it's not seamlessly.

So is there a way to "pre-load" these two videos, so it appears as fast as a normal mouseover/mouseout on a button? And a way to keep the on-video on screen untill the off-video starts at its seek-point?

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ActionScript 3.0 :: ROLL_OVER And ROLL_OUT Producing Unwanted Results?

Jan 22, 2010

I want to create a MovieClip button that when the mouse rolls over it, it scales larger and then when the mouse rolls out of it, it scales back to normal size.If i move the mouse cursor over and out of it slowly, the animation is fine, but if enter the mouse over it on one side and out on the other side or jerk my mouse around it acts as if the EventListeners and their respective Tween code has been reversed. I have even seen on occasion the square filling the whole screen.Here's my code:(this is written from memory and not copy pasted from flash, but before you say anything, I do have the proper imports for classes in the code so I wont include them here.

Code:
var yTween:Tween = new Tween(myMc, "scaleY", Elastic.easeOut, 1, 2, 2, true);
yTween.stop();

[code].....

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ActionScript 3.0 :: Flash Menu Roll_OVER & Roll_OUT Functions?

Oct 15, 2010

I have a simple menu movieclip with two buttons with Roll_OVER & Roll_OUT Functions. When IRoll_OVER & Roll_OUT on "home_1_btn" it works fine, but when IRoll_OVER "home_2_btn" it does notRoll_OUT?

Here is my AS3 that is PIN to the MovieClip

[Code]...

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ActionScript 3.0 :: Flash Dynamic Movieclip Roll_over And Roll_out

Mar 3, 2011

I am currently starting to learn AS3 and I stumbled on a problem which I can not solve myself. I searched for sollutions on the internet but nothing seems to be the solution I am looking for.

I am calling a movieclip from the library to stage stage multiple times. Then when its on the stage I want to add an roll_over and a roll_out effect to ALL the movieclips. I know that the problem of my code is in the part where I link the eventlistener to the movieclip because the name is not right. It only works on the last placed movieclip.

how to make it work for all movieclips?

here is my code:

Code:
import fl.transitions.Tween;
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[Code].....

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ActionScript 3.0 :: Mouse Event ROLL_OVER And ROLL_OUT Clash?

Mar 23, 2011

I have a little complicated set of ROLL_OVER and ROLL_OUT event handlers which are getting clashed.

I have following movieclip symbols on the stage:

Background
Bounds (child of Background)
Design (child of Background)
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Circle2 (child of Background)

Design and Circle1 should get displayed when the mouse rolls over Bounds. Similarly, Circle2 should get displayed when the mouse rolls over Circle1. Circle1 and Circle2 are concentric and Circle2 is bigger.

Now, the problem is that, when the mouse cursor is rolled over on the common area of the two circles, the event handlers (ROLL_OVER as well as ROLL_OUT) of Bounds and Circle2 get called continuously.

I tried to get rid of the event handlers for Bounds under the ROLL_OVER event handler of Circle2 by using removeEventListener() but to no avail.

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ActionScript 3.0 :: Canceling MouseEvent.ROLL_OUT On CLICK

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I am using an event listener for both rollOut and rollOver to a button, on roll over it populates a text field, roll out clears the field, however I would like on click to populate the field and leave it persistant untill another roll over event happens, curently the roll_out event takes priority and when I move my mouse it clears the field, regardless of click.

what is the best way to cancel the roll_out event?

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Actionscript 3.0 :: Delay On MouseEvent.ROLL_OVER?

May 5, 2010

I have a problem with a mouseover-effect. I have a lot of different objects on my scene. Whenever the mouse is rolled over one of these objects, they will appear a bit larger until the mouse is moved again. I have made it work like this (and it functions):

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;[code]........

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ActionScript 3.0 :: MouseEvent.ROLL_OVER Crashing Browser?

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I have a movie set up in AS3. it is working with a swf that has a video loaded, a bunch of other external swfs. it all runs smoothly until half way through all of the rollover states just kill the browser. there are no errors in the flash IDE but they crash both IE and FF3

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ActionScript 3.0 :: Sound On ROLL_OVER And Sound Off On ROLL_OUT

Sep 30, 2011

I'm working on an animated menu

music on roll_over works well

but It doesn't works when It has to stop on roll out

home_btn.buttonMode = true;
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[Code].....

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ActionScript 3.0 :: "MouseEvent.ROLL_OVER" On Irregular Shape?

Apr 10, 2011

In my design I've got a button which is styled in a unique shape. It ties in directly with another button. The simplest way to describe the button is a regular square split into two diagonal shapes (except the hypotenuse is curved).Well, I said Button, I've actually created the button as a MovieClip.Inside the movieclip I use code resembling the following:

ActionScript Code:
this.addEventListener(MouseEvent.ROLL_OVER, myFunction);
function myFunction(event:MouseEvent) {

[code]......

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

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stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....

However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
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I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
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What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

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Actionscript 3 :: Cancelling MouseEvent.CLICK After MouseEvent.MOUSE-DOWN

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I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort

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I have the following:
 
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[Code]....

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Dec 7, 2009

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[Code]....

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[Code]...

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