ActionScript 3.0 :: MouseEvent.ROLL_OVER Crashing Browser?

Feb 23, 2009

I have a movie set up in AS3. it is working with a swf that has a video loaded, a bunch of other external swfs. it all runs smoothly until half way through all of the rollover states just kill the browser. there are no errors in the flash IDE but they crash both IE and FF3

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ActionScript 3.0 :: Get MouseEvent.ROLL_OVER Or MouseEvent.MOUSE_OVER To Pass Through To MovieClip Underneath

Jul 9, 2009

I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?

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Actionscript 3.0 :: Delay On MouseEvent.ROLL_OVER?

May 5, 2010

I have a problem with a mouseover-effect. I have a lot of different objects on my scene. Whenever the mouse is rolled over one of these objects, they will appear a bit larger until the mouse is moved again. I have made it work like this (and it functions):

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;[code]........

My problem now is, that I want to add another roll over effect:If the user rolls over one of the objects, it will appear a bit larger until he moves his mouse away, but if the user does not move the mouse for more than one second, a "pop-up window" (=New roll_over mouseEvent) has to appear, while the object STILL appears emphasised.So, how do I add a second roll over effect, which appears 1 second later?(the second roll over effect should be a png-image)

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Actionscript 3 :: MouseEvent ROLL_OVER/ROLL_OUT Alternatives?

Feb 5, 2011

I have a custom cursor and I want it to change when you highlight a MovieClip, and return to its default value when the MovieClip is not highlighted anymore.I've used MouseEvent.MOUSE_OVER, MouseEvent.ROLL_OVER, MouseEvent.MOUSE_OUT, and MouseEvent.ROLL_OUT. The result isn't very smooth and there is a small delay to when the cursor changes. Also sometimes if you move the mouse fast enough the cursor won't change at all.

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ActionScript 3.0 :: "MouseEvent.ROLL_OVER" On Irregular Shape?

Apr 10, 2011

In my design I've got a button which is styled in a unique shape. It ties in directly with another button. The simplest way to describe the button is a regular square split into two diagonal shapes (except the hypotenuse is curved).Well, I said Button, I've actually created the button as a MovieClip.Inside the movieclip I use code resembling the following:

ActionScript Code:
this.addEventListener(MouseEvent.ROLL_OVER, myFunction);
function myFunction(event:MouseEvent) {

[code]......

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ActionScript 3.0 :: Crashing Flash Player Inside The Browser

Apr 17, 2009

The Flash site I'm working on is causing Flash player to crash, both inside the browser (taking Firefox down with it) and inside the Flash IDE (taking Flash CS4 down with it) --this is regarding Flash Player 10,0,22,87 (debug version)

The exact point of crash varies considerably and no Flash errors appear, so I can't pinpoint the problem to any particular code. I thought there must be a nasty memory leak somewhere, but since I've started monitoring that (via System.totalMemory) that doesn't appear to be the problem. I thought maybe using hardware acceleration might be the cause, but turning it off hasn't made a difference. I'm using PaperVision3D Great White. Not using full screen--at least not YET. I'm streaming some video, streaming some audio... I don't know what's left.

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Flash :: Professional - NetStream And Player 10.1 - Crashing In Browser

Jun 24, 2010

I'm into LMS courses, and use a lot until today the combination of flv's for characters and loadSound for make them talk. Until today because after this week I've update my flash to 10.1 and boom, all my courses now are crashing in any browser that have the update. I already noted that the problem is the netStream. Here's my current Actions just to quote, I've been using this since version 9 of the flash player with no problems:

[Code]...

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....

However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}

I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:

private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);

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ActionScript 3.0 :: Flex - Diffrence In MouseEvent.CLICK & MouseEvent.MOUSE_DOWN?

Oct 21, 2010

I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.

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ActionScript 3.0 :: MouseEvent.MOUSEDOWN Works But MouseEvent.CLICK Doesn't

Nov 6, 2010

I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.

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ActionScript 3.0 :: Difference Between MouseEvent.MOUSE_UP And MouseEvent.CLICK?

Apr 7, 2009

What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other? 

Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);

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Actionscript 3 :: Cancelling MouseEvent.CLICK After MouseEvent.MOUSE-DOWN

Aug 11, 2011

I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort

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ActionScript 3.0 :: MouseEvent Target MouseEvent RelatedObject?

Jul 24, 2009

I have the following:
 
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
 
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?

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IDE :: Custom Cursor On MC ROLL_OVER Only?

Feb 22, 2010

this is what I want.I have a MC whose color is set to Alpha 0 which is placed over an area where I want on ROLL_OVER the mouse to change to my custom cursor (which will indicate that a mouse click will "do something")this is what I have done.1. created a MC that will be used as my Custom Cursor with alignment sent to center/middle (or center sq. in the grid)2. I have exported it for AS

Code:
//roll over and roll out event handlers: (tgIcon_mc is the MC that I want to make active.)
tgIcon_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);

[code].....

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ActionScript 3.0 :: Continuous Scroll On Roll_Over?

Jun 13, 2011

'm still rather new to AS3, I'm trying to make a roll_over scroll function however I've only got it to move a little bit each roll over, I'd like it to continuously do so until the mouse has come off the button area

Scripting:
reel_mov.x=14
r_button.addEventListener(MouseEvent.ROLL_OVER,right);

[code].....

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ActionScript 3.0 :: Unwanted 'blinking' On Roll_Over?

Nov 11, 2009

Basically I'm creating two (can be more or less) rows of layered MC treaten as Buttons.In each MC there is a small thumbnail hidden behind a coloured layer. When roll_over the coloured layer, this alpha goes to 0(zero) and entire MC resize +10% over x and y.On roll_out the opposite occurs, everything should get to the original alpha and size.

The Problem: when moving the mouse really fast over the MC's and stop suddenly over one of them it starts 'blinking' (size and alpha goes in and out and won't stop unless you move the mouse a little)

ActionScript Code:
for(var i:uint =0; i<16; i++){
var miniPnt:MovieClip=new LittlePantone();
miniPnt.x=_xc;

[code]....

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ActionScript 3.0 :: Return A Value Out Of A ROLL_OVER Function?

May 18, 2009

I cannot for the life of me figure out how to return a value out of a ROLL_OVER function. It seems extremely easy, yet I cannot get it to work. Here is a simplified version of what I am trying to do:

test_mc.addEventListener(MouseEvent.ROLL_OVER, testOver);
function testOver(event:MouseEvent):String
{
return "hello";
}
trace(testOver());

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Actionscript 3 :: E.target Detected On CLICK, Not On ROLL_OVER?

Jan 21, 2011

I have a container with several movieclips in. I added an eventlistener to the container and on roll over i trace the e.target.name. The problem is when i roll over the e.target.name is the name of the container, while when i click the e.target.name is the target of the object inside the container. Anyone know how to solve this?

[Code]...

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ActionScript 3.0 :: Play And Stop FLV On ROLL_OVER ROLL_OUT

Feb 7, 2009

i want a flv to start when i mouseover a special location. i have placed a button there with alpha = 0, and with eventListeners for ROLL_OVER and ROLL_OUT.

the roll-out video is the same as the roll-on video, only it goes backwards.
so i want it to start seamlessly where the other one stopped as the mouse rolled out.

this is what i've done so far:

ActionScript Code:
play_btn.addEventListener(MouseEvent.ROLL_OVER, playVid);
play_btn.addEventListener(MouseEvent.ROLL_OUT, playVid);
function playVid(e:MouseEvent):void

[Code]....

it is very staccato, and on ROLL_OUT it removes the video totaly before it plays the out-video. so it's not seamlessly.

So is there a way to "pre-load" these two videos, so it appears as fast as a normal mouseover/mouseout on a button? And a way to keep the on-video on screen untill the off-video starts at its seek-point?

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ActionScript 3.0 :: Create A Button Roll_over Effect?

Oct 30, 2009

I want to create a button roll_over effect i as3, like the one you see on this link, when you roll_over the small pictures. The picture changes to the oicture you just rolled over and if you remove the mouse the picture you rolled over last stays. here is the link http:[url].....I have 3 buttons like this, and i would like the buttons to go back to their normal state when you roll_over the next button.

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ActionScript 3.0 :: Possible To Get The ROLL_OVER Event To Pass Through An Object?

Nov 13, 2010

I have one movie clip that sits partially over top of another movie clip. The underlying movie clip has a ROLL_OVER effect on it. Is it possible for the mouse to somehow activate the ROLL_OVER only when the mouse cursor moves over a portion of the overlying movieclip when it's over top the underlying movie clip? In other words, the ROLL_OVER event should be triggered by the mouse cursor as through the overlying movie clip wasn't even there, when the mouse rolls over that area.

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ActionScript 3.0 :: Stop Effect When Mouse Roll_over?

May 15, 2011

I have this animation where a tv screen has a static effect on it. This is the code of the tv animation:

[Code]....

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Actionscript 3.0 :: AddChild MC With A Tween And Roll_over Animation?

Mar 31, 2010

I'm trying to create a website to display my architectural portfolio and I'm having troubles with a ROLL_OVER and ROLL_OUT EventListener. I have attached my fla file for you to look at to get have a better understanding of what I'm trying to explain.

What I'm trying to create are project thumbnails that when you roll over the thumbnail movieClip it will expand the other project thumbnails to the right allowing room for a brief summary. Also, the roll over will trigger a function inside the proj1 movieClip that plays the mc timeline, which simply removes a translucent colored layer (classic tween) to expose the project thumbnail in color. (You might want to reference the attached file) The problem I'm have is in the movement of the other thumbnail.

Problems are as followed:

A. When I roll off the thumbnail_mc the other thumbnails don't come back to their original locations.

B. The roll_over only works once. I would like to have it so that every time you roll over it, the proceeding project thumbnails should move to the right, and when you roll off, they should move back to the left to their original locations.

Now, I'm not sure if a if statement is the best way to move the other thumbnail or if I should use a tween. I tried some simple tweens off to the side, which you will see, but I can't get a addChild MovieClip to tween...I believe it has something to do with the instance name, which I'm not sure how to give an instance name to a movieclip that is a addChild...?

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ActionScript 3.0 :: ROLL_OVER Doesn't Trigger Until Mouse Moves?

Jan 31, 2011

I'm seeing inconsistent ROLL_OVER behavior. I have two movieclips (A and B) both containing an alpha=0 hit area child mc (rectangle contained in a mc symbol with the symbol's alpha set to 0 in the parent). I add the same event listener in each parent A & B:

hit.addEventListener(MouseEvent.ROLL_OVER, onRollOver, false, 0, true);
function onRollOver(e:MouseEvent):void {
trace("Mouse Rolled Over");
}

In parent A, when the cursor is over the hit area as the clip appears (using TweenLite.to(alpha), the listener above triggers properly without moving the cursor. In parent B, I have to move the curosor in order for the above listener to trigger. Moreover, in parent B, when the eventlistener is attached to the hit child mc (as shown above) rather than "this" (parent B), I actually have to remove the cursor from the hit area entirely and re-enter the hit area for the above listener to trigger? The parent mc's are loaded differently. Parent A, which works more reliably (mouse doesn't need to move in order for the listener to trigger), is pre-loaded and made visible (.visible = true). Parent B is rendered on the fly in the timeline and is a child of three levels of parents/grandparents...

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Actionscript 3.0 :: 3 XML Basics - SelectedItem On ROLL_OVER - Error #1009?

Mar 17, 2008

Is there a way to modify this tutorial to execute selectedItem on ROLL_OVER instead of click? I changed

lb.addEventListener(Event.CHANGE,itemChange);

to

lb.addEventListener(MouseEvent.ROLL_OVER, itemChange);

but when I rollover a list item I get: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3xml_finished_fla::MainTimeline/itemChange()

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ActionScript 3.0 :: Adding Roll_over/mouse_over Text To Container?

Mar 18, 2009

I am trying to create a container MovieClip with several TextField elements contained within it. I then need the TextFields to react to ROLL_OVER or MOUSE_OVER. This works fine if the fields are placed outside of the container, but not when I do

Code:
container.addChild(textField);

The TextFields are added after the container, and new ones may be created or removed later during the running of the movie. I've tried changing the value of container.mouseChildren but that didn't seem to make a difference.

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ActionScript 3.0 :: Swapping ROLL_OVER For MOUSE_OVER And Mouse_move But All With No Results?

Jun 10, 2009

I'm getting a flickering issue with my tool tip hovers. I've tried writing the code in 2 different ways and I'm still getting the same thingEach way seems to work fine if there's only one object, but when there are more than one and you start moving the mouse between the 2 this really annoying flickering keeps occurring? My file needs to have several objects which all overlap. I've tried altering the hit areas so that they don't actually touch - but no effect.

I've also tried swapping ROLL_OVER for MOUSE_OVER and MOUSE_MOVE but all with no results.

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ActionScript 3.0 :: ROLL_OVER And ROLL_OUT Producing Unwanted Results?

Jan 22, 2010

I want to create a MovieClip button that when the mouse rolls over it, it scales larger and then when the mouse rolls out of it, it scales back to normal size.If i move the mouse cursor over and out of it slowly, the animation is fine, but if enter the mouse over it on one side and out on the other side or jerk my mouse around it acts as if the EventListeners and their respective Tween code has been reversed. I have even seen on occasion the square filling the whole screen.Here's my code:(this is written from memory and not copy pasted from flash, but before you say anything, I do have the proper imports for classes in the code so I wont include them here.

Code:
var yTween:Tween = new Tween(myMc, "scaleY", Elastic.easeOut, 1, 2, 2, true);
yTween.stop();

[code].....

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ActionScript 3.0 :: Flash Menu Roll_OVER & Roll_OUT Functions?

Oct 15, 2010

I have a simple menu movieclip with two buttons with Roll_OVER & Roll_OUT Functions. When IRoll_OVER & Roll_OUT on "home_1_btn" it works fine, but when IRoll_OVER "home_2_btn" it does notRoll_OUT?

Here is my AS3 that is PIN to the MovieClip

[Code]...

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ActionScript 3.0 :: Flash Dynamic Movieclip Roll_over And Roll_out

Mar 3, 2011

I am currently starting to learn AS3 and I stumbled on a problem which I can not solve myself. I searched for sollutions on the internet but nothing seems to be the solution I am looking for.

I am calling a movieclip from the library to stage stage multiple times. Then when its on the stage I want to add an roll_over and a roll_out effect to ALL the movieclips. I know that the problem of my code is in the part where I link the eventlistener to the movieclip because the name is not right. It only works on the last placed movieclip.

how to make it work for all movieclips?

here is my code:

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code].....

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