ActionScript 2.0 :: Path To Movieclip In External Swf
Oct 11, 2005
I have embedded a external swf in a movieclip called "container". In the external swf is a movieclip "black_rectangle". How do I have to write the path to this rectangle? My version doesnt't work and i have no idea why not
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
I found the problem. I had my container as a guide. I took off the guide and it shows up in my server. But why did it show up on my local computer if it still was on guide then?I have external jpgs that are loading into a flash website. When I run it off my hard drive it works. But when I put it on my server the external jpgs are no longer loading. Does anyone know what I might be doing wrong with my paths?
I have my main swf that has a container called "mc_dropphotos" where I have:loadMovie("photo_scroll.swf",_root.mc_dropphotos);In the photo_scroll.swf there are movieclips that I want to get the x coordinate of and do something in the main swf by:if (mc_dropphotos.mcPhoto1._x < -4.15){etc.which is the path syntax I thought you use for checking properties from an external swf. I have tried _root.mc_dropphotos.mcPhoto1._x , _root.mcPhoto1._x, _root.mc_dropphotos.mcPhotos.mcPhoto1._x, c_dropphotos.mcPhotos.mcPhoto1._x and none of them work either.
1) Place symbols on the stage manually in loaded.fla
2) Exclude these symbols from the swf because they will already be in loading.swf
So I:
1) Created a component.fla
2) Created a "comp" symbol in the fla
3) Turned that symbol into a component via Component Definition
4) Exported the comp.swz into Configuration/Components/MyComps
5) Opened up loaded.fla
6) Pulled the comp component onto the stage
7) Went to file AS settings and added Configuration/Components/MyComps to the External Library Paths
8) Compiled loaded.swf and played it
BUT the swf includes the comp component on the stage...which is NOT what I wanted. I only want the swf to work and have a reference to comp when it it loaded into loading.swf.Why haven't the classes in comp been excluded?Obviously this is a workaround for runtime shared libraries, which is unpredictable, time-wasting and generally painful. Is there a better way to retain WYSIWYG and share symbols? I don't want to do dynamic placing.
I created a Jing video to describe my problem. In short, I'm not sure how external AS3 scripts are supposed to referenced, though I did get it to work in AS2 years ago.
I am having trouble loading an external swf on a server using the absolute path. This external swf uses webcam streams and is loaded in the original swf file using the URL request code. I can load other swfs but just not that one. I have set the permission of the external swf to allow write/read/execute
//Loads the augmented SWF into the main timeline. var request:URLRequest = new URLRequest("http://www.reminisce.me/files/jz_AR.swf"); var loader:Loader = new Loader()
I have an external swf file that I am using for an image gallery utilizing XML.I have a main swf that loads the external swf. Everything works fine locally, however i get nothing when I put it on the server. I have been trying to find the answer and I think it has something to do with the path, its a guess really.So this is how I have it set up. On my main flash time line, I have an empty movie clip with an instance name of loader_mc. When a user clicks on the button for portfolio it stops on the portfolio keyframe and should call the external swf located in the folder Flash. This works when I test it locally, but does not work when I test on server. Here is my exampleThis is my actionscript.
i was trying to load an dynamic swf by an external path using the addVariable of swfObject. But i seem to be lost when im already trying to call the path of the swf. on the loadMovie function, i noticed that "_level0.bg" which is a String and myRandom as Number is not possible to concatenate. how to be able to call this path properly so that i can load the swf?
Code:
_root.onLoad = function() { var myRandom = Math.floor(Math.random() * _level0.totalPic) + 1; _root.bg_mc.loadMovie("_level0.bg" + myRandom); // it should be like _level0.bg1; }
I am trying to create a flash viewer, which will load various other flash movies. The viewer will be in the root directory, but the flash movies it will load are a few directories deep.
It seems that when I load one of these movies into my viewer, the loaded movie is looking for the sounds in an audio folder in the root directory, and not relative to the swf I loaded. Is there a way to set this? I would rather not have to make the changes in each of my other movies to use the absolute path
I need to say I'm VERY aggravated right now at all of this because I know whats going on I imported a QT h.264 640X480 mov into flash. I've used both local files across the network and files on the live web server. 1. the exported SWF on the server want to use the skins. swf thats TWO folder levels higher then the output and the local MOV. there appears to be no way to edit this.I didn't export to here, I exported to a folder deeper down to hold everything. no idea how or why flash is reaching 2 levels up.
2. if I manually move the skin file up, then I get a sandbox secruity error with the hint that Security.loadPolicyFile("");
Alright, so I've tried quite a few things with no luck. I have a scrollbar that works in the swf fine, but when loaded into my mainmovie container I get this error... Target not found: Target = "/scrolling text " Base = "_levelO.swf container"
Basically I understand this to mean that the externally loaded movie cannot find the instance name /scrolling text. The code is as follows that I have set to the scrollbar button in the externally loaded swf....
on (rollOver) { tellTarget ("/scrollingtext") { nextFrame(); } gotoAndStop("down1"); }
I tried changing the target to _root.scrollingtext with no luck. Also tried _parent.
I know how to do motion guides, but now I also want to control this movieclip with actionscript code, so that I modify the x and y properties, but STILL restrict the position of the movieclip only to that motion guide. I see that once I modify the x or y properties, the movieclip jumps off the motion guide
I have a menu with 4 tabs. When I click on one I want it to open and the previous one to close.
I'm storing the previous tab as a variable (_previousTab) but am having trouble adding the variable to the path to the MovieClip of the previous tab. The error Flash gives me is:
TypeError: Error #1010: A term is undefined and has no properties. at MenuRun/menuOpen()
[Code]....
If I replace mainframe[_previousTab] with the name of the MovieClip it works fine. I'm thinking it's something to do with the variable being a String perhaps?
I'd like some help on using a variable in a path to a MovieClip. I have a menu with 4 tabs. When I click on one I want it to open and the previous one to close.
I'm storing the previous tab as a variable (_previousTab) but am having trouble adding the variable to the path to the MovieClip of the previous tab. The error Flash gives me is:
[Code]...
If I replace the variable _previousTab with the name of the MovieClip it works fine. I'm thinking it's something to do with the variable being a String perhaps?? Also, the trace statements return the desired MovieClip names.
I'm trying pause a video netstream within a MovieClip with a button (ppBtn). This works when I hardcode the movieclip path (like: etc. media2.ns.togglePause() ), but when I use a string in the path to access the MC's netstream it doesn't work. I've tried serveral ways to cast the string to a movieclip.name but I always trace a "null" or "undefined" of the mcpathI've tried to cast the string as a MC in different ways without any luck:
this[myString] MovieClip(myString) mySting as MovieClip()
I've been going through the Transitions Between External SWF tutorials and all is going well except I wish to situate my buttons in a movieclip and not on the main timeline as the tutorial teaches. The tutorial does point out; 'If your buttons are not located on the main timeline, you will have to change the path to the container movieclip. If your buttons are not on the main timeline, you must change container to the appropriate path.'Does anyone know how I'd do that to the below code? (for some reason the code tags were messing up so I've just copy and pasted.)
I am wondering why the AS3 movieClip target path are soo complicated? I'm loading a simple external swf that contain a movieClip that I want to play with. But I can't find the proper syntaxe to call this movieClip..
var swfLoader:Loader = new Loader(); holderSWF.addChild(swfLoader); var externalSWF:URLRequest=new URLRequest("externalFile.swf"); swfLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, loadProdComplete); swfLoader.load(externalSWF);
I am trying to create something like the rollovers on this site [URL]. Is there a way that I can have a motion path and then have a mc duplicate itself around that path.
I'm trying to reference a specific frame inside a MC in my .swf file from an .as file. What I want is to capture the current frame of the movie clip for the .as file. It's for the purpose of points when you shoot each plane. It's an easy trick of frame 1's plane would be worth 100 points, frame 2's plane 200 points, etc. I thought I'd write a line like this in my collision detection section of my .as file.
Code: planePoints = currentFrame * 100;
The only problem is, of course, it grabs the current frame of the main .swf timeline that my flash file uses, and not the movieclip that's being called to produce the planes. So I thought I'd be able to specify a path to the movie clip (in this case it's called Airplane in the MC's linkage properties).
Code: planePoints = Airplane.currentFrame * 100; Then, of course, it freaks out and says that 'access of possibly undefined property currentFrame through a reference with static type Class.'
I still get confused with AS3 and the way items are handled vs AS2. I've lost track of how many times I type _root. Am I getting something basic mucked up here or should I be importing something in the package to get it to recognize the class?
This should be fairly simple but I understand why it doesn't work. I am hoping there is a clever way to do the following: I have a string 'movieclip1.movieclip2' I have a container movieclip - Container. Now to evaluate the string normally I would look something like: this.container['movieclip']['movieclip2']
Because clip2 is a child of movieclip. But I would like to parse or evaluate the string with the dot syntax to read the string as a internal path. this.container[evaluatedpath]; // which is - this.container.movieclip.movieclip2 Is there a function or technique to be able to evaluate that string into an internal path?
I need to have a MovieClip/Sprite move along a path (which will likely be a Shape object) which is drawn dynamically and is going to be segments of straight-lines that bounces off the walls/edges of the stage. I now that Flash CS4 itself allows tween animation along a path, but I haven't been able to find an example of doing similar things in code. Most of the examples I see just deal with the x/y values directly. Is there no way to animate a MovieClip along an existing path object?