ActionScript 2.0 :: MovieClip Duplicate Itself Around Motion Path
Dec 1, 2004
I am trying to create something like the rollovers on this site [URL]. Is there a way that I can have a motion path and then have a mc duplicate itself around that path.
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Jan 24, 2011
I need to have a MovieClip/Sprite move along a path (which will likely be a Shape object) which is drawn dynamically and is going to be segments of straight-lines that bounces off the walls/edges of the stage. I now that Flash CS4 itself allows tween animation along a path, but I haven't been able to find an example of doing similar things in code. Most of the examples I see just deal with the x/y values directly. Is there no way to animate a MovieClip along an existing path object?
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Mar 20, 2010
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
[Code]...
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Dec 25, 2007
Is there a way to use the duplicateMovieclip function to dusplicate a movie from one path to another? So say I want to make a copy of a movieclip which is in MC A, and put it into MC B . Is that possible?
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Mar 26, 2002
how is it possible to get pathname ja name of pressed button, that has been duplicated form parent button? My problemm is, that i can get only parent name and path, but not the duplicated one!
so i first initialize:
for int i=0:i<90;i++ (
duplicatebutton add i to name
)
[Code]....
so i can get only parent name, not the special button instance.
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Jul 24, 2011
Any way which allow me to draw an arbitrary line with the pencil tool for instance, and then tell to flash to use this path as a motion path for an object on the stage by creating a motion tween. I know that this can be achieved by classic tween, but I look for a way to achieve the same effect but by using the new animation model of motion tween.
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Dec 11, 2009
how do I do the drawing motion on the following greeting, is it just a motion path on top of other layers in the background?
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Jan 12, 2010
after I create a motion tween, why is it that I don't always see the path of that tween? It seems that I've got to shuffle stuff around a bit before I actually see the colored path. Is there some trick to this?
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Jan 24, 2006
Played Zuma? How the motion path was set. I would assume that it was not timeline animation but I could be wrong. My thoughts are that pretty much any simplistic shape can be represented mathematically so it shouldn't be too hard to set up some formula to represent XY over time. My other thought was that the XY coords for the path are setup in a XML or database that the balls basically move through coordinates linearly speaking.
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Jan 25, 2007
I have a heart graphic that is moving along a motion path. how would i script it to make it look like little sparkles are falling from the heart can hand animate it but that is going to take way to long.
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Sep 14, 2010
I have a custom motion path and a symbol. I want to use attachmovie to put the symbol on the page and go on that patch.
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Dec 27, 2011
Is it possible to trace the path a symbol takes and create a shape(or shapes that appear as a tracing)? Very Simple example: The letter C, without serifs. Basically an arc. I would like the C to be "drawn" in the animation. I hope to simply motion tween along the C and trace it's path. I did a shape tween, and wasn't happy with the results. Plus complex paths would be very hard to shape tween.
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Aug 29, 2003
I'm trying to make a circular motion path using Senocular's tutorial here.What I want is a box to move around a circle motion path that is created in AS when the user presses a button. However I'm having trouble decifering all of Sencular's code because there is a lot of advanced stuff that he puts in that I don't want and I'm having trouble getting started.
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Apr 29, 2010
Im trying to make a ball move to the position of a crosshair (not the mouse, but another object on the stage) which stops after 15 seconds (if you can imagine a penalty shoot out game).
So the ball is still to begin, but on an onClipEvent(enterFrame)command it should move to the target (the crosshair)
Getting the ball to move along a line at a specified speed is no problem, but I want the ball to actually go to and stop wherever the crosshair is on the stage.
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Sep 6, 2010
So I am dynamically drawing lines. Pretend you run your flash movie, and click your mouse down, and move it around on the screen. It might have a curve, it might do anything, and once you release, the line is completely drawn. That part I can do no problem. I now want say, press a button and to have an MC appear on that dynamic line I drew, just like a motion path or guide, and then follow it until it comes to the end.
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Oct 1, 2009
I have a circle: Width 530 and height 800. I want an object to follow this circle using a motion path, but you cant do that in pure actionscript, so I tried rotating the circle with the object attached, but warping the circle at the same time... so width becomes 530 and height becomes 800... but because the circle has rotated at the same time, it looks like it hasn't moved - except for the object attached.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var Tween1:Tween = new Tween(circle,"width",None.easeNone,800,530,2,true);
var Tween2:Tween = new Tween(circle,"height",None.easeNone,530,800,2,true);
var myTween:Tween = new Tween(circle,"rotation",None.easeNone,0,180,2,true);
This was the closest... but it still dances around the page before anything happens.... and it isn't reading the sizes properly? 530 isn't 530, but something bigger, and 800 is actually smaller?
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Nov 10, 2007
im using MX 2004 although i do have Flash 9 atm if anyone has an example in that
Anyway, im trying to slow down and speed up an orbit of an mc relative to where the mouse position is. So basically i need some sort of radial "field" where when the mouse gets close to the outside of the orbit the movie clip stops and when it is farther away the movie clip speeds up.
[Code]...
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Mar 26, 2012
I have a motion tween that I have move forward along a path, is there any way I can make the motion tween then move backward along the same path and then forward again.... like a loop?
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Nov 17, 2004
Hopefully someone can give me a hand with this.I'm trying to create motion using scripting instead of a guide path or tweening event which should occur like this:Stage default size (550x400)Instance of a ball (in a movie)Ball starts on top left corner of stage then travels to top right, then travels to lower right, then travels to lower left, then travels to top left, then repeats.Basically the ball should just travel clockwise around the inside border of the stage.The script I'm trying to setup is based on three frames.
First frame:
_x=30;
_y=30;
xspeed=20;
yspeed=20;
[code]....
After this I seem to just run into problems. Each time I try and set the logic for the ball to change direction and head back to the left once it reaches the bottom of the stage it either just stops, or bounces slightly back and forth in the lower right hand corner.
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May 3, 2011
I have motion tween made on the stage that follows a custom path. It's a bus going along its route. instead of dragging out the frames to get it to be the right length ( i have multiple bus tweens running) is there a way to export the tween for actionscript or xml and adjust the total duration of the tween as one would a normal tween created in actionscript?
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Oct 23, 2009
how to make a simple ball follow an oval motion path? Think of a molecule spinning (and looping) around a nucleus. This was five seconds work in previous versions where you could draw the motion guide then simply attach an object to it and say "orient to path" but I can't seem to find how to do it in CS4.
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Mar 21, 2011
I have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100. No issues with that at all. But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumbersome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display. How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation. Is there any setting which controls this? I am using Flash Professional CS5.0
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Jan 4, 2012
I have spent many frustrating hours trying to figure out why this is happening. It is totally broken. I need to use a motion path using 3d in a symbol. Because of the way the project is put together (for Flex) there are several FLAs that need to be converted to symbols.
So when I convert the FLA that contains a motion path with 3D, the object moves away from the path in the symbol (the 1st frame remains in place, but everything else is off the path), even though it remains correct in the main timeline.
And once I start editing the object in the symbol, the object returns to the path ok, as if it had been some strange display issue, but the 3D is all wrong - the vanishing point relative to the object has changed. The same thing happens whether I create the 3D path using "global" or "local" tool settings.
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Oct 22, 2006
Does anyone know whether it would be possible to set a motion path for a movie clip and to have the speed of the tween set as a variable which can be increased or decreased by the user during the movie?
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Sep 7, 2010
I can't seem to figure out how to accomplish a fairly simple task: I have a simple graphic and I'd like to apply an "orbiting" effect to it - so that the graphic moves in a circle around an arbitrary point (without rotating around its own center).[code]...
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Mar 22, 2011
Is it possible to draw motion guide/path for a mouse position based movement?
For example if I have path the is like letter H. I would need to write many clauses/conditions for the borders of the movement. It would be a LOT easier if there would be some solution that makes the object always to stay on the defined path when moving..
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Aug 28, 2011
I create in CS5 a flash film using some motion-tween elements. This works fine in the flash-player. If I export it to an avi-video there are the motion path shown in the Film. How can I remove this. The move format is not a solution, the motion path is not shown, but there is a strong jerking in the replay
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Nov 17, 2005
Anyone willing to show me how (or point me in the right direction) to create a flying/floating camera style motion which follows a particular path (defined by actionscript). perhaps this example storyboard can help to explain further - the darker grey areas are the "stage" or atleast what is shown to the user. - the lighter grey areas are the "stage" in motion (along the path) - the bezier curved line is the path which the "stage" travels along from point A to point B would is be at all possible to control this with AS?
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May 11, 2006
Is it possible to use duplicateMovieClip to copy a movieClip into another movieclip, or is it only possible to duplicate it inside one and the same containermovieclip?
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Jul 18, 2010
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
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