Motion Path On Top Of Other Layers In The Background?
Dec 11, 2009how do I do the drawing motion on the following greeting, is it just a motion path on top of other layers in the background?
View 1 Replieshow do I do the drawing motion on the following greeting, is it just a motion path on top of other layers in the background?
View 1 RepliesI'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
I don't know what is going on, but I opened up the file that I was working on last night and all the layers are gone. They have been flattened into a single "Layer 1", and the the timeline shows only the one frame. However, when I Ctrl-Enter, the movie generates and plays just like it did last night (the layers and motion seem completly intact). How do I get them back for editing? This is ridiculous. As far as I know I did nothing to flatten the image, and I don't see how it could correctly create the movie unless my info is intact in some form.
View 1 RepliesI am getting the error message: flash cs3 "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol".I have only one symbol in the layer, a graphic.Does anyone know how I can correct the "problem"?
View 2 RepliesAny way which allow me to draw an arbitrary line with the pencil tool for instance, and then tell to flash to use this path as a motion path for an object on the stage by creating a motion tween. I know that this can be achieved by classic tween, but I look for a way to achieve the same effect but by using the new animation model of motion tween.
View 5 Repliesafter I create a motion tween, why is it that I don't always see the path of that tween? It seems that I've got to shuffle stuff around a bit before I actually see the colored path. Is there some trick to this?
View 5 RepliesPlayed Zuma? How the motion path was set. I would assume that it was not timeline animation but I could be wrong. My thoughts are that pretty much any simplistic shape can be represented mathematically so it shouldn't be too hard to set up some formula to represent XY over time. My other thought was that the XY coords for the path are setup in a XML or database that the balls basically move through coordinates linearly speaking.
View 2 RepliesI have a heart graphic that is moving along a motion path. how would i script it to make it look like little sparkles are falling from the heart can hand animate it but that is going to take way to long.
View 2 RepliesI have a custom motion path and a symbol. I want to use attachmovie to put the symbol on the page and go on that patch.
View 1 RepliesIs it possible to trace the path a symbol takes and create a shape(or shapes that appear as a tracing)? Very Simple example: The letter C, without serifs. Basically an arc. I would like the C to be "drawn" in the animation. I hope to simply motion tween along the C and trace it's path. I did a shape tween, and wasn't happy with the results. Plus complex paths would be very hard to shape tween.
View 4 RepliesI'm trying to make a circular motion path using Senocular's tutorial here.What I want is a box to move around a circle motion path that is created in AS when the user presses a button. However I'm having trouble decifering all of Sencular's code because there is a lot of advanced stuff that he puts in that I don't want and I'm having trouble getting started.
View 14 RepliesIm trying to make a ball move to the position of a crosshair (not the mouse, but another object on the stage) which stops after 15 seconds (if you can imagine a penalty shoot out game).
So the ball is still to begin, but on an onClipEvent(enterFrame)command it should move to the target (the crosshair)
Getting the ball to move along a line at a specified speed is no problem, but I want the ball to actually go to and stop wherever the crosshair is on the stage.
So I am dynamically drawing lines. Pretend you run your flash movie, and click your mouse down, and move it around on the screen. It might have a curve, it might do anything, and once you release, the line is completely drawn. That part I can do no problem. I now want say, press a button and to have an MC appear on that dynamic line I drew, just like a motion path or guide, and then follow it until it comes to the end.
View 3 RepliesI am trying to create something like the rollovers on this site [URL]. Is there a way that I can have a motion path and then have a mc duplicate itself around that path.
View 3 RepliesI have a circle: Width 530 and height 800. I want an object to follow this circle using a motion path, but you cant do that in pure actionscript, so I tried rotating the circle with the object attached, but warping the circle at the same time... so width becomes 530 and height becomes 800... but because the circle has rotated at the same time, it looks like it hasn't moved - except for the object attached.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var Tween1:Tween = new Tween(circle,"width",None.easeNone,800,530,2,true);
var Tween2:Tween = new Tween(circle,"height",None.easeNone,530,800,2,true);
var myTween:Tween = new Tween(circle,"rotation",None.easeNone,0,180,2,true);
This was the closest... but it still dances around the page before anything happens.... and it isn't reading the sizes properly? 530 isn't 530, but something bigger, and 800 is actually smaller?
im using MX 2004 although i do have Flash 9 atm if anyone has an example in that
Anyway, im trying to slow down and speed up an orbit of an mc relative to where the mouse position is. So basically i need some sort of radial "field" where when the mouse gets close to the outside of the orbit the movie clip stops and when it is farther away the movie clip speeds up.
[Code]...
I need to have a MovieClip/Sprite move along a path (which will likely be a Shape object) which is drawn dynamically and is going to be segments of straight-lines that bounces off the walls/edges of the stage. I now that Flash CS4 itself allows tween animation along a path, but I haven't been able to find an example of doing similar things in code. Most of the examples I see just deal with the x/y values directly. Is there no way to animate a MovieClip along an existing path object?
View 2 RepliesI have a motion tween that I have move forward along a path, is there any way I can make the motion tween then move backward along the same path and then forward again.... like a loop?
View 2 RepliesHopefully someone can give me a hand with this.I'm trying to create motion using scripting instead of a guide path or tweening event which should occur like this:Stage default size (550x400)Instance of a ball (in a movie)Ball starts on top left corner of stage then travels to top right, then travels to lower right, then travels to lower left, then travels to top left, then repeats.Basically the ball should just travel clockwise around the inside border of the stage.The script I'm trying to setup is based on three frames.
First frame:
_x=30;
_y=30;
xspeed=20;
yspeed=20;
[code]....
After this I seem to just run into problems. Each time I try and set the logic for the ball to change direction and head back to the left once it reaches the bottom of the stage it either just stops, or bounces slightly back and forth in the lower right hand corner.
I have motion tween made on the stage that follows a custom path. It's a bus going along its route. instead of dragging out the frames to get it to be the right length ( i have multiple bus tweens running) is there a way to export the tween for actionscript or xml and adjust the total duration of the tween as one would a normal tween created in actionscript?
View 1 Replieshow to make a simple ball follow an oval motion path? Think of a molecule spinning (and looping) around a nucleus. This was five seconds work in previous versions where you could draw the motion guide then simply attach an object to it and say "orient to path" but I can't seem to find how to do it in CS4.
View 3 RepliesI have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100. No issues with that at all. But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumbersome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display. How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation. Is there any setting which controls this? I am using Flash Professional CS5.0
View 2 RepliesI have spent many frustrating hours trying to figure out why this is happening. It is totally broken. I need to use a motion path using 3d in a symbol. Because of the way the project is put together (for Flex) there are several FLAs that need to be converted to symbols.
So when I convert the FLA that contains a motion path with 3D, the object moves away from the path in the symbol (the 1st frame remains in place, but everything else is off the path), even though it remains correct in the main timeline.
And once I start editing the object in the symbol, the object returns to the path ok, as if it had been some strange display issue, but the 3D is all wrong - the vanishing point relative to the object has changed. The same thing happens whether I create the 3D path using "global" or "local" tool settings.
Does anyone know whether it would be possible to set a motion path for a movie clip and to have the speed of the tween set as a variable which can be increased or decreased by the user during the movie?
View 3 RepliesI am colorblind.I need to change either the color of the background or the color of the text on the layers section on the Timeline.I simply cannot read/see what is currently showing.It is a very light blue background with white text and white dots for seeing, locking, or setting the outline color.I need to either change the text color and dots to black so I can see them, or try to change the background color to a dark blue so I can read the white text.Changing the text color would really be my preference. Adobe hasn't been very concerned about colorblindness when developing these products. I can barely make out all the light grey/grey/dark grey/grey stuff.
View 7 RepliesI can't seem to figure out how to accomplish a fairly simple task: I have a simple graphic and I'd like to apply an "orbiting" effect to it - so that the graphic moves in a circle around an arbitrary point (without rotating around its own center).[code]...
View 1 RepliesIs it possible to draw motion guide/path for a mouse position based movement?
For example if I have path the is like letter H. I would need to write many clauses/conditions for the borders of the movement. It would be a LOT easier if there would be some solution that makes the object always to stay on the defined path when moving..
I am trying to create a new webpage using flash CS5. I imported the page that I created in photoshop. Now the background is flashing, the only thing that I have set to have motion is one section of text.
View 5 RepliesI'm trying to learn Flash, and thought I had it figured out for motion tweens. I'm using CS3. I created a background and added 4 images. I created a motion tween for the first image (on it's own layer), but when I try to run it, all the other images and background dissappears. The tween works, but the rest is invisible, just turns white.
View 5 RepliesI'm putting together a swf file and I'm trying to have clouds moving in the background from right to left infinitely. Currently I made a cloud image the height of the movie and about 4 times wider than the movie and I have it tweening slowly. The image size and the fact it eventually stops is what I'm trying to change now. I made an "infinite" cloud image about 2/3rds the width of the swf. By infinite I mean the left edge and right edge match up, so it looks seemless if you repeat it over the x axis. Now I'm looking for a solution to create a movie clip that will loop this image so it's constantly sliding to the left and repeating itself.
View 4 Replies