ActionScript 3.0 :: Source Path And External Code
Apr 5, 2010I created a Jing video to describe my problem. In short, I'm not sure how external AS3 scripts are supposed to referenced, though I did get it to work in AS2 years ago.
View 3 RepliesI created a Jing video to describe my problem. In short, I'm not sure how external AS3 scripts are supposed to referenced, though I did get it to work in AS2 years ago.
View 3 RepliesSo inside my src folder I have my app.mxml file. I have a source directory pointed to my actionscript library.It appears that Flex does not look inside that source directory including an .as file within the master mxml file.
Code:
<mx:Script source="com/domain/something/somethingelse/app.as"/>
I could just have the main app.as file inside the src folder along with my app.mxml file but it would be nice if it could live in the actionscript library.
So inside my src folder I have my app.mxml file. I have a source directory pointed to my actionscript library.It appears that Flex does not look inside that source directory including an .as file within the master mxml file.[code]I could just have the main app.as file inside the src folder along with my app.mxml file but it would be nice if it could live in the actionscript library.
View 2 Repliesthe same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
I am coming from flash to flashbuilder I have a directory, AS3_classes_dir, on my computer that stores all of my classes, including my greensock and papervision packages. In every flash app that I make I include that directory in the Source Path, so that I can import whatever I may need. Compiling in flash (using ctrl/enter) takes very little time; only the classes that are specifically imported are compiled.So today I did that in flashbuilder, included AS3_classes_dir via Flex Build Path/Source Path ... but now the compile time are a couple of minutes, even though I am not even importing ANY of the classes from within.
View 2 Repliesi have a Air Project in which i have added three extenal source folders. but when i reopen project or strat flash builder again i get icon on those folder like this but when i open the configuration for that project and try to validate the path and adding it again i get message like this but the path is valid. proof is this pic what could be possible error,,, is there any way that i when ever re-open project i get no warning and able to navigate through the linked source code. now i am doing it
1- deleting on of the linked folder
2- again adding that folder.
i'm new in flex.Here is my problem [code]i want to make source path dynamic.i mean i collected userName and albumName from php and i could print in flex.But when i use in source like this this way source="../../user/{userName}/{albumName}/album/{data}".
View 1 Replieshow to declare the path dynamically in Embed source
Code:
Ex:
[Embed(source ='../lib/Fonts/Arial.TTF', fontName = 'Sathiy Normal')]
but i need Like this
URL='../lib/Fonts/Arial.TTF'
[Embed(source =URL, fontName = 'Sathiy Normal')]
if i give like this Error is coming..How to set the path dynamically to Embed source
I have created few actionscript projects and most of them uses same com/ dir with same classes library such are adobe or greensock.In Flash builder, on one of the projects, I`ve created new source path, to that common dir.So now I have structure like this: MyProject
[source path] com
src (with AS documents)
fla (flash file)
When I edit one of my AS files from src dir in Flash Builder, I can normaly see reference to [source path] com directory, and I have full tooltip reference to it`s content.
ActionScript Code:
import com.greensock.loading.*;
import com.adobe.serialization.*
However, if I try to edit that same file in flash professional, I get no reference and there is no way I can compile file.What am I doing wrong, why flash professional does not see classes from my com directory? I even try to point it to that dir in actionscript settings but that did not work either.
Here's the issue: I have three files in the same package: com.foobar
The directory to these files is:
C:..mylibrarysrccomfoobar
then inside I have foo.as and bar.as
When I try to run mxmlc C:..mylibrarysrccomfoobarfoo.as I get the error:
A file found in a source-path must have the same package structure ' ', as the definition's package, 'com.foobar'.
To that I say: it does. The package is com.foobar. The structure goes ..[url]....I've found a few other forum posts on the web about this error, and it seemed like the user had to make the directory matching the package name, which I already have.
I am having some trouble setting relative package source path in the ActionScript Settings Flash CS4.Below is the folder structure on my computer.[code]The only way it will work is with an absolute path like /Users/ jenrosamond/Desktop/Tri-Template/classes.This project is getting moved around to several different machines though, so that absolute path isn't going to work.
View 1 Repliesuse the mxmlc task of the Flex Ant tasks with a user-definable list of source path or library paths? The idea is that the user can define an arbitrary list of source paths and/or library (swc) paths into an Ant properties file and the build file takes these values and evaluates them for use in the mxmlc task. Just wondering if there are any tricks (maybe utilizing filtering/string replacing) to get this working?
View 2 RepliesI am new in flash but because I was programmer I could learn action script quickly but I need some professional source code and example to reinforce my infrastructure in flash so could you please introduce me a good place for download or see these sources?(I need to expand my exprience throught these kind of sources )
View 3 RepliesThere is such a wonderful source http[url]....but it does not get integrated into Flex. Are there other examples of an animated tag cloud?
View 1 Repliesi need help in converting the below code from Actionscript 3.0 to Actionscript 2.0. The below code is a simple panorama viewer programmed with AS3.
[Code]...
I need to find a way to pull the source code from an HTMLLoader object.I can't use URLLoader because the user needs to see what's on the page... is there a way I can do that? I've gone through the docs for HTMLLoader, but can't seem to find anything that would let me natively do that.
View 0 RepliesI think i must be missing something very basic about packages and classes. I am often downloading source code from people who offer there source code on the internet. I think this is a good way to look at what people are doing and try to understand the code. Ideally I want to see the program in a .fla, see it in action when I "ctrl enter" and play with the code to change some things and learn a bit.
The thing is it always seems to be just .as files with public and private package/class code and never an actual .fla with the actual program. This is probably a really stupid question but is there a reason for this?
Does anyone know of an online tool for color coding AS3 syntax for display in HTML? It's for a portfolio page and I would like to show my source code, but actually have it color coded properly in the HTML.
View 1 RepliesI can code things fine myself but I've never used anyone elses code components to build something. I need to make a magazine that has a page fli effect and someone pointed me to Rubens flex book component (I'm assuming I can use it with flash). I've downloaded the zip file but I'm not sure how to actually start making my book. Everything is in different folders, because I assume they all are interlinked and are specificied with their paths within their classes.
I'm thinking I need to make a fla and then a document class and link that to the fla. But what do I put in the document class?
Flash components (such as CheckBox, ComboBox, ScrollPanel and the like) are tremendously buggy.As an average, for every hour of normal coding with ActionScript, I spend 3 extra hours designing workarounds, tweaks and hacks to fix unexpected behaviors due to bugs in the components (when I don't use components, it is just 1 hour of extra work designing workaround,tweaks and hacks to fix unexpected behavior due to bugs in the flash player and/or AIR runtime for every hour of normal work).As far as I know the components(runtime) behavior is entirely coded in ActionScript, and searching my hard disk I've found what seem to be the source code in places such as
C:Program Files (x86)AdobeAdobe Flash CS5CommonConfigurationComponent SourceActionScript 3.0.For example, source code for the classes belonging to the fl.controls package appears to be located at
C:Program Files (x86)AdobeAdobe Flash CS5CommonConfigurationComponent SourceActionScript 3.0User Interfaceflcontrols
So I thought I may have a look at that source code and see if I could be able to find the source of some particular issue and maybe even correct it.I know the risks.But after modifying,for example,ComboBox.as in the abovementioned folder, simply adding some dummy trace()s just to see if it worked, it doesn't seem to work. I created a fla file, placed a ComboBox and tested it, but I cannot see the trace printout I added. I did "delete ASO files" but nothing changed.So how do I tell Flash to recompile the components?
Does anyone know where I can get a hold of the FlexMonkium source code? I can checkout the FlexMonkey source but I cannot seem to locate the FlexMonkium source.
View 1 RepliesIs there any way to pull down the source code for a page using actionscript 3?
For example, it goes to google.com and downloads the source code for it, then stores it in an array or string. Would URLdownloader work?
How could one do this?
Please is there any open source solution that can help me to secure the source code of a project that is developed by too many developers from being copied of stolen by the team member?My Boss asked me to find a solution that put all the project in the server and allow all the developers to develop on the server from their computers, is this possible?
View 1 Replieshow do i place several level in this source code ??
View 2 RepliesOr if there isn't any, does anyone have source code or thoery on how to make a diagonal wall for an object to bounce off of? I have ideas, but I'm not sure if they are as efficient as some other ideas may be.
View 2 RepliesWhat is the best way to protect the source code in a .as file? Right now if you access the .as in a web browser the source code is displayed. The problem is that when the .swf file is loaded on the client's machine, so is the .as file.
View 4 Repliesif is possible to generate a source code from a FLA file?
View 2 RepliesI am working on Flash Components (which is a compiled component). Now i want to get the source code of that. is this possible
View 1 RepliesI have got the error
PHPCode:TypeError: Error #1009: Cannot access a property or method of a null object reference. at sound$iinit()[sound::sound:2]Cannot display source code at this location.
Here's a sample code I tried to create an instance via AS:
PHP Code:
var a:MovieClip = new ball();a.name = "test";addChild(a);a.x = 200;a.y = 200;trace(a);trace(a.name);
It works fine, the ball shows up on the stage. Nothing's wrong with it until I try to debug (Ctrl + Shift+ Enter) to understand it clearer and here's what I got"
Code:
Cannot display source code at this location after the line
Code:
var a:MovieClip = new ball();