ActionScript 3.0 :: Give Border For Movieclip On Run Time?
Oct 17, 2011How to give border for movieclip on run time?
View 1 RepliesHow to give border for movieclip on run time?
View 1 RepliesI am trying to make a group of spark type in flex at runtime.i am making a couple of buttons as children of this group in runtime. i want to add border to all group. however when i use border container it hides all other children and the stuff in group container and only shows the border container screen. How can i add border to group.
View 1 RepliesHow can I change border color of tab in tab navigator control at runtime? I am trying to access it with its id "mytab" and update it's style.
this.mytab.setStyle("bordercolor","red"); A TabNavigator has multiple tabs and I have to change style of few tabs based on some logic. StyleDeclaration is applicable for all the tabs under tab navigoter but how can use CSSStyleDeclaration based on componentid? The only shortfall with this approach is that Style can not be changed for individual tab.
is it possible for me to give a movieclip the same position as another movieclip. meaning they will be on top of eachother and when one moves the other moves as well.i know you can do it with the mouse:[code]It would be a great way to cheat the program as im having some problems, but this would fix it. the 2 movieclips though is in a class and the other is on the stage.
View 4 Replieshow i could change the movieclip border around a circular object/movieclip.cuz know my my hitTestObject will also test on the corner of the movieClip and not the actual see able object like i show down here how coud i change this border to the second image?
View 3 RepliesI wanna link a movie clip which has instace name test1 to a external urlI am using a menu list which has main movieclip instance name as 'Primary_Menu'. And inside this main movie clip there are 7 menus (home, about us etc..) each menus are movie clip and has instance names.Below code is written for linking them to respective frames. but i need to give external url for last menu (test1)
Home_MC.logo_btn.addEventListener(MouseEvent.CLICK,ShowHome);
.Primary_Menu.pmenu_btn1.addEventListener(MouseEvent.CLICK,ShowHome);
Home_MC.Primary_Menu.pmenu_btn2.addEventListener(MouseEvent.CLICK,ShowLocation);
[code].....
When i put a movieclip on the stage, every time i do that, i have to click on it, press f9 (to show the movieclip actions pannel) and past a code on it... and i will use this movielcip a lot of times in my project, so, everytime i put it on the stage i have to put the code on it again... is there a way to attribute the same code to my movieclip (automatically) everytime i put my mc on the stage?
View 8 RepliesIs there any way to dynamically give a movieclip an instance name? This little process is gonna be spread out to a couple hundred dots, and while it's not really all that hard to type in the variable by hand (in fact it'd "only" take half an hour or so), but the more done dynamically the better, I think.
What I want to do is have a simple movie clip which checks it's own instance name as a variable, and then gotoAndPlay("thatvariable");. For example, say I have a movie clip with instance name "a1". On the clip I'd like to put
onClipEvent (load) {
this.gotoAndPlay(_root.a1); //but in place of "_root.a1",
I'd like to be able to call the instance name so that I can copy and paste the code to multiple movieclips without manually changing the name.
}
_root.a1 is a variable which contains the name of a frame inside of a1, so when you boil it down, it's just telling itself to gotoAndPlay("framename") in a roundabout way. Is this at all possible?
I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both
View 3 RepliesQuick question (I hope) I am switching from as2 to as3.
In as2 I could create a movieClip and give it an eventlistener type functionality and function like so:
myDynamiclyCreatedMc.onEnterFrame = function ()
{
// do stuff
}
How do you do the same thing in as3?
how can i give random movements for a movieclip on the stage.When i am trying this movieclip stopped after 3 or 4 movements.How can i do this
View 5 RepliesI'm working on building a 'cover flow' similar to the scroll through iTunes uses for it's album covers. The only difference is my 'cover' needs a background MovieClip that will sit behind it and animate when the images are scrolled to get it a 3D effect. So I have a MovieClip I'm exporting called coverflowItem. This is the movie clip that will sit behind each 'cover' image and have the timeline I want to control from a different .as file. That file is called coverflow.as where all of the elements are assembled and animated.
What I need to do now is find out how to control each instanced coverflowItem so when the arrow buttons are clicked, not only do the covers slide to the appropriate side which they are currently doing now, but also have the associated MovieClip play giving the 3D illusion. I can call the functions from the coverflowItem.as in the coverflow.as but have had no luck actually getting the movie clips to play properly.
//Create CoverflowItem
var cover:CoverflowItem=new CoverflowItem(_data);
This code lets me assess the functions but not actually manipulate the MovieClip. I'm sure my logic if flawed.
Say User uploads a front facing photo. I give co-ordinates. I want to give user facility to move the points to match eyes and lips on their uploaded photo. So I want to get the editable shape. I think we will need to use bezier curves for this. How can I modify my code to line through the bezier control points?
View 1 RepliesSuppose position of MovieClip is
x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
how you display a border around every MovieClip in Flash. I've done it once but I can't seem to find it at all. What happens is that a blue (I think) box is drawn for the bounding box of the movieclip, and it does this for every movieclip automatically, so I don't think it's creating a border manually for every movieclip you add.
In addition this box doesn't rotate with the movieclip, instead it is just a square that completely surrounds the movieclip. If the movieclip rotates, the square just gets bigger or smaller to match.
how to draw a border around image or movie clip?
View 11 RepliesCan place a border around an empty movie clip:
mc.createEmptyMovieClip("newName".getNextHighestDe pth());
I need to know that how to create a border to dynamic MovieClip.
I wanted to give a border to thumbnails which is coming through xml
I have a frame_mc that get scaled 400 % onPress with a fusekit tween. Now I'll like to anchor a title_mc to the the top edge of the frame_mc without scaling it. How to do that? onEnterframe in the onPress function?
View 0 RepliesWhat I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.
View 4 RepliesSo I've been asked to make a website for the restoration company I work for. I'm all finished except for a "gallery" section where they want to showcase some of the houses and buildings they have worked on.Normally I would just find a simple tutorial on how to externally load images into Flash and make a quick slideshow with thumbnails.But the problem is, some of the photos have before and after shots. What I would like to do is have the before shot blend into the after shot back and forth. I have been able to do all of this no problem, but my filesize is way too big to just have one preloader for the whole file. So what I would like to do is have a preloader for each movieclip once I click the corresponding thumbnail.
View 3 RepliesI'm working on an image gallery which builds dynamically at runtime, simple enough.imageList is an array loaded with the images to display.
var imageList:Array = _root.images.split(",");var imageArray = new Array();var count = 0;for( var i = 0; i < imageList.length; i++ ){ _root.createEmptyMovieClip("myMC"+i, (i + 1)); _root["tmpMCL"+i] = new MovieClipLoader(); imageArray[i] = new Array(); ima
[code].....
I need to drag more than one Mc at the time:
n.b. emc2 is a mc on the main timeline. This code is in a nested MC.
prnt: MovieClip = this.parent as Movieclip;
function drag(e:MouseEvent):void{
if((e.type == "mouseDown") && (GlobalVar.stat == "clicked")){
this.startDrag();
prnt.emc2.startDrag();
} if((e.type == "mouseUp") && (GlobalVar.stat == "clicked")){
this.stopDrag();
prnt.emc2.stopDrag();
GlobalVar.drag = false;
}}
This.startdrag() stop to works when I add prnt.emc2.startDrag().. why?
I have a movieclip called bar_mc that I would like to move when it gets to a certain time, I'm trying to use this code but need to move the clip the same time everyday but cant seem to work out how to change the code so that it works on just the time not the day. reason I dont want to use the day is because I need to move the movieclip 24 times a day rather than 168
ActionScript Code:
var my_date:Date;
var my_timer:Timer=new Timer(1000);
my_timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code].....
I have a bunch of mc's, called like mc1, mc2, mc3 and so on.
What I'd like to do is to tween those in order, with the tween class. So when mc1 is finished, I want mc2 to start and so on.
This is of course possible when writing something like
Code:
var testTween:Tween = new Tween(...);
testTween.onMotionFinished = function():void{
var testTween:Tween = new Tween(..);
}
But when you got like 36 pieces or something, this tween gets really big. Is it possible to use some kind of loop to get the same result? Or maybe a function that gets one movieclip at a time?
I would like to code a flash file so that a new instance of a movie clip is placed on the same location on the page every 5 seconds (if you are wondering why in the same location each movieclip will be set to move down the stage).
My actionscript is weak at the moment and I dont know how to set the timer or link the duplicatemovie code to it. A code sample would be brilliant.
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
View 1 RepliesHow do I rotate a movieclip 360 degrees over a period of time? Can I use "new tween" ? I am trying to rotate the movieclip while it is moving from position y to y+50 (this is done using new tween)
View 1 RepliesI have a video that plays for 1.30 secs. After it has finished playing I would like to automatically load a MovieClip onto the stage, how do I create a timer element to this?
View 5 RepliesIs there any way we can print at the same time (on the same page, if content allows it) some movie clip and some html content?
[Code]...
I don't have any idea about this subjet so I'm open to ear all the possible solutions....