ActionScript 2.0 :: Automatically Give A Code To A Movieclip?
Jan 20, 2009
When i put a movieclip on the stage, every time i do that, i have to click on it, press f9 (to show the movieclip actions pannel) and past a code on it... and i will use this movielcip a lot of times in my project, so, everytime i put it on the stage i have to put the code on it again... is there a way to attribute the same code to my movieclip (automatically) everytime i put my mc on the stage?
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is it possible for me to give a movieclip the same position as another movieclip. meaning they will be on top of eachother and when one moves the other moves as well.i know you can do it with the mouse:[code]It would be a great way to cheat the program as im having some problems, but this would fix it. the 2 movieclips though is in a class and the other is on the stage.
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Jan 17, 2012
I wanna link a movie clip which has instace name test1 to a external urlI am using a menu list which has main movieclip instance name as 'Primary_Menu'. And inside this main movie clip there are 7 menus (home, about us etc..) each menus are movie clip and has instance names.Below code is written for linking them to respective frames. but i need to give external url for last menu (test1)
Home_MC.logo_btn.addEventListener(MouseEvent.CLICK,ShowHome);
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[code].....
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Apr 5, 2007
Is there any way to dynamically give a movieclip an instance name? This little process is gonna be spread out to a couple hundred dots, and while it's not really all that hard to type in the variable by hand (in fact it'd "only" take half an hour or so), but the more done dynamically the better, I think.
What I want to do is have a simple movie clip which checks it's own instance name as a variable, and then gotoAndPlay("thatvariable");. For example, say I have a movie clip with instance name "a1". On the clip I'd like to put
onClipEvent (load) {
this.gotoAndPlay(_root.a1); //but in place of "_root.a1",
I'd like to be able to call the instance name so that I can copy and paste the code to multiple movieclips without manually changing the name.
}
_root.a1 is a variable which contains the name of a frame inside of a1, so when you boil it down, it's just telling itself to gotoAndPlay("framename") in a roundabout way. Is this at all possible?
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{
// do stuff
}
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Feb 3, 2010
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Dec 17, 2010
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Feb 17, 2005
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Howz the day? Well im new to Flash scripting. Can you guide me for the following problem.I generated the xml file through that data in it, i would like to get the output in flash file (.fla).
[Code]...
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I am trying out the following code, so that whenever I make a movieclip null, the array containing it's reference too becomes null. I understand the following code cannot do this, but I want somehow, the array can provide information, if the movieclip has got null.
import flash.display.MovieClip;
import flash.events.Event;
var a_arr:Array = new Array(a_Mc,b_Mc);
trace(a_arr);
a_Mc= null ;
trace(a_arr);
Output is:
[object MovieClip],[object MovieClip]
But I want something like null, [object MovieClip ]
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