ActionScript 3.0 :: Controlling Instanced MovieClip To Give 3D Illusion
Dec 17, 2010
I'm working on building a 'cover flow' similar to the scroll through iTunes uses for it's album covers. The only difference is my 'cover' needs a background MovieClip that will sit behind it and animate when the images are scrolled to get it a 3D effect. So I have a MovieClip I'm exporting called coverflowItem. This is the movie clip that will sit behind each 'cover' image and have the timeline I want to control from a different .as file. That file is called coverflow.as where all of the elements are assembled and animated.
What I need to do now is find out how to control each instanced coverflowItem so when the arrow buttons are clicked, not only do the covers slide to the appropriate side which they are currently doing now, but also have the associated MovieClip play giving the 3D illusion. I can call the functions from the coverflowItem.as in the coverflow.as but have had no luck actually getting the movie clips to play properly.
//Create CoverflowItem
var cover:CoverflowItem=new CoverflowItem(_data);
This code lets me assess the functions but not actually manipulate the MovieClip. I'm sure my logic if flawed.
I had a problem recently with as3 and found no answer about this issue, I did a game with a client's container. This container has a custom loader function to load resources, so I loaded a swf with linked movieclip's based classes, these movieclips have frame scripts like stop() and dispatchEvent(..). It actually loads the resources, I instanciate them and their frame script WORKS. Now, I'm making a standalone version without the container:
1 - I load the same swf, using the standard flash loader.
2 - I instantiate the classes and add them to stage.
3 - The framescript is totally missing. The frame scripts like stop(), trace() and etc, aren't executing anymore.
I did a lot of research on the web, and found very few people with the same issue but no answer. I tryed a lot of workarounds but nothing seems to happend, I think is a security-loader issue, but now I am clueless.
is it possible for me to give a movieclip the same position as another movieclip. meaning they will be on top of eachother and when one moves the other moves as well.i know you can do it with the mouse:[code]It would be a great way to cheat the program as im having some problems, but this would fix it. the 2 movieclips though is in a class and the other is on the stage.
Right basically I have a character and a background. The background scrolls as you press left or right on keyboard to create the illusion of movement. I want the character to flip when you change from holding down left to right and vice versa, but when I do the following code it doubles the size of the character once and then it stays. It flips fine but in the transformed fat size.
Here's the code: var mySpeed:Number = 10; function keyIsDown(evt:KeyboardEvent):void{ if(evt.keyCode==Keyboard.RIGHT){ walkingPlane_mc.x+=mySpeed; greyCharacter_mc.scaleX=-1; [Code] .....
I having problem with this follow streamless scrolling.
[Code]...
Basically, when user click on the right button, the movie will scroll (working) When it _x exceed it width, it will reposition itself to create a streamless illusion (not working)
I wanna link a movie clip which has instace name test1 to a external urlI am using a menu list which has main movieclip instance name as 'Primary_Menu'. And inside this main movie clip there are 7 menus (home, about us etc..) each menus are movie clip and has instance names.Below code is written for linking them to respective frames. but i need to give external url for last menu (test1)
When i put a movieclip on the stage, every time i do that, i have to click on it, press f9 (to show the movieclip actions pannel) and past a code on it... and i will use this movielcip a lot of times in my project, so, everytime i put it on the stage i have to put the code on it again... is there a way to attribute the same code to my movieclip (automatically) everytime i put my mc on the stage?
Is there any way to dynamically give a movieclip an instance name? This little process is gonna be spread out to a couple hundred dots, and while it's not really all that hard to type in the variable by hand (in fact it'd "only" take half an hour or so), but the more done dynamically the better, I think.
What I want to do is have a simple movie clip which checks it's own instance name as a variable, and then gotoAndPlay("thatvariable");. For example, say I have a movie clip with instance name "a1". On the clip I'd like to put onClipEvent (load) { this.gotoAndPlay(_root.a1); //but in place of "_root.a1",
I'd like to be able to call the instance name so that I can copy and paste the code to multiple movieclips without manually changing the name. } _root.a1 is a variable which contains the name of a frame inside of a1, so when you boil it down, it's just telling itself to gotoAndPlay("framename") in a roundabout way. Is this at all possible?
Say User uploads a front facing photo. I give co-ordinates. I want to give user facility to move the points to match eyes and lips on their uploaded photo. So I want to get the editable shape. I think we will need to use bezier curves for this. How can I modify my code to line through the bezier control points?
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
I have a mc1 in the library and corresponding Actionscript file referenced, but for the life of me, I can't get instanced DisplayObject on the stage (other than physically dragging and dropping the movie symbol on the stage).
Below is the code:
package { import flash.display.MovieClip; public class InnerRing extends MovieClip {
i have dynamic buttons in movieclip and i want the movieclip goto 2nd frame once some one click single movieclip while rest remains in 1st frame.the movieclips can be in arrayi have some code here:
Actionscript Code: var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){ var btn:MovieClip = new button();
I am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.
I'm currently working on a project where people can drag different symbols (man, woman, house, building, etc) onto a stage to create a graphical representation of a scenario.
I have been able to make draggable classes with different symbols. What I'm finding difficult is the ability to dynamically change these instanced classes using the color picker.
Example: Let's say the user has added two "man" symbols (being external classes) onto the stage. How would I code the ability for the user to change the color of one man symbol to red and the other to blue. I'm finding it quite difficult to achieve this since both man symbols are from the same class.
I'm making a screensaver where random characters in different positions and sizes walk/run across the screen. It seemed simple enough, and everything appears as they should. However, none of the Movieclips move forward on the stage. Here's the code on the first frame of the timeline, bolded lines are points of possible concern:
Code: import flash.utils.*; var timer:Timer=new Timer(5555); timer.addEventListener(TimerEvent.TIMER, makeCharacter); timer.start(); function makeCharacter(e:TimerEvent):void { [Code] .....
And here's the code found in each movieclip: var isOnStage:Boolean = true; With no errors to go off of, I'm unsure how to proceed.
I'm having a problem with removeChild(x) not completing purging the object. I run an if statement to see if the object is null before creating a new one, once I create it the first time it is never null even after I removeChild(x) so the if statement fails.Note: There aren't any external EventListeners in the shop to removethis seems like a simple fix and is driving me up a wall In the parent I start off with a placeholder:
is there a way to scope instances that haven't been instanced in the first frame of the movie?I got brave and nested my btn_mc clips inside a nav_mc.On an action layer in the first frame of my timeline I have:
_root.nav_mc.btn1_mc.gotoAndPlay("start");
for example.In the nav_mc timeline this works if and ONLY if the btn1_mc instance is on the first frame of the nav_mc timeline.I'm trying to update my skillz and put everything in the first frame of the root timeline rather than doing the backasswards syntax on the mc itself this (onPress) which really confused me for about five years.
I am trying to get an instance of a class to the load an external swf and show it.So far I have the following:
1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf.
This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed.If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed.[code]
I have a Movieclip on the Timeline with my all buttons in it called 'Controls'.I want these buttons to control a Movieclip which is in Movieclip in a Movieclip in a Movieclip in a Movieclip.[code]I want to control the Movieclip Hole (The Movieclip's instance name is Hole_View)Movie within that instance is called Hole_Mov.Everything has an instance as per properties panel and labeled correctly, but I'm getting a "1120:Access of undefined property" or "You're a Douche" error on my buttons and the movie itself.Also, is it best practice to load external swfs into a movieclip? - does this help Flash automatically unload the retired movie when another external swf has been called.[code]
So im creating a site for a friend and I have placed the menu inside a movieclip so the buttons are inside the movieclip. This the script i have tried :
I'm loading assets from a swc and I need to loop through every frame of the movieclip and find a certain instance so I can colorize it. Is this possible? It seems that with a swc I loose the ability to control the movieclips playback. It just plays and repeats no matter what I do.
I've got some quick code here. Basically, i'm trying to control the visibility of a single movie clip at the click of one button. One Click makes it disappear, the other brings it back again. Nothing i've tried seems to work.
I am trying to control a movieclip nested in a movie clip from the main timeline, but I can't seem to get it to work. I understand the "." dot notation, but it just isn't working.I googled the crap out of it, but nothing really.Attached is just a simple example I'm trying to get to work. The file is CS4 format.