ActionScript 3.0 :: Using The Color Picker On An Instanced Class And Php?
May 12, 2010
I'm currently working on a project where people can drag different symbols (man, woman, house, building, etc) onto a stage to create a graphical representation of a scenario.
I have been able to make draggable classes with different symbols. What I'm finding difficult is the ability to dynamically change these instanced classes using the color picker.
Example: Let's say the user has added two "man" symbols (being external classes) onto the stage. How would I code the ability for the user to change the color of one man symbol to red and the other to blue. I'm finding it quite difficult to achieve this since both man symbols are from the same class.
I am looking for RGB, for example, 0.5 0.5 0.5, for a gray color.Is there a chance the RGB parameters are hidden somewhere or is there a conversion function at least?
I'm currently making a color picker (pretty standard one, pretty much the same as photoshop with less options at the moment: still in early stage). Here's the picture of the actual thing : [URL] The problem is : to retrieve the color of the pixel that is under the color selector (the small one, the other is the mouse), I have this line that I thought would do it :
Just to clarify the code, I simply use the coordinates of the selector in order to create a new HSB Color (saturation is represented on the X axis and brightness (value) on the Y axis of such a color picker). I then convert this HSB Color to Hexadecimal and assign it to a property. The hue is always set to 0 at the moment but this is irrelevant as I only work with pure red to test. It partially does what I wanted, but the returned color values are inversed for most of the corners:
Is it possible to change the background color of AS3 Color Picker component using AS3? It is always black behind the swatches and I would prefer it be white but even after alternating the skins in the library it always appears black.For example, I would like the swatch to initially be a circle which I have done and have it open to a grid of circular swatches.
I am building a line drawing movie where I would like the user to be able to change colors using the AdvColorPicker I downloaded from Sephiroth.it.I don't know how to write the code that will change the line color upon picking one from the AdvColorPickerHere is the actionsript for the line drawing:
ActionScript Code: colors.onMouseDown = function() { if (1) {
Is it possible to change the background color of AS3 Color Picker component using AS3? It is always black behind the swatches and I would prefer it be white but even after alternating the skins in the library it always appears black. For example, I would like the swatch to initially be a circle which I have done and have it open to a grid of circular swatches. I have done this but an overpowering black box always appears below.
I'm created multiple instances of the basic color picker component, using a library linked color picker.I was wondering if there is any way to change what colors are available in the swatch?
I have a color picker which I set usingMenu.ColorPicker.selectedColor = 0x339900;It displays the correct color when ran. If trytrace(Menu.ColorPicker.selectedColor);it traces 0. Why is this? Even stranger is later I set some xml parameters using
I'm trying to make a color picker / swatch similar to the one in flash but I can't seem to go in the right direction, there are 6x6x6 colors to be displayed in order, from top left 000000 to bottom right FFFFFF.In each 6x6 square, horizontal adds Green, vertical adds Blue, each 6x6 square adds a shade of red.The hex values for a color are : 00,33,66,99,CC,FF. each of them adds 1/5 of 255(51) to the color...I've got the drawing part ok but what I'm missing is an array of color...
HTML Code: function drawGradientBox(size:uint, col:Array, alph:Array, rat:Array, matRot:Number):Sprite { var sp:Sprite = new Sprite(); var mat:Matrix = new Matrix();
[code]....
but i want it to look like the flash color picker component where all colors are divided:i forgot to mention that i dont want to use flash components
Does anybody know of a good, free downloadable colorpicker component for as3? I don't want to use the one by jumpeye components, so I was wondering if their was a better free/cheap one. I really don't like the default colorpicker in the flash IDE.
When Flash starts up, the default color picker looks like this: I have accidentally somehow made mine look like this:And I have no idea how I did this, how to do it again, or how to get it back to the default.
All my web searches come up with a lot of stuff about coding my own color pickers or importing new ones and stuff. I just want to switch between these two modes: I would like mine back to the default, and my coworker would like hers (stuck on the default!) to look like mine.
Is there a color picker for actionscript in Flash Builder 4? It is very annoying to create custom components in actionscript without being able to get color codes in from Flash builder itself.As of right now I have to get color codes from the internet or Photoshop.
I have read all threads on color picker keyword on this site.Some of them includes links to components and some of them does not contain useful information.
Does anyone here had an experince on creating dynamic color picker?I need key points and design issues to consider to program colorpicker class with AS 2.0.
I am using the color picker from flash UI components set 4. All is well except when I use the getValue() command for the color picker it returns the decimal form of the color and I would like to obtain the hexadecimal instead. The text box of the color picker outputs the color in hex, but I can�t seem to obtain the text field output. Does anyone know how to do this?
I am using the color picker from flash UI components set 4. All is well except when I use the getValue() command for the color picker it returns the decimal form of the color and I would like to obtain the hexadecimal instead. The text box of the color picker outputs the color in hex, but I cant seem to obtain the text field output.
"I have a series of pictures, there'll be a color palette by the side of the pictures. A user can select a colour from the palette and the picture will take on that colour".
I want to be able to choose three differents colors from a color picker. I want to choose between red, green and blue. How can I change my code below to do this? Should I have my color picker in its own class?
public class SuperDraw extends Sprite { private var loadImage:LoadImage;
I was going to use this code and modify it to work with the previous code.
ActionScript Code: var OBJECTcolorInfo:ColorTransform = OBJECT.transform.colorTransform; cpOBJECT.addEventListener(ColorPickerEvent.CHANGE, colorChange);
[code]....
A quick note, the OBJECT is there to show it's supposed to refer back to the "["bg"+String(i)]" bit is. I just don't know how to tell the code to look for it.My main goal is to have an object, for instance a rectangle, be draggable (and placeable). You would then set a series of color pickers to said rectangle, changing areas of it's colors once you double click it.However, the rectangle must move as a whole and not have to have each individual color part be repositioned along with it.
I had a problem recently with as3 and found no answer about this issue, I did a game with a client's container. This container has a custom loader function to load resources, so I loaded a swf with linked movieclip's based classes, these movieclips have frame scripts like stop() and dispatchEvent(..). It actually loads the resources, I instanciate them and their frame script WORKS. Now, I'm making a standalone version without the container:
1 - I load the same swf, using the standard flash loader.
2 - I instantiate the classes and add them to stage.
3 - The framescript is totally missing. The frame scripts like stop(), trace() and etc, aren't executing anymore.
I did a lot of research on the web, and found very few people with the same issue but no answer. I tryed a lot of workarounds but nothing seems to happend, I think is a security-loader issue, but now I am clueless.
I am trying to get an instance of a class to the load an external swf and show it.So far I have the following:
1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf.
This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed.If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed.[code]
I have made a CMS and have got some formatting options going but I am now wanting to create an insert image option aswell as a font color picker. Would someone be able to either explain how I can create either of those two options or point me in the direction of a good tutorial.
there is a Picker example for usage in an ActionScript project. It works well in simulator. But how do you use that component in a Mobile Flex Project (with Burrito Flash Builder)? How do you add a qnx.ui.picker.Picker to a spark.components.View? The latter seems to expect a mx.core.UIComponent, but the former is a qnx.ui.core.UIComponent. The ActionScript project I've mentioned above works ok, because the Picker is added to the Sprite. But adding it to a View in a Mobile Flex project fails for me.
UPDATE: I've found this page today: [URL] And also I've found out that the QNX AIR components work on Android as well, wonder if it is legal to use them there? Nothing is mentioned in Playbook SDK Legal Notice.
I have a mc1 in the library and corresponding Actionscript file referenced, but for the life of me, I can't get instanced DisplayObject on the stage (other than physically dragging and dropping the movie symbol on the stage).
Below is the code:
package { import flash.display.MovieClip; public class InnerRing extends MovieClip {