ActionScript 2.0 :: Color Picker And Changer For Series Of Pictures

Dec 18, 2010

"I have a series of pictures, there'll be a color palette by the side of the pictures. A user can select a colour from the palette and the picture will take on that colour".

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How to get RGB color values out of the color picker component?
 
trace (cp.selectedColor);
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16750950[code]....

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I'm currently making a color picker (pretty standard one, pretty much the same as photoshop with less options at the moment: still in early stage). Here's the picture of the actual thing : [URL] The problem is : to retrieve the color of the pixel that is under the color selector (the small one, the other is the mouse), I have this line that I thought would do it :

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Just to clarify the code, I simply use the coordinates of the selector in order to create a new HSB Color (saturation is represented on the X axis and brightness (value) on the Y axis of such a color picker). I then convert this HSB Color to Hexadecimal and assign it to a property. The hue is always set to 0 at the moment but this is irrelevant as I only work with pure red to test. It partially does what I wanted, but the returned color values are inversed for most of the corners:

[Code]...

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ActionScript 3.0 :: Color Picker Component Background Color?

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Is it possible to change the background color of AS3 Color Picker component using AS3? It is always black behind the swatches and I would prefer it be white but even after alternating the skins in the library it always appears black.For example, I would like the swatch to initially be a circle which I have done and have it open to a grid of circular swatches.

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This might seem like a simple task but I a have a photograph of a room and I want to be able to replace the color on the wall with a color picker.

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I am building a line drawing movie where I would like the user to be able to change colors using the AdvColorPicker I downloaded from Sephiroth.it.I don't know how to write the code that will change the line color upon picking one from the AdvColorPickerHere is the actionsript for the line drawing:

ActionScript Code:
colors.onMouseDown = function() {
if (1) {

[code]......

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I want to fade a series of pictures one after the other, such that they'll loop around. I'm calling this a cascade. So to do this, i've placed all of the image names into an array and I set all of their alpha properties to 100 to begin with. I think I then need a for loop that will iterate through the images, fading the image down to 0, waiting for a set period of time and then moving on.

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[Code]...

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I'm loading an XML file with a series of pictures. The pictures cycle through on a timer of about 3 seconds. The pictures load with an alpha of 0 and there is a tween to fade them in. The problem I'm having is trying to tween them back out to a value of 0. (My function fadeOut never fires (no trace))

Here's the code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var myTween:Tween;
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[Code] .....

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Make A Simple Swf Made Up Of A Series Of Pictures The User Advances By Clicking?

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I'm shwoing a step by step process on how I did a photoshop piece, and I want to have a simple flash swf that goes through each of the screenshots at the viewer's pace, by them clicking. I wasn't even thinking so complicated as to include forward/back buttons, even just somethign so simple as having the entire image clickable to move 'forward' and when it gets to the end it just loops or something. super simple, i would do an animaged gif but i want it to be at the user's own pace. but if you think of how an animated gif cycles that's how simple i want it to be. also a few of fading/dissolivng between the images would be cool.

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I have a color picker which I set usingMenu.ColorPicker.selectedColor = 0x339900;It displays the correct color when ran. If trytrace(Menu.ColorPicker.selectedColor);it traces 0. Why is this? Even stranger is later I set some xml parameters using

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[code].......

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I'm trying to make a color picker / swatch similar to the one in flash but I can't seem to go in the right direction, there are 6x6x6 colors to be displayed in order, from top left 000000 to bottom right FFFFFF.In each 6x6 square, horizontal adds Green, vertical adds Blue, each 6x6 square adds a shade of red.The hex values for a color are : 00,33,66,99,CC,FF. each of them adds 1/5 of 255(51) to the color...I've got the drawing part ok but what I'm missing is an array of color...

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ActionScript 3.0 :: Getting Color Picker Code?

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what i have is this:

HTML Code:
function drawGradientBox(size:uint, col:Array, alph:Array, rat:Array, matRot:Number):Sprite {
var sp:Sprite = new Sprite();
var mat:Matrix = new Matrix();

[code]....

but i want it to look like the flash color picker component where all colors are divided:i forgot to mention that i dont want to use flash components

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When Flash starts up, the default color picker looks like this: I have accidentally somehow made mine look like this:And I have no idea how I did this, how to do it again, or how to get it back to the default.
 
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I am using the color picker from flash UI components set 4. All is well except when I use the getValue() command for the color picker it returns the decimal form of the color and I would like to obtain the hexadecimal instead. The text box of the color picker outputs the color in hex, but I can�t seem to obtain the text field output. Does anyone know how to do this?

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I am using the color picker from flash UI components set 4. All is well except when I use the getValue() command for the color picker it returns the decimal form of the color and I would like to obtain the hexadecimal instead. The text box of the color picker outputs the color in hex, but I cant seem to obtain the text field output.

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This is my drawing code that I have now, and I wanna be able to use the color picker palette to chosse between color red, green and blue.

[Code]...

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Actionscript 3 :: Make A Color Picker, Choosing Three Differents Colors?

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I want to be able to choose three differents colors from a color picker. I want to choose between red, green and blue. How can I change my code below to do this? Should I have my color picker in its own class?

public class SuperDraw extends Sprite
{
private var loadImage:LoadImage;

[code]......

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ActionScript 3.0 :: Color Picker Affects Only Objects With A Certain Name + Only When Double Clicked?

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ActionScript Code:
import fl.controls.ColorPicker;
import fl.events.ColorPickerEvent;
import flash.geom.ColorTransform;

[code]....

I was going to use this code and modify it to work with the previous code.

ActionScript Code:
var OBJECTcolorInfo:ColorTransform = OBJECT.transform.colorTransform;
cpOBJECT.addEventListener(ColorPickerEvent.CHANGE, colorChange);

[code]....

A quick note, the OBJECT is there to show it's supposed to refer back to the "["bg"+String(i)]" bit is. I just don't know how to tell the code to look for it.My main goal is to have an object, for instance a rectangle, be draggable (and placeable). You would then set a series of color pickers to said rectangle, changing areas of it's colors once you double click it.However, the rectangle must move as a whole and not have to have each individual color part be repositioned along with it.

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I have made a CMS and have got some formatting options going but I am now wanting to create an insert image option aswell as a font color picker. Would someone be able to either explain how I can create either of those two options or point me in the direction of a good tutorial.

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[Code]...

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