I have a mc1 in the library and corresponding Actionscript file referenced, but for the life of me, I can't get instanced DisplayObject on the stage (other than physically dragging and dropping the movie symbol on the stage).
Below is the code:
package {
import flash.display.MovieClip;
public class InnerRing extends MovieClip {
I'm making a screensaver where random characters in different positions and sizes walk/run across the screen. It seemed simple enough, and everything appears as they should. However, none of the Movieclips move forward on the stage. Here's the code on the first frame of the timeline, bolded lines are points of possible concern:
Code: import flash.utils.*; var timer:Timer=new Timer(5555); timer.addEventListener(TimerEvent.TIMER, makeCharacter); timer.start(); function makeCharacter(e:TimerEvent):void { [Code] .....
And here's the code found in each movieclip: var isOnStage:Boolean = true; With no errors to go off of, I'm unsure how to proceed.
I am trying to get an instance of a class to the load an external swf and show it.So far I have the following:
1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf.
This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed.If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed.[code]
I'm currently working on a project where people can drag different symbols (man, woman, house, building, etc) onto a stage to create a graphical representation of a scenario.
I have been able to make draggable classes with different symbols. What I'm finding difficult is the ability to dynamically change these instanced classes using the color picker.
Example: Let's say the user has added two "man" symbols (being external classes) onto the stage. How would I code the ability for the user to change the color of one man symbol to red and the other to blue. I'm finding it quite difficult to achieve this since both man symbols are from the same class.
I'm working on building a 'cover flow' similar to the scroll through iTunes uses for it's album covers. The only difference is my 'cover' needs a background MovieClip that will sit behind it and animate when the images are scrolled to get it a 3D effect. So I have a MovieClip I'm exporting called coverflowItem. This is the movie clip that will sit behind each 'cover' image and have the timeline I want to control from a different .as file. That file is called coverflow.as where all of the elements are assembled and animated.
What I need to do now is find out how to control each instanced coverflowItem so when the arrow buttons are clicked, not only do the covers slide to the appropriate side which they are currently doing now, but also have the associated MovieClip play giving the 3D illusion. I can call the functions from the coverflowItem.as in the coverflow.as but have had no luck actually getting the movie clips to play properly.
//Create CoverflowItem var cover:CoverflowItem=new CoverflowItem(_data);
This code lets me assess the functions but not actually manipulate the MovieClip. I'm sure my logic if flawed.
I'm having a problem with removeChild(x) not completing purging the object. I run an if statement to see if the object is null before creating a new one, once I create it the first time it is never null even after I removeChild(x) so the if statement fails.Note: There aren't any external EventListeners in the shop to removethis seems like a simple fix and is driving me up a wall In the parent I start off with a placeholder:
is there a way to scope instances that haven't been instanced in the first frame of the movie?I got brave and nested my btn_mc clips inside a nav_mc.On an action layer in the first frame of my timeline I have:
_root.nav_mc.btn1_mc.gotoAndPlay("start");
for example.In the nav_mc timeline this works if and ONLY if the btn1_mc instance is on the first frame of the nav_mc timeline.I'm trying to update my skillz and put everything in the first frame of the root timeline rather than doing the backasswards syntax on the mc itself this (onPress) which really confused me for about five years.
I had a problem recently with as3 and found no answer about this issue, I did a game with a client's container. This container has a custom loader function to load resources, so I loaded a swf with linked movieclip's based classes, these movieclips have frame scripts like stop() and dispatchEvent(..). It actually loads the resources, I instanciate them and their frame script WORKS. Now, I'm making a standalone version without the container:
1 - I load the same swf, using the standard flash loader.
2 - I instantiate the classes and add them to stage.
3 - The framescript is totally missing. The frame scripts like stop(), trace() and etc, aren't executing anymore.
I did a lot of research on the web, and found very few people with the same issue but no answer. I tryed a lot of workarounds but nothing seems to happend, I think is a security-loader issue, but now I am clueless.
I have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it.
I am using SWFOBJECT to embed my flash content. I have been worried about stage.stageWidth and stage.stageHeight returning 0 in Firefox/Internet Explorer; this problem is referred to in question #21 on the SWFOBJECT FAQ [URL]..I have been told that this problem is particularly prevelant on Macs. The SWFOBJECT FAQ (question 21) indirectly suggests that this problem does not occur with static publishing. Is this correct? Is it still advisable to implement a solution to this stageWidth/stageHeight problem, even if you are using static publishing?
- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
I've been working on a project that requires lots of scaling around a center point.
I always thought that stage.stageWidth and stage.stageHeight give you the dimensions of the stage you set in the properties panel no matter what. But when I went into fullscreen mode (with scaling), both the width and the height changed to the dimensions of the screen rather than staying the dimensions I specified.
I have a moving vehicle on the stage, which should change directions according to where I click on the stage.I already made it work using this formula:var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;However, I need the car to tween to the correct angle, instead of just "jumping" to it. While this is easy enough to do, the car sometimes takes the longer turn (especially when I click in the bottom-left quarter of the stage), and it seems unnatural.
In my AS3 code all the elements on the page are dynamically positioned depending on the current width and height of the SWF - providing it's not under a certain value, then the items are back in their original position.
When debugging in the Flash player the size all reports correctly however when run from a web browser it does not - initially.
This is my HTML & PHP code for the entire page:
HTML Code: <?php function hashId($fn) { $hash=md5_file($fn);
[Code].....
But I cannot get the size to report correctly without, say, clicking a button.
It seems to me like I need to force flash to re-draw the screen, but I had no luck trying to do that.
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL"; var numberOfGalleries:Number = 20; var thumbMarginX:Number = 163; var thumbMarginY:Number = 109;
In as3 What is the difference between calling stage.width and stage.stageWidth I read somewhere that if we have nothing on stage then the value of stage.width is 0,but what happen when I have nothing on stage but loading contents dynamically on stage?I have tried this and when i have loaded content dynamically on stage then i have got
stage.width=value; // where value is dynamic number
I created a custom textfield component that I need multiples of in a single swf. I also created a non-visual wrapper component to manage them. I am sending info from the textfields to wrapper. I was planning on using the child index to associate the info with the right component. The problem occurs when I have two instances of the textfield component and one of the wrapper on stage and I use stage.numChildren and it returns 1.
I am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
Just doing this: trace( stage.fullScreenWidth, stage.fullScreenHeight ); Gets me 0,0, instead of the actual resolution of my (laptop, no external screen) monitor...what am I doing wrong here?