ActionScript 2.0 :: Moving MovieClip In Relation To Border Of Scaled Object

Oct 20, 2009

I have a frame_mc that get scaled 400 % onPress with a fusekit tween. Now I'll like to anchor a title_mc to the the top edge of the frame_mc without scaling it. How to do that? onEnterframe in the onPress function?

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i have a character_mc that moves on mouse click, a logtxt dyanamic text box and a mc named $box. The camera follows the character and when the log and $ boxes are staying put.

I want them to stay on the same point on the stage(meaning I want them to stay at the same place on the camera) I was wondering what i might do for this? I have tried to put them in a movie clip but it doesn't really seam like it worked well so i discarded the idea.

Heres the code:

package {
import flash.display.Sprite;
import flash.display.MovieClip;

[Code].....

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I have a stack of images that I need to move down when the mouse is above y = 250 and up when the mouse is below y = 250. I have this code, but the problem is I don't know how to add easing.

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[Code]....

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I'm building a class at the moment for transforming and scaling content with align, constrain and scaling options.

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I've been struggling with making boundaries with my game. I've managed to make boundaries, but in stead of my game character not moving across that border it just bounces back. Which is not the effect I want.

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ActionScript 2.0 :: Change Frame Of Movieclip Depending On Relation To Mouse?

Oct 28, 2010

This is a CS4 file so and I have CS5 so if you give me either it will be awesome

I have a movie clip that follows the mouse..

Its not done yet but its gonna be a dog chasing a/the mouse...

I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like

if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..

(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)

this is the code i have.. its the top statement that doesn't work the bottom 2 do..

Code:

if (_xmouse < detail.x+10) {detail.gotoAndPlay(61);
}
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[Code].....

I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.

my fla is to big to upload to this form so im placing it on my website here

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ActionScript 1/2 :: Change Frame Of Movieclip Depending On Relation To Mouse?

Oct 28, 2010

Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
 
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
 
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)

[Code]...

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ActionScript 3.0 :: How Does Flash Determine The Coordinates Of Movieclip In Relation To The Stage

Mar 28, 2009

Okay this is always something that's puzzled me. If I create a movieclip, place that clip on the stage, then inside that movieclip, create another movieclip, how does flash determine the coordinates of that second movieclip in relation to the stage. The reason I am asking this, is that I have a large movieclip which contains a number of other smaller movieclips. When a user clicks on one of the smaller movie clips, I need the larger movieclip to move so that the clicked movieclip is now centered on the stage.

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I have a mc on stage. I want to add a new mc inside it and position it at the bottom of the mc.

The code works fine when the container mc is 100% scaled, but when I scale it, the mc inside positions wrongly.

Heres my code:

PHP Code:

// Lage scroller:var o0LbScroll:Object = getChildByName("o0LbScroll");o0LbScroll.oppKnapp = new scrollKnapp;o0LbScroll.nedKnapp = new

[Code].....

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ActionScript Code:
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[code]...

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[code]........

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I was working on a frame by frame scene when all of a sudden (I don't exactly remember what I did) borders show up around each brush stroke I draw like the figure shown here:
 
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