Snap An Object To Stage Border?
Jan 8, 2012
I am kind of new to the whole flash sceen and am getting a little bit frustrated with the snapping (I am used to Photoshop Snapping). I have a bunch of objects the exact same size as the stage and I would like to snap them to the stage (I am making a slideshow-rotating image). I always find myself having to zoom in extreamly to make sure the edge of my image is lined up with the edge of the stage... is there a way to snap my images to the stage.
View 1 Replies
Similar Posts:
Apr 15, 2011
I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
View 1 Replies
Nov 26, 2009
So I have two circles and a square on stage, myCircle1, myCircle2, and mySquare. You can drag the two circles, if you drop either one outside the square it'll snap back to where it originally was, if it's touching the box it'll snap to the center of the square.
I want it so when the second circle (either one) snaps to the center of the square, the first one will go back to it's original co-ordinates. So only one circle can be in the square at any time.
I've attached my as file with the current code.
View 3 Replies
Apr 22, 2011
I am still trying to come to grips with how make an object snap to another ojbect, then follow its path with pure ActionScript (snap an arrow oject to a circle, then the circle follows the direct of the arrow when play button in hit).I am trying to create an application aimed towards something like this url...I have got my drawing line working but do now know how to make the object follow the line, here is how I have drawn my line on the stage.[code]
View 1 Replies
Jan 16, 2012
I'm trying to code the snap to grid functionality. The dragged object should snap to the grid if the distance between the object bounds and a grid line is less than 5px. I found a way to do it if the object's rotation is 0 but it doesn't work if I rotate the object. I need a different approach. Can you point me into the right direction with the algorythm or any source code?
View 3 Replies
Apr 22, 2009
I am wanting to in essence create a puzzle with pieces that when you drag the object you can only drop it back where you got it from or into the correct spot. Basically it is an object that when dragged to the right spot will (snap to) or drop into place. If it is dragged to the wrong spot then it will be forced back to where it was originally.
View 1 Replies
Jun 24, 2009
make snap object on the mouse movement. As, I have made the code but getting issue on removing from snapping. I have attached the file. you can look in the [URL]
View 1 Replies
Nov 7, 2010
I'm having trouble figuring out the code to make an object slide or snap.
I.e. imagine a checkerboard. I want it to be able to move only horizontally or vertically, from any square. But I also want to make it feel smooth like sliding (i.e. not just snap from square to square).
View 2 Replies
Jul 23, 2010
I'm new to Flash (sort of - I used it a bit back in 1999-2000, but it's changed a LOT since then). I'm making an educational game for my company that involves dragging labels from a word-bank to their correct position on a diagram. I want the kids to be able to drag any one of the five labels and move them to any one of five marked positions on the diagram. I'm using Flash CS5 with Actionscript 3. I used code snippets, so that each individual label has the following code associated with it:
[Code]...
View 22 Replies
Dec 6, 2009
How do you put a neat little border around the stage so you can see precisely where the stage is at when working with a large graphic?
View 2 Replies
Nov 21, 2010
add a 1 pixel border around the entire stage so it appears in swf?
View 3 Replies
Sep 16, 2010
Im having multiple movieclips moving randomly and bouncing of the stage border, however, my problem is, first of all that the movieclips get half their body into the border on the right and top, and on the left and bottom the movieclip stops before the border. My other problem is that the movieclips have a tendency to get stuck in the border and just bounce rapidly along the border side. Im gonna asume that i only need to show you the code which the bounce back at border is created not to make the code to long (so hopefully im right):
[Code]...
View 1 Replies
Sep 10, 2009
I was working on a frame by frame scene when all of a sudden (I don't exactly remember what I did) borders show up around each brush stroke I draw like the figure shown here:
I tried turning off highlights (Ctrl + H), but the borders keep re appearing. Basically, I just want to revert back to the original selection mode as well as get rid of the borders after I draw my brushes like this figure shown below:
How do I turn off highlights / object borders permanently as well as enable regular brush selection?
View 1 Replies
Jan 7, 2010
I'm well aware of the Eleos/Microsoft issues that came before IE 8. However this isn't my problem. My company's website is able to display the swf file fine in FF but in IE, as soon as somebody clicks on the swf file, it does its thing without having to double-click (as in the ActiveX issue previously discussed) but also has what looks like a pink border around it. I'm testing in IE and created the Flash component in Flash CS4 using AS 3.0.Like I said before, the SWF object is activated on the first click, and doesn't have to do with the previously mentioned ActiveX control issue.
View 5 Replies
Aug 10, 2010
I am embedding swf object into my html document, but its showing border on top and left of swf object, how to remove it? Same result on all browsers. If I increase the dimensions of swf object then border start appearing on all sides. I don't want the border at all.
View 1 Replies
Mar 27, 2012
Im adding video windows to a video object inside mxml file
videoMovie = new Video(120,80);
Now would it be possible to apply a rounded border of 2px on this somehow?
I know you can use
<s:controlBarContent>
<s:Label text="cornerRadius:" />
<s:HSlider id="slider"
[Code]....
On regular objects but cannot find out how to do this with dynamically added ones :(
View 1 Replies
Mar 5, 2010
I'm not sure what is causing this but I have objects that are transparent on the stage till they are called (object.alpha==0). The background image is of a room with fairly bright light.But when the background changes to a dark room the transparent items in front of it have white outlines around them...making the file unusable.
View 1 Replies
May 25, 2011
how to draw border for even/uneven shape object? it is stored in a movieclip
View 0 Replies
Oct 20, 2009
I have a frame_mc that get scaled 400 % onPress with a fusekit tween. Now I'll like to anchor a title_mc to the the top edge of the frame_mc without scaling it. How to do that? onEnterframe in the onPress function?
View 0 Replies
Oct 22, 2010
I'm trying to make a little program. It works right now by drawing the top shape to the dark gray area, where it then copies itself and changes color. The new shape can be re-dragged as well. What I want to do now is add a dynamic border when I click on the new object, I want the box to adjust to an appropriate size. And on mouse release I want the selection border to disappear on the new shape. I want the selection border to be dashed much like you find in many of Adobe's programs, if at all possible.
Attached is my .fla file
View 1 Replies
Apr 5, 2011
My basic requirement is to draw a circle inside a BorderContainer with the layout set to BasicLayout.I run this method in the CREATION_COMPLETE event of the BorderContainer object.[code]I know I must be missing something VERY basic here. Can I just draw like this OR should I draw in some other event? I know that I can create a Ellipse object and easily add it to the border container but I would like to know how I can do this using the graphics object.
View 3 Replies
Dec 20, 2011
how i could change the movieclip border around a circular object/movieclip.cuz know my my hitTestObject will also test on the corner of the movieClip and not the actual see able object like i show down here how coud i change this border to the second image?
View 3 Replies
Oct 22, 2009
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
View 0 Replies
Jul 30, 2011
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
View 1 Replies
Apr 23, 2010
I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
View 1 Replies
Sep 14, 2010
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
View 8 Replies
Sep 3, 2011
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.
View 3 Replies
Dec 15, 2011
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
View 1 Replies
Aug 2, 2010
The following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.
1. How can I make a class object interact with an object on stage?
For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .
2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.
3. How can I make a class object interact with a different class object?
For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.
View 2 Replies
Dec 29, 2009
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
This is where i'm up to so far:
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[code]....
I think I need something like:
if (object moves up)
decrease
else if (object moves down)
increase
View 6 Replies