ActionScript 2.0 :: Unload The Button.swf?
Apr 24, 2003how to unload a mc with this
on (release) {
loadMovie ("button.swf",_root.dropzone);
{
how to unload the button.swf
how to unload a mc with this
on (release) {
loadMovie ("button.swf",_root.dropzone);
{
how to unload the button.swf
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
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i have a menu, that works with a xml file.the xml has the specific code that triggers the .as file:
HTML Code:
<buttons>
<button name="HOME" linkType="custom" link="home.swf" />
[code].....
I created a flash site and on the gallery page I load a gallery .swf and I want to be able to click on the "about" and "contact" buttons and have it go to there page and unload the gallery swf. This is the code I have on the gallery frame
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
function startLoad(){
var mLoader:Loader = new Loader();
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I use the following code to load a swf on top of main. Is there a way to have a button in the loaded swf then close the loaded swf?
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im using the [code]function to load files into my fla .im trying to put a button in each of the loaded swf files that will tell the main fla to unload the swf and gotoAndStop(1)i have 3 buttons on the first frame of main fla. the first button has [code] different game.so i need a button to unload the game and gotoAndPlay(1) i know how to do this in as3 but im not to familiar with as2.
View 1 RepliesEverything works perfect except for one problem I just can't figure out. On the homepage, called "home_page_swf", I have three buttons at the end of three paragraphs that say "Learn More" and need them to trigger the "home_page_swf" to unload itself and replace it with one of the other external swf pages. I basically want the three buttons within the "home_page_swf" to perform the same function as the "Services", "Portfolio", and "Team" buttons that are located in main swf. I've been trying to read up on it and I keep finding something about "Dispatch Even" but can't figure out how to apply it to the code I am using for the website I'm working on. I'll post the code below for the main navigation swf and what the labels are for the buttons that are inside the external swf called "home_page_swf".
Main SWF with main navigation buttons:
var Xpos:Number = 0.0;
var Ypos:Number = 0.0;
[code]....
I have the following code to load an external swf by clicking a button. It works fine.
btn_01_01.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF);
function fl_ClickToLoadUnloadSWF(event:MouseEvent):void
{
var url:String = event.currentTarget.name+".swf";
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But the loaded swf is still visible.
I would like that button to also unload the loaded swf.
I have a button and i am trying to unload it but i dont know how.
I add the child as follows : addChild(buttons);
I try to remove it by : removeChild(buttons);
but this does not work, nothing happens.
I trying to unload swf then load swf with 1 button it does not work, how i make it work i need it to reload each time i click button.
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For a project, I have a main page that for each button loads a swf page, that contains a photo gallery, now, for each of these pages, I want a main button, that can return the user to the main page to select another gallery, I have gotten it to work, but it doesn't really stop the gallery, and judging by my memory usage, it seems that it is still running in the background. For the main page's buttons, [code]...
View 3 RepliesI have 3 nav btn and each btn load an external swf successfully. My problems is it doesn't unload. I have tried adding pageLoader.unload(page) and mcContainer.removeChild(pageLoader) but it doesn't work. The code below contains load external swf only.What is the best way of unload a swf using as3?
var mcContainer:MovieClip;
var pageLoader:Loader = new Loader();
galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage);
[code]....
I've got a Loader that imports picture files from the .fla's directory...buttons open the pictures up.I need to know a quick and easy way to unload the pictures with another button...the only requirement is that the 'close' button cannot be visable when no pictures are being shown.url...
View 1 RepliesI can load swf file from nav buttons. Gallery page is my default page. When I click about button I want gallery.swf to unload and about page to show up.Currently, gallery page is still in the background when I click about page.Gallery page is removed if I click about page again. How do I fix this?
var pageLoader:Loader = new Loader();
galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage);
function galleryPage(e:MouseEvent):void {
[code].....
I'm using CS3 with Action Script 2.
I have a button that loads an outside .swf into a blank container. That works fine, however, I want to use the same button to unload that movie. Basically I want it to work as a toggle button.
I wrote this code that loads and unloads object to the screen. But have small issue. When i press the CityButton it loads the object... i dont want the villageButton or anything to be selectable until the CityButton is pressed again which causes the loaded city object to be removed
/*//this is the button events for each name*/cityButton.addEventListener(MouseEvent.CLICK, clickHandler);villageButton.addEventListener(MouseEvent.CLICK, clickHandler2);
/*this is the boolean that decides if all is true or false when obj loadedalso creat class
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I have an external swf that is loaded at frame 2 of the main timeline. The external swf has code that plays an flv, i've pasted the code below for the button that navigates the play head to the fram label 'frame2'. I want to know, how can i unload the external swf after each button click? Does the code for unloading have to go to in the button code or the main timeline?
anim_mc.stop();
anim_mc.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);anim_mc.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);anim_mc.addEventListener(MouseEvent.CLICK, onClick);
anim_mc.buttonMode = true;anim_mc.mouseChildren = false;
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I am an uber n00b to flash AS3. And it is not my intention to sound like a complete moron, but honestly, I have had a hard enough time figuring out just how to load an external .swf into my main file! add a button within the external .swf which will unload itself and load a new on in its place.
View 1 RepliesUsing AS3. I have in my code a button to stop and remove the swf, but I would like to have in addition to unload a child swf when it plays it's last frame automatically - not using a button.
Here is my code on the main timeline:
var loader:Loader;
var closer:close;
norton_btn.addEventListener(MouseEvent.CLICK, NortonDemo);
function NortonDemo(e:MouseEvent):void {
[Code] .....
Now, what do I need to add or change to this code and add to the code on the last frame of NortonDemo to accomplish what I want to do?
i have a homepage - home.swf, with a button - btn_menu, that loads menu.swf.
btn_menu.addEventListener(MouseEvent.CLICK, menu);
function menu (e:MouseEvent):void{
var request:URLRequest = new URLRequest("menu.swf");
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the above part gives an expanded menu and it works fine. now i have a minimize button on the menu - btn_mini, that effectively removes the menu.swf
btn_mini.addEventListener(MouseEvent.CLICK,unloads wf);
function unloadswf(event:MouseEvent)
{
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SWF Unload itself and load a new one from button within External SWF?
View 1 RepliesI have a main swf (call it Main1). Main1 calls an external swf (call it swf1). Swf1 loads on top of Main1 like it should. Swf1 has a button that calls another swf on top of Main1(call this Swf2). Well the problem is, the button on Swf1 calls Swf2 on top of itself, instead of removing Swf1 first. I cannot figure this out for s*** how to make this work. How can I unloading Swf1 from the loader, and at the same time load Swf2 into the loader from a single button residing on Swf1? My code is below.
Main1 has a button (click_btn) that loads Swf1 (click_btn is in a Movie Clip, not on main timeline)
ActionScript Code:
stop();
click_btn.addEventListener(MouseEvent.MOUSE_DOWN, loadMC)
function loadMC(ev:MouseEvent){
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How can I incorporate something like the close button (closer) into done_click to close Swf1 when I call Swf2 from this button (done_click)
On a particular frame I have the action
PHP Code:
loadMovie("swfs/home_text.swf", 1);
I want to add an action on a navigation button to unload that movie from main movie. I tried unloadMovie();, but no luck.
I've gone fully gray trying to learn how to do something in AS3 that was routine in AS2: Unloading (if something's already there) something from a movie clip then loading something in the same clip, all with the same button. Here's the code I'm using, er, attempting to use now. These are for two buttons out of a set of 9. All I'm trying to do is the simple: look to see if there's something in the clip "hovercap", and if so, remove it completely;, then load a new movie. (If there ISN'T something in "hovercap", I want to load a new movie anyway.
invisible_mvp1800c.addEventListener(MouseEvent.MOU SE_DOWN, loadImage); {
function loadImage(url:String):void {
if(imageLoader != null && contains(imageLoader)){
removeChild(imageLoader);
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Clearly, I'm still learning things in AS 3.
I want the current swf to unload and the new one to load only after a transition occurs. Is there a more efficient way to do this than if. switch()?
View 2 RepliesHow can I use one Button to load and unload a sequence of external swfs, Like a Next Button and Previous Button?
View 1 RepliesHow to unload a URLRequest(a new swf) done by a button which is inside a movieclip? tks a lot p.s - myloader.unload(); doesn't work
View 1 RepliesI have this menu that I am loading my swf files under a as. file and linked to a xml file. It loads perfectly my swf files when i click on the buttons, but when i keep clicking the buttons, it keeps loading it on top of each other...How can i unload the current swf file when i click on the other button.? under the as file i have the following to load my swf files:
private function customFunc(link):void { var request:URLRequest = new URLRequest(link); var loader:Loader = new Loader() loader.load(request) var swfContainer:MovieClip=new MovieClip ; this.addChild(swfContainer) swfContainer.addChild(loader);; trace(link);
}
and under the xml i have the following code :
<buttons> <button name="HOME" linkType="custom" link="ball.swf" /> <button name="DESIGN" linkType="custom" link="rec.swf" /></buttons>
How can I use one Button to load and unload a sequence of external swfs, Like a Next Button and Previous Button?
View 5 RepliesI dont even know if i got the title right. I am 5 days into actionscript and i have no prior training or experience in programming, flash using or whatever you might need to build a decent site, except for the graphic design part. I do however need to build an online portflio asap and things have been going great
I have a main movie that uses buttons to go to specific frames on the main timeline:
HZWA.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):voi d
{
gotoAndStop(5);
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