ActionScript 2.0 :: Way To Unload Pictures With Another Button
Oct 12, 2006
I've got a Loader that imports picture files from the .fla's directory...buttons open the pictures up.I need to know a quick and easy way to unload the pictures with another button...the only requirement is that the 'close' button cannot be visable when no pictures are being shown.url...
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
It works with a movieholder and the loadMovie command. It has 9 buttons, one for each picture, and they work. There's also a previous and next button to navigate through the pictures, there the loadMovie command gives problems. Here are 2 lines that are used in the previous button:
I've recently looked at the loading pictures dynamically video tutorial and wanted to further expand from it. So I got the picture to load once the button is pressed and my question is...Is there a way to click on the loaded picture to make it close? I basically have the loaded picture cover up my thumbnails so it's pretty hard to navigate to the other thumbnails once the picture gets loaded.
[URL] Take a look at that website. See whe you rollover one of the pictures, the other pictures fade out...Well how can I do that? I've tried some swapDepths techniques but it gets a bit confusing.
Dear friends, I am a newcomer in action script and I'm in big trouble with a template (Monster 25,325) This product comes with a library in xml, but by default program, only 4 albums can be opened, I tried to add xml and other albums by I made the call button by the FLA, but No change occurred, and those that I number beyond 4 it does not open the larger images, they are miniature. What do I do? Sending down the Action Script Template. In all timelines.
I have created a gallery that loads pictures from the server into a movie clip within Flash MX. This works fine. Now I have been asked to take those pictures that load dynamically and allow them to be a static image so that they can be clicked on enabling the user to view them at an enlarged state.Can I create a button that talks to the movie clip allowing the pictures being loaded to pull a pop up window enlarging it?
I am attempting to make a small gallery of pictures that slide in from the right when i press the relevent button - which functions perfectly as it stands, here's the code structure on the main timelines 'actions' layer, but1, but2 etc are actual buttons and not MC's:
I created a flash site and on the gallery page I load a gallery .swf and I want to be able to click on the "about" and "contact" buttons and have it go to there page and unload the gallery swf. This is the code I have on the gallery frame
import flash.net.URLRequest; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; function startLoad(){ var mLoader:Loader = new Loader(); [Code] .....
im using the [code]function to load files into my fla .im trying to put a button in each of the loaded swf files that will tell the main fla to unload the swf and gotoAndStop(1)i have 3 buttons on the first frame of main fla. the first button has [code] different game.so i need a button to unload the game and gotoAndPlay(1) i know how to do this in as3 but im not to familiar with as2.
Everything works perfect except for one problem I just can't figure out. On the homepage, called "home_page_swf", I have three buttons at the end of three paragraphs that say "Learn More" and need them to trigger the "home_page_swf" to unload itself and replace it with one of the other external swf pages. I basically want the three buttons within the "home_page_swf" to perform the same function as the "Services", "Portfolio", and "Team" buttons that are located in main swf. I've been trying to read up on it and I keep finding something about "Dispatch Even" but can't figure out how to apply it to the code I am using for the website I'm working on. I'll post the code below for the main navigation swf and what the labels are for the buttons that are inside the external swf called "home_page_swf".
Main SWF with main navigation buttons: var Xpos:Number = 0.0; var Ypos:Number = 0.0;
I have the following code to load an external swf by clicking a button. It works fine.
btn_01_01.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); function fl_ClickToLoadUnloadSWF(event:MouseEvent):void { var url:String = event.currentTarget.name+".swf";
[Code].....
But the loaded swf is still visible.
I would like that button to also unload the loaded swf.
For a project, I have a main page that for each button loads a swf page, that contains a photo gallery, now, for each of these pages, I want a main button, that can return the user to the main page to select another gallery, I have gotten it to work, but it doesn't really stop the gallery, and judging by my memory usage, it seems that it is still running in the background. For the main page's buttons, [code]...
I have 3 nav btn and each btn load an external swf successfully. My problems is it doesn't unload. I have tried adding pageLoader.unload(page) and mcContainer.removeChild(pageLoader) but it doesn't work. The code below contains load external swf only.What is the best way of unload a swf using as3?
var mcContainer:MovieClip; var pageLoader:Loader = new Loader(); galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage);
I can load swf file from nav buttons. Gallery page is my default page. When I click about button I want gallery.swf to unload and about page to show up.Currently, gallery page is still in the background when I click about page.Gallery page is removed if I click about page again. How do I fix this?
var pageLoader:Loader = new Loader(); galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage); function galleryPage(e:MouseEvent):void {
I have a button that loads an outside .swf into a blank container. That works fine, however, I want to use the same button to unload that movie. Basically I want it to work as a toggle button.
I wrote this code that loads and unloads object to the screen. But have small issue. When i press the CityButton it loads the object... i dont want the villageButton or anything to be selectable until the CityButton is pressed again which causes the loaded city object to be removed
/*//this is the button events for each name*/cityButton.addEventListener(MouseEvent.CLICK, clickHandler);villageButton.addEventListener(MouseEvent.CLICK, clickHandler2); /*this is the boolean that decides if all is true or false when obj loadedalso creat class
I have an external swf that is loaded at frame 2 of the main timeline. The external swf has code that plays an flv, i've pasted the code below for the button that navigates the play head to the fram label 'frame2'. I want to know, how can i unload the external swf after each button click? Does the code for unloading have to go to in the button code or the main timeline?
I am an uber n00b to flash AS3. And it is not my intention to sound like a complete moron, but honestly, I have had a hard enough time figuring out just how to load an external .swf into my main file! add a button within the external .swf which will unload itself and load a new on in its place.
Using AS3. I have in my code a button to stop and remove the swf, but I would like to have in addition to unload a child swf when it plays it's last frame automatically - not using a button.
Here is my code on the main timeline: var loader:Loader; var closer:close; norton_btn.addEventListener(MouseEvent.CLICK, NortonDemo); function NortonDemo(e:MouseEvent):void { [Code] .....
Now, what do I need to add or change to this code and add to the code on the last frame of NortonDemo to accomplish what I want to do?